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Strength type Heroes excel quite well through out as long as their kitted out well, not to mention their abilities scale well in the beginning to end of a scenario.
Even with necromancer, summoning is a hassle, especially in the start of a scenario. I've had numerous occasions where the AI rushed me and killed my hero on the spot (Minotaur Kings-♥♥♥♥ them) causing me to immediately quit and try a different scenario.
In my experience most spell dependent or summon dependent heroes require setup. A fact that some players actually take advantage of by rushing or just outright assassinating the mage type hero in the early stages of the game. They really are quite vulnerable. Not to mention they are even more vulnerable running around the map capturing resources.
My point is temporary summons are not the answer. I would think making the summons weaker than their actual recruitable counterpart would be a better choice.
The game was pretty imbalanced in general in official patches, it was definitely not just summoners that were nerfed a lot. Stuff like assassins with 100% kill rate even on heroes, or crit cleave warrior builds that would land deathblows (4x damage or whatever + AoE) every single attack, or mass HP life ward + arcane magic oneshotting everything in a massive AoE while your hero is unkillable, no spell cooldowns meaning you could spam wildfire or call lightning or even armageddon 4-5 times and destroy the entire enemy base instantly. It was all pretty broken, to say nothing of the racial balance and more metagame oriented mechanics, like the massive benefits of razing mines instead of converting them.
But obviously most of that wouldn't matter for the average user who just played singleplayer and wanted the RPG experience of becoming extremely OP no matter what the build, so I can appreciate the desire to have the official patches instead. Personally I like the version of the game with lower-powered heroes, even in singleplayer because it's much more challenging. I'm pretty sure there's a way to downgrade the Steam version or apply other mods/patches.
Warrior - Fights head an army head on and may have healing to last in long battles
Mage - Builds up a large amount of magic then using it to destroy a single army
Support - Extra units or cheaper costs to allow you to constantly produce more
Summoning was one of the ways a mage could use up excess mana it had a unlimited duration for a reason. Mages cannot hold up against the others in a prolonged battle and by harrassing them you can easily use up all their mana. Arena battles may also force the mage to summon a few powerful creatures but a well built warrior can and will kill these things with ease. There was also a lack of healing for almost all factions meaning they will be disposed of eventually.
The unofficial patch ruined many of the benefits for playing a mage and some races as it seems focused around arena battles. Yes it is possible to get as people say free units but is that better than having a larger army or instant kill chance but this game isn't balanced. Some factions are fantastic against certain tactics which others will rely on which makes beating the AI easy. Players on the other hand can beat any faction with any other faction if they know what they are doing in the original game.
The thing is, it doesn't. Mages are arguably incredibly powerful, and melee heroes don't really stand a chance against them. . . I don't get this idea that limiting summons makes them incredibly weak, as if summons were the only thing that kept mages relevant. I suggest you look at the Wikia and get some tips on how to construct viable heroes without relying on OP things like permanent summoning.
I prefer the old system to the new one and yes I have played both. Many of the new features are built around increasing the power of warriors while mages have lost many useful powers. Summoning was an example and the most annoying one for new players which people could relate to. There are people like me who just want to play the game as it was originally intended and not an unofficial fan made patch.
Over the last couple of years buying an AAA game means ♥♥♥♥ ass boring piece of junk by default, I can put regular indie games just costing around 10k/20k made by a single person against 3 or 4 AAA games costing hundreds of millions and they still can't top the fun rating of it, it only make you feel more ♥♥♥♥ instead of compromising stuff.
To sum this all up...most part of the game industry is run by kiddos (insert generic rant)
Sorry for all this and it prob add nothing to here but I like to harras cave people.
Thank you for pointing this out about the unoffical patch, you have brain.
I'll call BS on youranalogy for the simple reason that the patch includes things the develope'rs acknowledge. That's just one thing out of the litany of horribly incorrect babble you just spewed. lol some people.