Warlords Battlecry III

Warlords Battlecry III

gothicpanda Jan 24, 2016 @ 5:11pm
Unofficial Patch Screwed Up Parts of the Game
I'm not sure if you all are aware but there was an unofficial patch that was introduced in this game, which screwed up some heroes, especially heroes with summoning abilities (Necromancer, Lichelord, Summoner, etc.)

In the official patches of the game, summoned creatures are permanent, they do not have a duration. The unofficial patch introduced this feature which pretty much screwed up parts of the game and the meta.

If you may think permanent summoned units are imbalanced, then you are not aware of the meta of this game. Spellcaster heroes are weak in this game, and are very prone to rushes and mobs, the only way they could protect themselves was to cast spells, however offensive spells in this game are weak and very costly, mana regen is really slow.

As it stands only, physical based heroes have better means of surviving through out the game, but if you do feel like playing mage heroes, nobody is stopping you. Your experience however will be subpar, as you have been warned.

Also some races need to rely on summoning to play properly (see undead), because of either long build time or expensive unit costs.

I've heard of a downgrade patch, but only available on the GOG version. Please verify if this is true. I will update this topic occasionally.
Last edited by gothicpanda; Jan 24, 2016 @ 5:11pm
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Showing 1-15 of 66 comments
TheBasque Jan 24, 2016 @ 7:06pm 
That's not "Screwd up," it's intentional. The changes they made were balance changes, permanent summons were OP, and some summons are still permanent, just not most of the ones from spell spheres.
Crazy Alchemy Jan 24, 2016 @ 8:15pm 
I disagree about permanent summons being op because you had to sacrifice other things to get them and they took up your command supply just like normal units and any other hero the same level could either run in and slaughter everything or nuke everything with a spell.
TheBasque Jan 24, 2016 @ 8:29pm 
Yeah but unlike normal units, they're free, and you absolutely don't sacrifice anything to get them . . . You just put points into the skill, like any other skill. Permanent summoning is incredibly OP in multiplayer, and easy mode in single player.
gothicpanda Jan 24, 2016 @ 10:38pm 
I agree with you Spaniard: Perma Summons are OP. However a hero just doesn't become OP once you start playing. A player actually needs to grind to get to that point. The time required to grind to achieve that level of imbalance however is tediously long. What you are implying is that all summoning heroes are immediately imbalanced at start. Not true. You have to work to get to that point.

Strength type Heroes excel quite well through out as long as their kitted out well, not to mention their abilities scale well in the beginning to end of a scenario.

Even with necromancer, summoning is a hassle, especially in the start of a scenario. I've had numerous occasions where the AI rushed me and killed my hero on the spot (Minotaur Kings-♥♥♥♥ them) causing me to immediately quit and try a different scenario.

In my experience most spell dependent or summon dependent heroes require setup. A fact that some players actually take advantage of by rushing or just outright assassinating the mage type hero in the early stages of the game. They really are quite vulnerable. Not to mention they are even more vulnerable running around the map capturing resources.

My point is temporary summons are not the answer. I would think making the summons weaker than their actual recruitable counterpart would be a better choice.
Nexgrato Jan 25, 2016 @ 1:05am 
If there is a way to get the unoffical patch off let me know within 2 weeks. I want to return the game if I can't get rid of it
So, is this version with the timed summons?
Nexgrato Jan 25, 2016 @ 9:28am 
Yes
ABundleOfJawas Jan 25, 2016 @ 12:05pm 
so im not the only onw who noticed, it breaks the game. they were never op with a right build the melee heroes could easily walked through and kill all of the summons and then walk up to your base and kill it and you single handedly, they can get items to let them gain hp on hit, combo that with attack speed buffs and move speed buffs they are a living god on the field. i played the summoning classes because they were weaker than the all out brute. it felt more like a tactical expierience not a slaughter.
#1 Slime NA Jan 25, 2016 @ 2:39pm 
I agree having permanent summons is more fun in singleplayer where it doesn't matter how broken something is. In multiplayer it was definitely overpowered, even with a low level hero you could just turtle up and spam daemons or elementals and amass a free army without worrying about map control nearly as much. Unofficial patches were balanced more with multiplayer in mind, since they were made by the multiplayer community of the game.

The game was pretty imbalanced in general in official patches, it was definitely not just summoners that were nerfed a lot. Stuff like assassins with 100% kill rate even on heroes, or crit cleave warrior builds that would land deathblows (4x damage or whatever + AoE) every single attack, or mass HP life ward + arcane magic oneshotting everything in a massive AoE while your hero is unkillable, no spell cooldowns meaning you could spam wildfire or call lightning or even armageddon 4-5 times and destroy the entire enemy base instantly. It was all pretty broken, to say nothing of the racial balance and more metagame oriented mechanics, like the massive benefits of razing mines instead of converting them.

But obviously most of that wouldn't matter for the average user who just played singleplayer and wanted the RPG experience of becoming extremely OP no matter what the build, so I can appreciate the desire to have the official patches instead. Personally I like the version of the game with lower-powered heroes, even in singleplayer because it's much more challenging. I'm pretty sure there's a way to downgrade the Steam version or apply other mods/patches.
Chronie Jan 25, 2016 @ 3:57pm 
When heroes go beyond level 50 sure they are overpowered but there is no cap on level. There are 3 main hero types
Warrior - Fights head an army head on and may have healing to last in long battles
Mage - Builds up a large amount of magic then using it to destroy a single army
Support - Extra units or cheaper costs to allow you to constantly produce more

Summoning was one of the ways a mage could use up excess mana it had a unlimited duration for a reason. Mages cannot hold up against the others in a prolonged battle and by harrassing them you can easily use up all their mana. Arena battles may also force the mage to summon a few powerful creatures but a well built warrior can and will kill these things with ease. There was also a lack of healing for almost all factions meaning they will be disposed of eventually.

The unofficial patch ruined many of the benefits for playing a mage and some races as it seems focused around arena battles. Yes it is possible to get as people say free units but is that better than having a larger army or instant kill chance but this game isn't balanced. Some factions are fantastic against certain tactics which others will rely on which makes beating the AI easy. Players on the other hand can beat any faction with any other faction if they know what they are doing in the original game.
TheBasque Jan 25, 2016 @ 5:02pm 
Originally posted by Chronie:
When heroes go beyond level 50 sure they are overpowered but there is no cap on level. There are 3 main hero types
Warrior - Fights head an army head on and may have healing to last in long battles
Mage - Builds up a large amount of magic then using it to destroy a single army
Support - Extra units or cheaper costs to allow you to constantly produce more

Summoning was one of the ways a mage could use up excess mana it had a unlimited duration for a reason. Mages cannot hold up against the others in a prolonged battle and by harrassing them you can easily use up all their mana. Arena battles may also force the mage to summon a few powerful creatures but a well built warrior can and will kill these things with ease. There was also a lack of healing for almost all factions meaning they will be disposed of eventually.

The unofficial patch ruined many of the benefits for playing a mage and some races as it seems focused around arena battles. Yes it is possible to get as people say free units but is that better than having a larger army or instant kill chance but this game isn't balanced. Some factions are fantastic against certain tactics which others will rely on which makes beating the AI easy. Players on the other hand can beat any faction with any other faction if they know what they are doing in the original game.

The thing is, it doesn't. Mages are arguably incredibly powerful, and melee heroes don't really stand a chance against them. . . I don't get this idea that limiting summons makes them incredibly weak, as if summons were the only thing that kept mages relevant. I suggest you look at the Wikia and get some tips on how to construct viable heroes without relying on OP things like permanent summoning.
Last edited by TheBasque; Jan 25, 2016 @ 5:03pm
Chronie Jan 25, 2016 @ 5:33pm 
The changes to skills including magical regeneration and a few other things changed the gameplay from powerful unit to 1 shot killer. I know how to build good characters but this was one of the most inconvient things that were added in the unofficial patches. A well built warrior could easily beat any mage until the hero level reached too high. Mages on the other hand needed quite a few tricks to avoid being killed early game.

I prefer the old system to the new one and yes I have played both. Many of the new features are built around increasing the power of warriors while mages have lost many useful powers. Summoning was an example and the most annoying one for new players which people could relate to. There are people like me who just want to play the game as it was originally intended and not an unofficial fan made patch.
Last edited by Chronie; Jan 25, 2016 @ 5:36pm
Nexgrato Jan 25, 2016 @ 5:43pm 
I ended up getting a refund. If things change I will purchase again.
Starlight Jan 25, 2016 @ 7:35pm 
There is always those people who think they do it better because their mind is from the future, the most dangerous ones are those who play league of legends as well, with their retarded brains they have delusions of feeling the power of balancing in their sh't, making the world a more balanced place....because they think league of legends is actualy a good game LoL (it was cool early in the past) It is like adding stuff and patching a "van gogh painting", you're like; keep your filthy fingers of that work! but the caveman believes because his brain is from the year 2010etc therefore he is more advanced and has the feeling to have the right to patch and update a orignal work of "van gogh" because there is no possible way van gogh himself could have the capability to finish his own work, because he is from the past and this means he is less advanced and could no way make a better painting than caveman with his noob brain, because he is from 201(6), anyway to end the rant there are so 2 kinds of patchers, 1 that has just good intentions but is an amateur in doing it and figure out in a later point he should have kept it to the original because it is more fun, and the one kiddo who thinks his brain is from the future therefore anything from the past is less advanced by default.

Over the last couple of years buying an AAA game means ♥♥♥♥ ass boring piece of junk by default, I can put regular indie games just costing around 10k/20k made by a single person against 3 or 4 AAA games costing hundreds of millions and they still can't top the fun rating of it, it only make you feel more ♥♥♥♥ instead of compromising stuff.

To sum this all up...most part of the game industry is run by kiddos (insert generic rant)
Sorry for all this and it prob add nothing to here but I like to harras cave people.

Thank you for pointing this out about the unoffical patch, you have brain.
TheBasque Jan 25, 2016 @ 7:52pm 
What a bunch of nonsensical bull%%%% lol

I'll call BS on youranalogy for the simple reason that the patch includes things the develope'rs acknowledge. That's just one thing out of the litany of horribly incorrect babble you just spewed. lol some people.
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Date Posted: Jan 24, 2016 @ 5:11pm
Posts: 66