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Yes, 1.03 was the last official patch, but the recent one was released with code given to them by the developers. So you are in fact 100% wrong. The original modding team did make the timers, though the dev team was quoted saying that they wanted to implement timers if they had more time from their publishers when the game was made..
However, Monk and Time magic were developed by the dev team, I don't know where you are getting your facts but you are 100% wrong on that one.
Thanks Don España for explaining everything.
We get it, you're an unpleasant racist.
How did you get it? I haven't said out loud that i love dwarves and hate Ssrathi, Swarm and Daemons. What's your secret oh you clever mindreader?
It's true, why would people from the community lie about this? I've been playing warlords games for about twenty years now, and I know for a fact that they were planning Time Magic and a Monk Class for their last patch. It never got there because of their publisher and other factors. The time magic and Monk we have before us is from the developers themselves indirectly given to us, because of legal complications.
1 - 1.032 line patches - Pro's new spheres Time Magic, New class Monk , Some improvements with pathfinding (Mino King) Some race changes to balance for multiplayer
-No disk detection
-Con's long time players don't like summon timers , balance changes don't always favor your personal preferance (nerf your fav race etc)
2: - 1.03 original patch - Pro's original patch so developers made it so it's how most people remember the game
-Cons some minor glitches and poor pathfinding by large units, AI would attack walls which used to be annoying in MP / disk detection (the original game you had to have the disk in the drive to play the game).
So arguing endlessly over which is "better" is meaningless you can play the game anyway you want. Take your fights to the battlefield and enjoy one of the best RTS games ever.
However, I can say for certain that the old mod project stopped at 1.03.23. Anything after that has absolutly no official connection to the original developers in any way.
P.S: I have all the change logs ranging from 1.00 to 1.03.23, so if anyone's interested in the exact changes between versions, I can post them.
*edit*
I did some digging:
"TimeMagic.cpp, built over DivinationMagic.cpp "©" Jod"
The code for Time magic was written by Jodwin, using Divination magic as a template. However, that's not to say that I2 never intended there to be Time magic - it just means that what we ended up with is fan made and doesn't reflect I2's orignal vision (that is if they actually intended there to be Time magic).
But as Lonewolf said - all this is irrelivent. Just play the version you are happy with. WBC3 doesn't have an active multiple scene (and never will) so splitting up the community into different patches won't do any harm (although it does make things trickier for those of us who aim to keep the wiki updated :p )
So why do people at the Wikia, people that work with Jodwin and others, say that the developers gave the dev team code? Again, it's unofficial for a reason, they can't put their names on the code but from what I've read it's supposed to be from them and the community released. They interacted, and I don't understand why people like Joe The Bartender would make that up. Not a big deal in the end but still a great patch that I think balances the game and adds so much to it.
Seeing the game on Steam gives old diehards the hope that more folks will look at the mods/game and build some sort of community to get some games (MP going). The wikea is getting better and better there's tonnes of good info there.
I don't think the 'unofficial patch' was ever made to replace 1.03, I just see it as an alternate way of playing. Every version has its upsides and downsides.
About the other versions; 1.03.24 I believe was GOG's updated version of 1.03.23 after being given the source for it? That update was purely to allow 1.03.23 to play correctly on modern systems. Thankfully GOG did eventually manage to get 1.03 patched up and now they use that instead whilst offering 1.03.24 essentially as DLC. I just wish Valve would do the same with Steam's version of WBC3.
1.03.25 had a different team to the old unofficial patches and like Ruzdreg said, is not connected to the official developers at all, much like 1.03.24. 1.03.25 was developed by Faestus/ESPee and myself about 5 years ago and was intended to replace 1.03.24 as the latest unofficial version. About a year after development, complications occurred (one of the more significant of which was Faestus dropping from the team, likely due to life), which resulted in 1.03.25 becoming what was essentially a cleaned-up unfinished release. That isn't to say that it was particularly buggy or anything - it usually isn't any moreso than other versions, but it didn't inlude many of the changes which were originally planned for it, namely modern system compatibility and a fix for the slowdown caused by excessive particles on-screen (which meant some, particularly laptop users, had to use the 1.03.24 exe instead). A 1.03.26 patch was also planned, but lack of programmer support meant that the engine was essentially dead and so there wasn't much point in following through with it.
I don't remember if anyone said that at the Wiki, but it may have been implied from time to time. I think it's moreso said on the Infinite Interactive forums.
I don't remember saying anything about the Monk / Time Magic being dev-code but if I did I apologise. iirc an official 1.04 patch was planned which would've included the Monk and Time Magic, but it would seem that only the idea of those were passed on to the unofficial patch team. Some of I2 likely did interact with unofficial patch members but that's all lost on old websites and forums which have long since disappeared (such as the Battlefield forums). They did not cooperate together on the unofficial patches however, those were almost completely fan made.