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HordeMaster (class) has a skill that boosts XP of all Ogres. Despite in the description is "all", it actually works only for Ogres (blue melee unit), not Ogre mage or other Ogre-like units (I was hoping it works also for Giant and Rock Giant, or at least for some Ogre-like support units or the builder...)
Ogres do have very few upgrades, all very expensive and not very helpful. They do have very effective unit (Rock Thrower) who, with specific upgrade, has range above average Catapult, but can hit flyers and heals and can even "get drunk" to get extra speed + combat.
Producing them is expensive and slow - so just sending them (8+) against enemy base would be waste of resources unless accompanied with some meat shields. (or if your enemy has AI of squire/knight)
Early units are not bad: Basilisk, Troll (although Troll unlocks a bit later)
But the lack of good units that may be sent into towers is strategically dangerous.
To cope with economy, I had to equip resources boosting + merchant boosting artifacts. Having a hero-caster is not effective, as Ogres do not boost any magic ability (like regen or skill)
HordeMaster has a skill that boosts army limit direclty, he would still lack a good economy booster or magic user (summon or buff or protection)
Sending Hero out to capture mines is effective in many scenarios, but when setting 3-5 allied enemies to Emperor, the risk of death is just to high.
Their mages are having more HP and deal Magic type of damage, but their Black Lightning is not too strong. Not able to put them into towers - Ogre mages are underpowered (from strategical point of view), especially considered their range of 6 (what puts them down below Rock Giants)
Not having any view-range upgrades, one has to play either very offensively, or spend extra resources on flyers who would just to the scouting.
There are just too many planning flaws for good Ogre tactics - not allowing to properly lead good offensive and defensive. One has to read enemy waves carefully and plan wisely, to send your offensive army against the right enemy at the right time.
Like Zeppelin of Goblins, so Rock Giant of Ogres excellent units, but they usually unlock too late to allow player to gather enough of them to save one's base and/or launch counter-offensive.