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In the main game Die Young, if you choose 'Adventure Mode' you can save anytime crafting a Campfire.
the Campfire is useful to manually save anytime during the game: in Adventure Mode, you start the game with the Campfire recipe already unlocked in your Craft Menu;
More info:
https://dieyoungwiki.indiegala.com/Difficulty
About weapons stats, we'll add in the wiki as well.
Stealth kills are possible with crossbow headshots, but a 'classic' stealth kill in the sense of speciall kill that usually occurs with a quicktime event, this is not present.
Maybe we will add in a future update;
we are implementing it in our new project ( albeit, the implementation of most things in the two projects is very diffent so we don't know how this will be possible ).
RiciRick, thanks for answering!
Can you tell me if the main game starts at a beginning or follows after the prolog, is there a connection between the story sequence in the two games? I was thinking maybe in error, the prolog served as a learning tutorial of sorts.
Due to the “difficulty” issue in the Prolog, I’m thinking I should set the Prolog aside, and give the main game a go. I do like the atmosphere. :)
In this kind of survival with limited carry, weapon stats are a must to know for sure what is most lethal. I’d add that stealth kills are vital for a character with limited armor and weapons, that’s one of the primary mechanics in a game built on sneaking, especially if the best thing you have is a knife. Which arguably is more lethal, while recognizing that a bash from a heavy wrench to the head at a minimum would knock someone out, hence we come back to the sneak mechanics. If you are taking the time to sneak, you should be able to get a debilitating blow in before the target can fight back . :)
the Prologue was released initially as a free stand-alone game, that's why there's a kind of tutorial in it. It's more action-oriented than the main game, in which exploration is the main focus. The two games share some narrative connections, but you don't need to play the Prologue first. My advice: play Die Young first, and get back to the Prologue later ;-)
I have switched to the regular game.
I have a question about Camp Fires. I'm in adventure mode and my understanding is that I can make them. I made one, and when I used it, I think I got a saved game. But there is no camp fire on the ground, so I might be wrong about that. I've made it to the twin houses and found a camp fire there which I used.
Now I'm over at an abandoned temple and trying to make a camp fire there. I have 3 wood, but when I look at the campfire in my crafting menu, it has a red full label on it, and I can't find a campfire in my inventory.
How does that work?
Thanks
Update: I snuck my way all the way over to the coastal tower sneaking past multiple dogs, it took so long I was low on water by the time I got there which was not that long. Water drain is much to rapid IMO.
And from there, the instructions were something like "go down tower". What does that mean exactly? The door to the tower was locked and I did not see a way to climb a wall. I found some hand holds on the cliff overlooking the water but they led to no where and it does not look like you can use handholds to descend?
I ended up getting stuck or having to sneak my way all the way around the tower again so instead I tried jumping into the water and that killed me, and because I could not make a campfire, I'm now way back over at the twin houses. This is frustrating.
As for Hydration, remember that you can always customized your difficulty settings for each parameter. More here: https://dieyoungwiki.indiegala.com/Difficulty
As for the task, check the "To-Do List" in the in-game menu. When you interacted with the locked door, a new task has been added to the list (the task is called "The Bull-Door"). Set the task as "Current" and a marker will appear on the map to give you some hints on the locations you should check to advance in the story. More about this here: https://dieyoungwiki.indiegala.com/Getting_started#Map_.26_To-Do_List
Thanks again. Can the difficulty settings be changed after starting a game or must it be done at the start only?
FYI your inventory system takes some getting used to, as there is a section for objects you made and a section for raw materials. I remember I tried to drop items to resolve the “full” issues but for some reason, it did not. I’m going to review your links and start over with new settings. I’m definitely going to crank back the dehydration setting, because to go from fully hydrated to empty in 40 minutes is counter to a open world exploration game that encourages exploration. After you know where everything is, I could see this as a means of raising the challenge, but not before.