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Matt: Giant Slayer, Genji Armor, Dragon Helm, Target Badge, Fairy, Crossbones Pin
Natalie: Shooting Star, Dark Gown, Dark Bobble, Gold Star, Triforce, Amethyst Earrings
Anna: Sharanga, School Uniform, Royal Crown, Peace Badge, Sword Medal, Cat Tail
All of them have gear that gives buffs when they defend. Natalie gets M.Attack and M.Defence 80% and Morale when she defends. Matt gets P.Attack 80%, Auto-Res, and Target Status when he defends. Anna gets P.Attack 80% and Evade Up 30% when she defends. The RNG status effects for the party are Brave for Matt and Anna, and Auto-Res for Matt. With the Triforce Badge, Natalie gets 5% Limit Break per turn, meaning she can rapidly get 7th Heavens or whatever Limit Breaks you want to use.
The goal of this setup is to flood enemies with Status Effects while dealing some pretty nasty damage. Since all the weapons are non-elemental, you don't have to worry about removing stacks of Weaken, Cursed, or Tired. Ideally, you want all the character to defend on the first turn to get their buffs up. Second turn, you can either start attacking, or use Limit Breaks to give out buffs (7th Heaven, Ragnarok, Mother Earth). Remember that Ragnarok gives out Brave Status for all allies, and Natalie's skills benefit from Brave. Mother Earth can also be used to clear unwanted weather for 5 turns.
If you don't take the limit break route from the start, use Matt to give Natalie Brave Status with Temper, Matt will be getting Brave Status fairly often from his gear, as well as Anna. Then just spam skills as you need to (Unleashed for Matt, Combo Shot / Arrow Rain with Anna) to apply status effects high enough to start using enemy elemental weaknesses. Natalie should be spamming Gaia Blossom to get high stacks of Tired applied to enemies, then maybe cast Toxic once to also apply Poison. After that, just use enemy elemental weaknesses with Natalie. Just remember to keep applying status effects just before they run out, and to keep Natalie with Brave Status. The point is once Brave and attack buffs are out, you're going to be as agressive as possible with Status Effects and enemy elemental weaknesses to quickly burn targets down and make them so weak that they can't do anything against you.
Matt still the main damage dealer, since he can get some crazy crits and overrall has powerful skills, Lance has some really powerful but situational spells, Anna has crazy setuping statuses and good damage skills, NoLegs is more of a Utility than Support since he can finish enemies very efficiently while also having excellent support skills in Nine Lives and Sushi Cat. Natz just doesn't seem to hit as hard except for Judgement and Pulsar.
You're joking, right? Nat is, without a doubt, the hardest hitting holy and dark magic user. Give her the Dark Gown, Dark Bobble, Obsidian Staff, Balance Badge, Hoop Earrings, and Gold Star.
Natalie with Brave and 80% Magic Attack Buff using Black Hole on a -80% Magic Defence Debuffed Holy-based Enemy that's also frozen, staggered, and invisible will yield beyond 40 Million HP in damage.
Each character is a power house, you just got to know how to equip and use them.
Lance is a good CD caster who specializes in bomb magic specificly, with the most powerful of the team heals that isn't a limit break (Nat wins with 7th heaven), but can splash some strong physical damage builds with his top 3 skills and grabbing the generics that he and Matt can share.
Matt can be a strong support, focusing on buffing up said physical lance/Anna/No-legs with +100 attack and defence, while off-tanking a lot of damage, or the more classic "I hit you hard with big stick" that people are more familiar with from past games. His power has come down compared to previous games, but that isn't a problem because he was rather excessive when he had 0 turn CD limit break level damage output, and there is still revenge builds that can be made if you are desperate for the cheesey old Matt. He is still a very strong elemental physical attacker, Lance and Anna just are good at competing with him now, while also doing other things well.
No-legs is a decent support or tank, with strong buffing or debuffing skills. You can also go glass cannon Masamune-legs for a supprisingly high damage setup, although it isn't super consistent.
Anna can be both a strong single target or AoE physical attacker, or a status applying queen. She can apply freeze/stun to entire screens of enemies with a bit of luck, or lock down some of the strongest enemies in freeze or stun lock. The random fall pattern of her arrow skills AoE actually can play into your favor vs crowds of mooks, letting you randomly eliminate 1-2 of them, or weaken them all with debuffs.
Nat is the strongest DPS magic damage dealer, and can far better diversify her damage types than Lance thanks to Spectrum, so while her skills are faintly weaker than Lance, she has more consistent DPS, and unlike Lance can focus her AoEs down to single target to avoid splashing heals onto some enemies. Holy build Judgement can also match some limit breaks on a 3 turn CD for damage output, especially with how easy applying Curse is. She is also a more consistent healer than Anna, thanks to the synergy she has with Nurse gear that Anna lacks.
If this isn't enough yet to satisfy the feel of cheese, go with Anna and equip Gaia's Gift Bow, Blue Elephant, Red Dress and Fat Fly. Now attack enemies with Arrow Rain under the effect of Bad Luck(by Matt or NoLegs) and see most enemies dying at ease. Additionally this strategy enables Anna to spread status effect by randomly shooting at enemies, like stunning an enemy 5-times if it would hit them 5-times(luck dependend) or freezes most and multiple foes nearly guaranteed with Frost Flurry. Probably it is not necessary to say that this also enables her to get best value out of the insta-death effect from Shredder. The same strategy works for Natalie using the Alchemist's Staff and Rainbow Blast but this skill has a penalty when using on multi-target and she can't utilize the Shredder skill.
Virus healing is also fantastic as it won't decay unless you cleanse allies. Backline characters with at least 150% poison resistance are greatly regenerating health while being in backline. Regeneration even further enhances this.
Want to have a physical Natalie? Equip Gigavolt and Summer Kimono with some power boosting items(I prefer Leafy Clip for additional blessings, saving you from using stat resistance improving items). Any wet Cosmic Monolith dies at ease.
For Anna, using Earth's Wisper and the Cow Costume is the best setup for an Earth Skill user while still being tanky and being capable to use Angry Faic and Target Badge. The Blue Elephant in addition greatly increases the health pool and making regeneration effects and Cow Costume even stronger.
I normally have Natt and Anna with gear that randomly casts non-damaging skills, like Cat Wizard and Medi-Pack, but I'll remove these if I'm fighting scaled enemies who give exp, since I need Natt to die.
Give NoLegs the Scottish Cap, Ninja Gear, and either the Riot Shield/Leaf Shield or Elven Shield, depending if you want to also use Doom Archer or not. Matt tanks best with Love Blade. For the other flairs, the Fairy is a necessity, and the remaining flair slot can be taken up by the Green Cross or Cat Tail. The Ninja Gear's Invisible makes you completely immune to physical attacks, the most common attack type. You can even Syphon most things that do have dangerous magic attacks with Syphon or Marble Boulder. If you're too scared of Invisible's potential repercussions, you can just use the Space Ace or even the Shell Armor. Shell Armor's only good against Natalia, though.
Also, the previously mentioned Doom Archer is incredibly powerful. Cannot recommend it enough.
This was my go-to setup for all the normal endgame zone encounters as just moving around doing quests and stuff, if something resists dark, switch weapon and armor to boost another element. It actually works for not minibosses and bosses.
I was always on edge because if I didn't have anyone on AutoRes there was a real risk of everyone getting sweeped, specially the backup which seems to get hit even harder, and also thanks to Vulcan dispelling you every other turn, which made keeping up defensive buffs really though. Tanking up with equips didn't help as much as having less specialized resistances was troublesome.
I was also partially doing the Target Tanking thing, not with Invisible though, since Vulcan can't be Syphoned I thought it would be too risky, so I just had NoLegs defending with AutoRes and Target. Still, that charge attack would wipe out anyone that wasn't AutoResd or had Full HP + Buffs, while those in backup got killed every time.
For Poseidon enough Water resist usually helps while eventually defending with everybody who doesn't have auto res. Vulcan is more dangerous with his magma spitting single-target attack so it can be good to have 1 guy permanently defending against this with either high fire resist or even better, absorbtion. If I remember right Vulcan uses Supernova? It is magical and magical damage can be countered with the Enchanted status.