Epic Battle Fantasy 5

Epic Battle Fantasy 5

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Boosts The Power of Whatever Skills
So most weapons say they boost the power of some element (or non-element). How big is the boost? I don't see anything on the wiki.
Publicado originalmente por AyyLmao:
Not quite, here's the full dump for boosting effects, just in case:
- Element: +30% for each gear, stacks additively
- Healing: Power x2, stacks multiplicatively
- Buff: Buff effects +10% stacks additively
- Debuff: Debuff chance x1.3 stacks multiplicately, effect +10% stacks additively
- Food: Buff effects +10% stacks additively, healing effect +100% also stacks additively
- Throwing item: Power +100%, stacks additively
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Mostrando 1-11 de 11 comentarios
Balsion 21 DIC 2018 a las 0:46 
33% for each weapon or armor, stacks additively (for a max of 66% boost if you equip both a weapon and armor that boost the same element).
Evildrake 21 DIC 2018 a las 0:59 
Publicado originalmente por Balsion:
33% for each weapon or armor, stacks additively (for a max of 66% boost if you equip both a weapon and armor that boost the same element).

Is it really additively? I often felt that having twice a bonus has much larger impact. Also there is an Item for NoLegs which lowers his magic by 50 (50% of base) and adding priests tunic, so a 66% bonus to 50% base, it might result in ~83% Mag Att for healing, so still a downgrade. I thought to see better healing numbers, not worse.
Nathaniel Prime 21 DIC 2018 a las 1:13 
Sounds pretty good. Thank you!
Balsion 21 DIC 2018 a las 1:44 
Publicado originalmente por Evildrake:
Is it really additively? I often felt that having twice a bonus has much larger impact. Also there is an Item for NoLegs which lowers his magic by 50 (50% of base) and adding priests tunic, so a 66% bonus to 50% base, it might result in ~83% Mag Att for healing, so still a downgrade. I thought to see better healing numbers, not worse.

This is for equipment that boosts the power of elemental skills, equipment that boosts the power of healing spells double their effectiveness for each piece of equipment, up to 8 times more healing with 3 of them equipped at the same time.
El autor de este hilo ha indicado que este mensaje responde al tema original.
AyyLmao 22 DIC 2018 a las 9:06 
Not quite, here's the full dump for boosting effects, just in case:
- Element: +30% for each gear, stacks additively
- Healing: Power x2, stacks multiplicatively
- Buff: Buff effects +10% stacks additively
- Debuff: Debuff chance x1.3 stacks multiplicately, effect +10% stacks additively
- Food: Buff effects +10% stacks additively, healing effect +100% also stacks additively
- Throwing item: Power +100%, stacks additively
Última edición por AyyLmao; 22 DIC 2018 a las 9:08
Evildrake 23 DIC 2018 a las 2:29 
Publicado originalmente por AyyLmao:
Not quite, here's the full dump for boosting effects, just in case:
- Element: +30% for each gear, stacks additively
- Healing: Power x2, stacks multiplicatively
- Buff: Buff effects +10% stacks additively
- Debuff: Debuff chance x1.3 stacks multiplicately, effect +10% stacks additively
- Food: Buff effects +10% stacks additively, healing effect +100% also stacks additively
- Throwing item: Power +100%, stacks additively

Nice One. You also know how Good/Bad Luck is used in calculation? Is it another 1.3x multiplier/divisor and how might it be for auto/weapon skill chance? To healing for food items I think I tried using cheap 20% heal food with multiple such bonus but I think I saw it doubling the heal just once.
Martien 23 DIC 2018 a las 3:16 
Publicado originalmente por AyyLmao:
Not quite, here's the full dump for boosting effects, just in case:
- Element: +30% for each gear, stacks additively
- Healing: Power x2, stacks multiplicatively
- Buff: Buff effects +10% stacks additively
- Debuff: Debuff chance x1.3 stacks multiplicately, effect +10% stacks additively
- Food: Buff effects +10% stacks additively, healing effect +100% also stacks additively
- Throwing item: Power +100%, stacks additively

Does improving buffing gear improve the bonus it provides, or is it just a flat buff you unlock while upgrading?
Balsion 23 DIC 2018 a las 7:24 
Publicado originalmente por Evildrake:
Nice One. You also know how Good/Bad Luck is used in calculation? Is it another 1.3x multiplier/divisor and how might it be for auto/weapon skill chance? To healing for food items I think I tried using cheap 20% heal food with multiple such bonus but I think I saw it doubling the heal just once.

https://epicbattlefantasy.fandom.com/wiki/Bad_Luck_(status)
https://epicbattlefantasy.fandom.com/wiki/Good_Luck_(status)

Auto/weapon skill chance is solely dependant on the equipment's level and a modifier that varies for each equipment/skill. Though there are some attacks that have higher chance to procc weapon skills (like Natalie's and Anna's Normal Attacks).
Última edición por Balsion; 23 DIC 2018 a las 7:38
AyyLmao 23 DIC 2018 a las 7:52 
Publicado originalmente por CrazyWeasel:

Does improving buffing gear improve the bonus it provides, or is it just a flat buff you unlock while upgrading?
The element one starts at +10% at lvl1 and goes up by 5% for each additional gear lvl; all other boost effects are gear lvl independent




Publicado originalmente por Evildrake:

Nice One. You also know how Good/Bad Luck is used in calculation? Is it another 1.3x multiplier/divisor and how might it be for auto/weapon skill chance? To healing for food items I think I tried using cheap 20% heal food with multiple such bonus but I think I saw it doubling the heal just once.

Good Luck multiplies sending move acc, critical chance and status chance by 1.25; multiplies
receiving move acc by 0.9, crit chance by 0.7 and status chance by 0.8. Also converts any
Death status move to Stagger.

Bad Luck multiplies sending move acc, critical chance and status chance by 0.8; multiplies
receiving move acc by 1.1, crit chance by 1.3 and status chance by 1.25. Also converts any Doom status move to Death.
Oscarg 24 DIC 2018 a las 2:03 
How does boosting non elemental work? Does it only influence pure non elemental (lucky star) or other non specific attacks (normal attack etc). Im asking this because i found armor that boosts non elemental but i don't know how this pairs with an elemental weapon. Because normal attack and such wouldnt be non elemental then. Is this still boosted or not?
Evildrake 24 DIC 2018 a las 2:31 
Publicado originalmente por Oscarg:
How does boosting non elemental work? Does it only influence pure non elemental (lucky star) or other non specific attacks (normal attack etc). Im asking this because i found armor that boosts non elemental but i don't know how this pairs with an elemental weapon. Because normal attack and such wouldnt be non elemental then. Is this still boosted or not?

There is in comparison:
1) Elemental skills
2) Non-Elemental skills
3) Weapon-Elemental skills

1) Elemental skills have their elemental property tagged to it. You can have a holy weapon but still do dark damage with a dark skill.
2) Non-Elemental skills are doing non-elemental damage even if you use a Fire staff. Non-elemental skills are as example Sawblade, Ragnarok, Annihilate, Steal, Lucky Star, Sushi-Cat, etc. NoLegs has two non-elemental abilities in his skill kit and Natalie one, Matt just has his Limit Break Ragnarok non-elemental. Actually there are not many non-elemental skills but plenty non-elemental summons to make such gear worthwhile.
3) Weapon-Elemental skills use the element and effects of the weapon used. Abilities like Rainbow Blast use the 50% Dark damage from using an Obsidian Staff for example or would use 50% Lightning Damage if it would be the Gigavolt. If it would be a non-elemental weapon it is still a weapon elemental ability so it doesn't benefit of non-elemental skills.
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Publicado el: 21 DIC 2018 a las 0:19
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