World's Dawn

World's Dawn

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sventastical Feb 16, 2017 @ 9:48am
Time goes too fast!
I love the concept behind this game and I think it's very well done, but I feel like the time just goes by way too quickly. Seems like by the time I walk down to the village and say hi to a few villagers it's already past noon. I'd like a more casual gameplay. Are their any cheats or mods to slow/freeze time?
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Showing 1-11 of 11 comments
Expectorate Feb 16, 2017 @ 11:16pm 
Really? You think time goes too fast? And here I find myself using the benches to pass time.

My best suggestion would be familiarise yourself with the game, the npcs schedules, and how long it takes you to get places. You can also tap the sprint button to get where you're going faster, but I wouldn't recommend holding it down.
Rae Feb 18, 2017 @ 3:11pm 
I would also save up for a horse if you're encountering this issue. They're quite fast so it will help you get place to place quickly.
Draco Mar 3, 2017 @ 7:31am 
I know what you mean.... In these sorts of games I like when I dont feel rushed and.... Well.... I would realy like a mode or something where the time is sloooooower xD I just CANT play this becous of it ^.^'
DarkStarKnight Apr 18, 2017 @ 3:08pm 
Originally posted by wowplayereu:
I know what you mean.... In these sorts of games I like when I dont feel rushed and.... Well.... I would realy like a mode or something where the time is sloooooower xD I just CANT play this becous of it ^.^'

Have you played Harvest Moon before, cause the time moves this pace in that
jabbywocks Jun 2, 2017 @ 9:26am 
Time does move too fast. Yes, it's just like the HM games and even SDV in that regard, but doesn't make it any less annoying. Didn't enjoy the fast movement in time on those either. Time only seems slow when you have nothing to do and you're waiting for a shop to open or for a npc to show up.
Sarsben Jun 2, 2017 @ 10:41pm 
The quick pace and relatively short days in this game (and Stardew Valley) is one of my favorite parts of it so far, because this is one of the biggest problems I have with most of the newer Harvest Moon/Story of Seasons games. Most HM games from A Wonderful Life on had days that lasted way too long for me, to the point that I found myself frequently going to bed at noon or having to run around catching bugs or something for half the day.

A big part of what makes these games addictive, at least for me, is not having enough time in the day to do everything you need to do, such that you need to plan your activities and consequently find yourself wanting to play one more day to finish the things you wanted to get done. When I'm having to waste half my time every day because I've already done everything I need to do by noon I'm not compelled to keep playing-- I'm compelled to stop.

That's my preference, anyway.
DarkStarKnight Jun 3, 2017 @ 2:22am 
Originally posted by Sarsben:
The quick pace and relatively short days in this game (and Stardew Valley) is one of my favorite parts of it so far, because this is one of the biggest problems I have with most of the newer Harvest Moon/Story of Seasons games. Most HM games from A Wonderful Life on had days that lasted way too long for me, to the point that I found myself frequently going to bed at noon or having to run around catching bugs or something for half the day.

A big part of what makes these games addictive, at least for me, is not having enough time in the day to do everything you need to do, such that you need to plan your activities and consequently find yourself wanting to play one more day to finish the things you wanted to get done. When I'm having to waste half my time every day because I've already done everything I need to do by noon I'm not compelled to keep playing-- I'm compelled to stop.

That's my preference, anyway.

I agree, a wonderful life was annoying,ma second by second clock just plain sucks, in my personal opinion
Last edited by DarkStarKnight; Jun 3, 2017 @ 2:22am
jabbywocks Jun 3, 2017 @ 1:57pm 
The thing that annoys me is that, in the beginning of all games like this, you dont have enough time to get things done. You learn to plan and whatnot, just to get everything done that you need to. But, by the end of the game, you always end with too much time. You get the ability to move faster, you learn where everything/ everybody is, you have much more efficient ways to make money. Then the days are too long somehow.

Having played tons of HM games and lots of SDV, I'm used to this mechanic. But it just feels dated and always ends up with me being super bored by end game. I suppose these games just aren't built for long term play after you reach a certain point. Again, a tired mechanic that I wish would go away. I'd gladly keep playing a game for years if there was a happy medium between being rushed for time and having too much time.
DarkStarKnight Jun 3, 2017 @ 2:35pm 
Originally posted by jabbywocks:
The thing that annoys me is that, in the beginning of all games like this, you dont have enough time to get things done. You learn to plan and whatnot, just to get everything done that you need to. But, by the end of the game, you always end with too much time. You get the ability to move faster, you learn where everything/ everybody is, you have much more efficient ways to make money. Then the days are too long somehow.

Having played tons of HM games and lots of SDV, I'm used to this mechanic. But it just feels dated and always ends up with me being super bored by end game. I suppose these games just aren't built for long term play after you reach a certain point. Again, a tired mechanic that I wish would go away. I'd gladly keep playing a game for years if there was a happy medium between being rushed for time and having too much time.

Well, that is your opinion, you're entitled to it, but I don't share it, but I respect your opinion and can see where it can be frustrating.
jabbywocks Jun 3, 2017 @ 4:46pm 
Originally posted by codygsmith66:
Originally posted by jabbywocks:
The thing that annoys me is that, in the beginning of all games like this, you dont have enough time to get things done. You learn to plan and whatnot, just to get everything done that you need to. But, by the end of the game, you always end with too much time. You get the ability to move faster, you learn where everything/ everybody is, you have much more efficient ways to make money. Then the days are too long somehow.

Having played tons of HM games and lots of SDV, I'm used to this mechanic. But it just feels dated and always ends up with me being super bored by end game. I suppose these games just aren't built for long term play after you reach a certain point. Again, a tired mechanic that I wish would go away. I'd gladly keep playing a game for years if there was a happy medium between being rushed for time and having too much time.

Well, that is your opinion, you're entitled to it, but I don't share it, but I respect your opinion and can see where it can be frustrating.

Thanks. I understand if other people enjoy this game play mechanic and don't have a problem with late-game playability. Nothing wrong with that. Not everyone plays games the same or finds the same parts of them entertaining or needed.

I just always end up bored by the end of these games. I found World's Dawn looking for "games like stardew valley" or "games like harvest moon". Because I really, really enjoy them but haven't touched them in ages because I got bored at the end of things. I'm not a completionist gamer, so I'm not going to catch every fish, make every recipe, or find every vegetable. I'll work on those lists for a while then get bored. Either the story needs to continue or there needs to be other major goals to still accomplish else I'm done and looking for a new "game like SDV" to get addicted to.

Someone needs to make a game like this but make it "unfinished" in the fact that new story chapters or side stories or DLC is added regularly. Even if it's once or twice a year. Something to keep players like me coming back. I'd gladly even pay for DLC.
Sarsben Jun 3, 2017 @ 6:54pm 
I agree about games like these needing to find that happy medium between too much time/too little time. For me Stardew Valley pretty much nails that balance, and World's Dawn feels pretty good to me so far too. I know others might prefer days that are a bit longer or shorter though.

I also tend to get bored with HM type games after a while, but for me it's usually due more to reaching that point where I've gotten married and seen all the seasons and festivals and there just isn't much left to keep me interested. Of course, some of them hold my interest longer than others, and I usually swing back around to ones I haven't finished a year or two later when I'm in the mood to play them again.

I have a similar attitude toward gameplay depth and variety of different systems and mechanics. I play these types of games for a laid back experience, and while I enjoy and appreciate all the different elements these kinds of games usually contain (like mining, cooking, leveling up stats, customization, etc) up to a point, there's a certain point where I feel like it starts to dilute the experience and detract from the core gameplay elements and simplicity that make it Harvest Moon-y. A lot of the later HM games threw too much stuff into the mix for my tastes, while Stardew (and World's Dawn so far) for me manage to maintain a better balance.
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