Crimson Moon

Crimson Moon

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Camera and hit detection issues?
FightinCowboy's review had a few things that stood out to me:

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Technical Jank: The game suffers from significant, noticeable jank, including egregious camera issues during combat and inconsistent enemy damage detection

Gameplay Mechanics: It is a Soulslike roguelike where players complete runs to earn rewards and upgrade their Nephilim character. FightinCowboy highlights the build diversity as a major strength, specifically recommending a fire-focused build

UX Issues: The reviewer criticizes several design choices, such as the inability to modify control schemes, the requirement to manually pick up gold and consumables, and the inability to change gear mid-mission once a run has started

Verdict: While he finds the game difficult to recommend at full price, he notes that its $20 price point makes it a more tolerable experience, especially when playing in co-op.

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Some of this (rebinds, auto-loot, changing gear mid-run) seems pretty easy to fix with patches in the first week or so, but the camera issues and damage detection not so much. I can't play until later today, does anyone else feel like the camera or damage detection is an issue? All the previews failed to mention this and I felt like the general opinion on the gameplay was that it felt great.