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rippleeffect Sep 14, 2019 @ 3:16pm
Glitch in last level? Spoilers
Well, I don't know what's going on with the music terminal puzzle in The Wreck, but I only have two terminals...One in the room, and one down the hallway. I've looked at a Let's Play video, and see that there's another terminal that missing. I can see the cable from the center circle on the ground, but there's no terminal connected to it.

I do the click the terminal, use the teleporter down the hallway, and am able to click the terminal down the hallway.. not then nothing happens. The story doesn't advance, no dialog, nothing.

Has anyone else seen this? I went back to a save in the control room/bridge, but that other terminal is still missing.

I'm kinda at a loss now.

Thoughts?

Edit: Restarted the game, but same deal. I do get an audible prompt that something was successful, but no dialog...no music
Last edited by rippleeffect; Sep 14, 2019 @ 3:20pm
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Showing 1-3 of 3 comments
Ion  [developer] Sep 15, 2019 @ 12:05am 
There are two terminals that you have to activate within 5 seconds. One near the first hallway with the sleeping cabins and the other in the hallway to the generator room.
rippleeffect Sep 15, 2019 @ 6:38am 
Are you....kidding me.....I had no idea that area even existed. I even went back outside and explored for another place. That was completely unclear.. =(

Not sure how i even missed that corridor.
Sno-Squito Feb 22, 2023 @ 12:10am 
Same thing happened to me, I found the 4 terminals but could not get the music to play or the voice prompts to activate. After 4 retries I just carried on guided by play-through videos and eventually found the extra terrarium stash and the portal out of that sector. Made it to the end-game in 33 days of blind wandering with Ani at 8% life left. Without guidance videos the game is impossible to play efficiently enough to make it to the end keeping Ani alive.

Can't say I'm impressed with the state the developers left this game, it could have been fantastic if they provided the user with a reasonable amount of guidance instead of doing everything in their power to defeat their patience.

Suggestions:
-Blind one-way portals should be 2-way allowing the user the choice of going back.
-The resource compass should never break down and there should always be an active guidance point indicating the direction to the next check point.
-It's supposed to be an enjoyable experience!!!
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Showing 1-3 of 3 comments
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Date Posted: Sep 14, 2019 @ 3:16pm
Posts: 3