Automobilista
Riccardo 27 abr. 2016 às 1:06
Automobilista vs Assetto Corsa simulator comparison.
Title says all.
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Mr. Tex 11 jul. 2016 às 5:28 
Between the two ? Automobilista for me, as far as content goes.

I like that Reiza also caters to people who have don't have big expensive rigs. This is admirable from an ideological perspective, as most other racing game developers, like Codemasters, only cater to people with expensive rigs.

I also like that Reiza focuses on the content rather than the visual prettyness.
The amount of content you get in AMS is quite luxurious compared to other sims.

However, Assetto Corsa and Automobilista are both worth having since they don't have the same content, the same tracks and events. They are complements to me, not substitutes.

The fact that the physics is different between the two is a big Plus for me, not a Minus.
If the physics was the same there would be less reason for me to buy both games.
So I actually want my sim games to be different from each other in terms of physics.

I've enjoyed the physics in all my sims, so for me it's more about the content.
Yet it's impossible to rank them since the content each offers is quite different:
* Race 07 + expansions/DLCs
* RaceRoom
* rFactor 1 & 2
* Assetto Corsa
* Stock Car Extreme/Automobilista
Última alteração por Mr. Tex; 11 jul. 2016 às 5:45
Mr. Tex 11 jul. 2016 às 5:44 
Originalmente postado por Korveck:
Since they announced that AC is going to be released on consoles physics started to be dumbed down. This is because a good simulator can be really fustrating for newcomers to the genre, so in order to avoid disappointment physics have been made easier. This means it's really easy to save slides, drift like a profesional and you barely need any throttle management to control the car.
...

I don't think it has anything to do with the console porting though, since console owners would buy the console version ... not the PC version.

So there would be no reason for them to change the PC version to benefit Console owners, ... since logic dictates they would be playing the game on console, not on PC. It doesn't add up.

I think the "dumbing down" has to do with AC trying to compete with Project Cars, as well as AC becoming increasingly popular with the mainstream crowd, with people who play Dirt Rally and F1 for example.

When I looked at review numbers of AC six months ago or so, it was roughly matching that of RaceRoom, just a few thousand. Since then it has almost doubled however, surpassing not only RaceRoom but also Project Cars. So it has quickly gained in popularity.

If you want to reach the mainstream you can't really make a sim like AMS or the old AC, but instead aim for something closer to Project Cars, F1, Dirt Rally and Forza.
Última alteração por Mr. Tex; 11 jul. 2016 às 5:57
Dajonaga 11 jul. 2016 às 14:00 
Originalmente postado por Bootis:
If you want to reach the mainstream you can't really make a sim like AMS or the old AC, but instead aim for something closer to Project Cars, F1, Dirt Rally and Forza.

Sorry for the off topic... but you don't know what you're talking about.

On topic: both are good products and should be in the library of a sim racing fan.
HUDoff••|972 14 jul. 2016 às 5:32 
Originalmente postado por lunsmann:
My personal experience (Sim racing since 1992 - Geoff Crammond's Grand Prix)

1] rFactor 2
2] AMS

That said, opinions are like arseholes - everyone has one. :steammocking:
+
FFB & physics is best on rFactor 2 & AMS. on the kerbs, at AMS feels more good as RF2.
AC is fake after <<netKar-Pro>> fake FFB, physics, graphics etc... But I do not blame KUNOS because PPL like more ♥♥♥♥, as gold.
Along_22b2 15 jul. 2016 às 18:27 
Originalmente postado por jomardi972:
Originalmente postado por lunsmann:
My personal experience (Sim racing since 1992 - Geoff Crammond's Grand Prix)

1] rFactor 2
2] AMS

That said, opinions are like arseholes - everyone has one. :steammocking:
+
FFB & physics is best on rFactor 2 & AMS. on the kerbs, at AMS feels more good as RF2.
AC is fake after <<netKar-Pro>> fake FFB, physics, graphics etc... But I do not blame KUNOS because PPL like more ♥♥♥♥, as gold.

How do u know AC ffb is fake? Wierd cuz my toy steering like AC that feel better then canned rf2 ffb especially AC road cars just like how it feel with my RL car. I dunno about AC racing cars ffb but cuz i never drive one but i trust AC data mainly bcuz AC built their office on a race track ..Also watch Aris https://www.youtube.com/watch?v=d1m4pwjfHV8
HUDoff••|972 16 jul. 2016 às 0:11 
:D:
Nevini 16 jul. 2016 às 5:10 
AMS is very good at what it does with the old isi gmotor game engine. I bought this game back in 2013 when it was stock car extreme and the improvements over time have been awsome.

However, back in 2014 I purchased a DK2 and this wetted my appetite for VR. Move forward to 2016, I rarely use my triple screen setup, CV1 + AC = a need to change my underwear.

So for me AC is my go to game (Project Cars is still floaty even in VR)
Última alteração por Nevini; 16 jul. 2016 às 5:11
Corto 16 jul. 2016 às 6:31 
bootis , it is what it is,.they are simulator and games, so they are all different and unic in there own ways, some go more for monney than others but they all race in the monney world too.....
in the gamer player distance i'll put reiza is the shorter,project cars beeing the last, in between i can put at least 8 others, all have a good feel some more in better days and some awful in lesser day
heppsan 16 jul. 2016 às 10:52 
1. Raceroom
2. Automobilista
3. Race 07

AC comes in somewhere between 4-6 imo, too much focus on road cars..
Última alteração por heppsan; 16 jul. 2016 às 10:53
Proff_Chaos 17 jul. 2016 às 1:19 
Originalmente postado por Baker:
Get both.
This^^

One of the main differences I find already is the menu and setting, key config, is much busier and a little more confusing in AMS vs AC. AMS is similar to rFactor in this way, and being able to set the brake balance etc, on my G27 buttons is more confusing in AMS vs AC (Generally stuff like this) Both development teams are great and take good care of their fanbase and always updating and trying to make their game better. At first I thought R3E was going to be my goto sim after AC but that has changed, I like Reiza and how they try to advance their game much better than the others.

my 2 cents.
Ricardo Ramos 18 jul. 2016 às 11:27 
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Tato Baptista (BBMP) 20 jul. 2016 às 6:34 
AC is a modern high quality sim with its own physics motor and graphics engine.Compared to Automobilista in time release, It is a baby with lots of potential to evolve and it is going to be the most complete sim in market very soon. Be it AC or AC 2.
I like Automobilista physics, ffb and AI but that old aesthetics and a lack of overall polishment, terrible UI, bugs and unstable performance makes it a puzzle more than a sim. Time became a rarity nowadays. I want to play a sim not work on a sim.
I am very curious to see the how Reiza will deal with directx 11,12, vulkan, openGL, whatever. for its next sim. I wish them all the luck. I would love to play a working ISI motor in a modern and immersive ambient.

I did my best to enjoy Automobilista but it didn´t work for me. Let´s see 2017





Associat0r 20 jul. 2016 às 7:22 
Originalmente postado por Swam-e:
AC is a modern high quality sim with its own physics motor and graphics engine.Compared to Automobilista in time release, It is a baby with lots of potential to evolve and it is going to be the most complete sim in market very soon. Be it AC or AC 2.
I like Automobilista physics, ffb and AI but that old aesthetics and a lack of overall polishment, terrible UI, bugs and unstable performance makes it a puzzle more than a sim. Time became a rarity nowadays. I want to play a sim not work on a sim.
I am very curious to see the how Reiza will deal with directx 11,12, vulkan, openGL, whatever. for its next sim. I wish them all the luck. I would love to play a working ISI motor in a modern and immersive ambient.

I did my best to enjoy Automobilista but it didn´t work for me. Let´s see 2017
AC has many more bugs and performance issues than isiMotor sims, especially if you do something other than hotlapping. Not just talking about gfx performance here, but CPU perfromance too. AMS is fundamentally even more modern than AC, since AC is at least a decade behind the state of the art regarding physics (It can't even handle stiff dedicated race cars), and functionality (No multi-class AI, or AI in multiplayer among other things).

isiMotor sims also have much more logical and functional, yet simpler main UIs.
Garage menus are much simpler and easier to navigate in AMS and especially rF2, the latter which also has a car setup compare option. In AC you have to circus around many tabs to adjust something simple.
AC only wins in the presentation department and out of the box HUD flexibility, but it pales in comparison to isiMotor sims regarding fundamental under the hood polish, functionality and vehicle dynamics.
AC isn't even close to becoming as complete and working properly as rF1 anytime soon.
Última alteração por Associat0r; 20 jul. 2016 às 7:42
Rudder FPV 20 jul. 2016 às 7:45 
Love all of them.

1] rFactor 2
2] AMS
3] AC
HUDoff••|972 20 jul. 2016 às 8:02 
Originalmente postado por Associat0r:
Originalmente postado por Swam-e:
AC is a modern high quality sim with its own physics motor and graphics engine.Compared to Automobilista in time release, It is a baby with lots of potential to evolve and it is going to be the most complete sim in market very soon. Be it AC or AC 2.
I like Automobilista physics, ffb and AI but that old aesthetics and a lack of overall polishment, terrible UI, bugs and unstable performance makes it a puzzle more than a sim. Time became a rarity nowadays. I want to play a sim not work on a sim.
I am very curious to see the how Reiza will deal with directx 11,12, vulkan, openGL, whatever. for its next sim. I wish them all the luck. I would love to play a working ISI motor in a modern and immersive ambient.

I did my best to enjoy Automobilista but it didn´t work for me. Let´s see 2017
AC has many more bugs and performance issues than isiMotor sims, especially if you do something other than hotlapping. Not just talking about gfx performance here, but CPU perfromance too. AMS is fundamentally even more modern than AC, since AC is at least a decade behind the state of the art regarding physics (It can't even handle stiff dedicated race cars), and functionality (No multi-class AI, or AI in multiplayer among other things).

isiMotor sims also have much more logical and functional, yet simpler main UIs.
Garage menus are much simpler and easier to navigate in AMS and especially rF2, the latter which also has a car setup compare option. In AC you have to circus around many tabs to adjust something simple.
AC only wins in the presentation department and out of the box HUD flexibility, but it pales in comparison to isiMotor sims regarding fundamental under the hood polish, functionality and vehicle dynamics.
AC isn't even close to becoming as complete and working properly as rF1 anytime soon.
+ :thumbalift:
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Postado a: 27 abr. 2016 às 1:06
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