Metro: Last Light Complete Edition

Metro: Last Light Complete Edition

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JulesWayne 2013 年 5 月 18 日 下午 6:34
AA off = FXAA, right? Is there some way of completely disable AA?
That's it. I'm playing at 2560x1440 on an AMD 7970, and while with 2xSSAA enabled it's playable it goes below 30 fps sometimes. If I turn AA off image isn't clean, and after some reading I found out it uses some FXAA solution by defaut, wich is horrible.

Can AA be completely disabled?, It would look better that way. Thanks.
最后由 JulesWayne 编辑于; 2013 年 5 月 18 日 下午 6:42
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$hitDemon 2013 年 5 月 18 日 下午 6:41 
uses aaa by default... not fxaa and ssaa is pretty much just for super systems
no you can not disable aaa that i know of
make sure fxaa is not forced in nvidia control panel or ccc
最后由 $hitDemon 编辑于; 2013 年 5 月 18 日 下午 6:42
JulesWayne 2013 年 5 月 18 日 下午 6:45 
引用自 $hitDemon
uses aaa by default... not fxaa and ssaa is pretty much just for super systems
no you can not disable aaa that i know of
make sure fxaa is not forced in nvidia control panel or ccc

It's not, I'd rather play with no AA than with FXAA, worst invention ever. Are you sure it's AAA by default then?
$hitDemon 2013 年 5 月 18 日 下午 6:45 
引用自 JulesWayne
引用自 $hitDemon
uses aaa by default... not fxaa and ssaa is pretty much just for super systems
no you can not disable aaa that i know of
make sure fxaa is not forced in nvidia control panel or ccc

It's not, I'd rather play with no AA than with FXAA, worst invention ever. Are you sure it's AAA by default then?
yes and i agree fxaa is useless mine looks great without ssaa of course
Cheechako 2013 年 5 月 18 日 下午 6:46 
引用自 $hitDemon
uses aaa by default... not fxaa and ssaa is pretty much just for super systems
no you can not disable aaa that i know of
make sure fxaa is not forced in nvidia control panel or ccc

It is a proprietary FXAA:

By default, Metro: Last Light utilizes 4A’s proprietary Analytical Anti-Aliasing (AAA) to lessen the impact of jagged, aliased edges on geometry, objects, characters, transparent textures, and all other screen elements. A combination of FXAA and 4A tech, AAA improves upon other post-processing anti-aliasing techniques by doubling the internal resolution of the picture using pattern and shape detection, and downsampling the post-processed result back to the user’s screen resolution, resulting in an anti-aliased image that is far smoother and clearer than traditional post-process techniques can create.

Source: http://www.geforce.com/whats-new/articles/metro-last-light-graphics-breakdown-and-performance-guide

To the OP: I saw something that mentioned a couple of options in the config, but I can't find the article. I'm sure Google can find it for your.
最后由 Cheechako 编辑于; 2013 年 5 月 18 日 下午 6:47
$hitDemon 2013 年 5 月 18 日 下午 6:46 
know how to check your cfg file and see what dx version your using?
$hitDemon 2013 年 5 月 18 日 下午 6:49 
im sorry but aaa is nothing like fxaa as i have tryed fxaa in many games and looks like $hit aaa does not but 4A games is the only that uses aaa. could try forcing msaa 4X in control panel but not sure what that will do to performance
最后由 $hitDemon 编辑于; 2013 年 5 月 18 日 下午 6:51
JulesWayne 2013 年 5 月 18 日 下午 6:53 
引用自 Cheechako
It is a proprietary FXAA

Great, thanks for the info, that's what I read. Nice effort by their part but the game is still blury with that method.
Cheechako 2013 年 5 月 18 日 下午 6:54 
引用自 $hitDemon
im sorry but aaa is nothing like fxaa as i have tryed fxaa in many games and looks like $hit aaa does not but 4A games is the only that uses aaa. could try forcing msaa 4X in control panel but not sure what that will do to performance

Not going to argue - you posted your opinion, I linked my source.
$hitDemon 2013 年 5 月 18 日 下午 6:58 
引用自 Cheechako
引用自 $hitDemon
im sorry but aaa is nothing like fxaa as i have tryed fxaa in many games and looks like $hit aaa does not but 4A games is the only that uses aaa. could try forcing msaa 4X in control panel but not sure what that will do to performance

Not going to argue - you posted your opinion, I linked my source.
maybe you should read your source?
"Anti-Aliasing: Now Supersampled

By default, Metro: Last Light utilizes 4A’s proprietary Analytical Anti-Aliasing (AAA) to lessen the impact of jagged, aliased edges on geometry, objects, characters, transparent textures, and all other screen elements. A combination of FXAA and 4A tech, AAA improves upon other post-processing anti-aliasing techniques by doubling the internal resolution of the picture using pattern and shape detection, and downsampling the post-processed result back to the user’s screen resolution, resulting in an anti-aliased image that is far smoother and clearer than traditional post-process techniques can create.

In Metro 2033, players could utilize Multisample Anti-Aliasing (MSAA) instead of Analytical Anti-Aliasing to generate an even sharper, less aliased image. Unfortunately, due to 2033’s deferred lighting, the performance impact of MSAA was tremendous, making its use unfeasible on anything other than a three or four multi-GPU system when every other setting was enabled and maxed out. For Last Light, 4A has replaced Multisample Anti-Aliasing with Supersampling Anti-Aliasing (SSAA), which creates a significantly smoother, more detailed image by internally rendering every element of the screen at a higher resolution. In other words, on a player's 1920x1080 monitor, 2X SSAA renders Last Light at 2688x1512 on the GPU before resizing the image to 1920x1080, increasing the amount of detail per pixel. At 3X SSAA the downsample resolution increases to 3264x1836, and at 4X SSAA it is 3840x2160, the resolution of next-gen “4K” monitors and screens.

To ensure maximum anti-aliasing quality, 4A continue to use AAA even when SSAA is enabled, simultaneously drawing on the strengths of both techniques. And because SSAA supersamples everything, AAA is also supersampled, doubling in quality when 4X SSAA is enabled."
guess all of us that dont have blurred aaa are just imagining it?
最后由 $hitDemon 编辑于; 2013 年 5 月 18 日 下午 6:59
Cheechako 2013 年 5 月 18 日 下午 7:06 
That's what I quoted. Especially the part where it says "combination of FXAA and 4A tech".

They say it is based on FXAA. I quoted it. You quoted it. I don't see your point.

Also, AAA is super sampled ONLY if you turn on super-sampling. The article we both referenced makes that perfectly clear. It is mentioned at the end of the section you quoted.
$hitDemon 2013 年 5 月 18 日 下午 7:09 
you would focus on 6 words of that whole thing. anyway never mind must just be the rest of are eyes are bad
JulesWayne 2013 年 5 月 18 日 下午 7:10 
Yes, it was clear a while ago. Sure it doesn't blur the image as much as regular FXAA, but it still does. Because it's a FXAA variation. Case closed guys.
Cheechako 2013 年 5 月 18 日 下午 7:11 
引用自 $hitDemon
you would focus on 6 words of that whole thing. anyway never mind must just be the rest of are eyes are bad

You said it was not FXAA. What word am I supposed to focus on? FXXA or not - that is the issue you brought up. So ♥♥♥♥ off.
$hitDemon 2013 年 5 月 18 日 下午 7:13 
its not fxaa. anyway i will. have a wonderful day
Jig McGalliger 2013 年 5 月 18 日 下午 8:07 
引用自 $hitDemon
know how to check your cfg file and see what dx version your using?
Go check the CFG in you AppData local cache AND the one in the games root directory in steamapps. There should be a setting called "r_api #"

0: DX9, 1: DX10, 2: DX11

I had to force DX11 because it wasn't loading correctly.
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发帖日期: 2013 年 5 月 18 日 下午 6:34
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