Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, I'm still on Normal difficulty and I realize it must be insanely hard on the highest difficulty levels. If there really is a bug with enemies not dying from multiple headshots (though I'm not certain how you know you got full headshots), then that's a valid concern.
First time I hear of this, though.
Ironically, you might want to try a harder setting; Metro games have this weird thing where everything's much harder to kill on Easy. On harder settings you kill mutants faster and thus can't get swarmed that easily.
When I say I died a lot on this part, I mean 6 or 7 times I had to retry - gets annoying because the part is long, and you also have to watch the bells ring and wait for the dude to talk etc. etc. before it even starts.
Like I said, rest of the game is awesome, like the whole bandit sequence right before this part. Medkits are also odd, I use them but they dont seem to heal instantly so I still die if I get hit 1-3 times right after using one (like they just increase health regeneration rate). Basically they are only effective after you kill the thing hitting you and have a moment where you're not getting hit, and the way I see it you should be dead if you can't do that anyway so that's not the problem. What annoys me is when the guys don't die after two shots, it means two other ones probably are on my ass by the third shot and by then, I'm also reloading. So the one buggy enemy amongst 30 of them can pretty much result in death, and there is almost always at least 1 of them.
I have also shot an enemy right after it landed, and it still had an attack animation go off just before it died that ACTUALLY HIT ME. Meaning -> Jumps off wall, I shoot it, it lands, attack animation results in hit, sudden ragdoll (I didn't shoot it again, it was as if the initial shots registered and DID kill it, but it didn't actually die until it finished it's land and pounce animation, which still registered damage to me). Happened twice during that sequence in my 7 or so tries.
As a workaround, I can only suggest trying different tactics. You can use medkits while sprinting, so some clever maneuvering should allow you to avoid blows. If opponents pile up you can try Incendiary Grenades.
Some bugs have obvious causes, but whatever's causing your issues sounds like it'd be terribly difficult to identify...
Edit: except that last one. That particular move must be scripted and not have a different path for the enemy receiving lethal damage before landing. That's a design flaw.
It's like sitting down with an awesome cake in front of you, and you even got to eat a few bites of it. Then you see a big Strawberry or Ice Cream or something else that's amazing in the cake, and that's your next bite. And just as you're about to take that bite, a fist shoots through the cake and punches you in the face.
In other words it sucks. =P
Edit :: Forgot to mention I tried your tactics already. Unless I feel I need to find a spot to hide in, I NEVER stand still while playing any FPS (during combat) unless I'm doing a scope shot, in which case I jut between them (even then sometimes I just run towards the enemy I'm scoping, since it doesn't really affect my aim and helps prevent me getting hit from the side). Kinda standard to play an FPS =P. During this scenario the best way to avoid damage hands down is to jump on a pole near the river where you ring the bell, because 80% of the enemies can't even get to you there (their AI/Pathing can't figure it out) - you can only get hit from 2 spots. Sometimes one of "those" enemies (the ones that need 2-3 that I was referring to) still pop up in those spots though, but it seems the safest. Running around in this area is a bit suicidal on higher difficulties, you die in 5 hits (which is like, 2.5 seconds with 1 enemy on you, almost instantly with 2 enemies). That pretty much means you're dead if you have to reload right when an enemy jumps on you, even if you switch weapons and shoot during reload as I definitely do.
And yes, it sucks.
The only advice I can give you is try to keep every direction the could attack you from visible. I stood on the platform above the river sewer place, and it seemed like nothing spawned up there; they all ran up the stairs or hopped on the pillars. Of course, you have to get back down when the boat arrives. Keep trying.
I am playing on ranger hardcore, died twice there, didn't have too much trouble with the standard shotgun (not the double barrel, the other one).
Just move around a lot, go up the stairs to get ammo as you use it, keep mobile, and it's not bad.
I am not normally a fan of these missions, but this was done very well I thought. I felt like a true warrior when I scrambled to the boat, and I loved the crazy guy with the goggles and moustache when he pulled me aboard. Great gaming moment that would have sucked in any other game.
It is a horrible weapon, with long reload just for 2 shots.
I was hoping you could fire 1 barrel at a time, and the secondary fire fired all 4. But no, primary fires 2 rounds, secondary all 4.
This is a complete waste of ammo, especially on ranger hardcore, where most mutants will go down with 1 good close range shotgun round in the chops