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That is stupid why would it be harder for people on console and not pc?
for example the controls were really bad in metro 2033 so for consoles they made it more intuative this is also good for us who play pc games via a TV.
likewise changes were made in the game play such as the watch is now always visible while holding guns AND its digital so you can get the information easier in a more accurate form.
for me what made metro 2033 actually difficult (even on normal) were the nemerous bugs that i encounter with enemies cliping through me as they were attacking making it very hard to actually shoot them. provided lots of bugs were fixed and weapon / controls were tightened i can see this game being very easy hence why ranger mode is consider 'how its meant to be played'
does this make it bad ? no, it will just encourace a double play through from me 1 normal for story and so i can finish it before i goto work then a longer run on ranger where ill explore more and fear for my life.
What about people who won't have enough money until after it is released, and the last key for the "Limited edition" (I call ♥♥♥♥♥♥♥♥ there) was sold ten minutes before they tried to buy the game?
So, the REAL metro isn't for sale unless you buy DLC? What next?
The angry joe rant about this was exactly right, this is going in a terrible direction.
And to you people saying the difficulty was too hard in the previous game; no, it wasn't. It was harder than a regular shooter, but it was perfect.
I only once had problems with a checkpoint save screwing me with a no win save-point, and that was in ranger hardcore. I had no filters when I came out of polis and tried to run all the way to the library gasping for breath. Since they didn't sell filters in polis, I had to go right back to the previous metro station level, which took out a LOT of what I had just done.
The easy difficulty was very simple, the normal difficulty was perfect, a great challenge, and hard was very hard indeed.
Normal was just perfect before.
They say they want people to play ranger mode on a second playthrough, and the first playthrough is supposed to be played with regular difficulty.
But, if ranger, or even regular hard difficulty, is going to screw us with stupid boss fights, then the game is not designed well at all
Very true
It's not a shooter, it's supposed to be metro, which means struggling for resources, having a hard time finding filters, having to take cover in firefights.
And yes, all that should apply on normal difficulty.
What about people for whom the ranger mode is too hard? If this review is right, they might as well have taken out looting and gas masks altogether, because you never have to worry about them
Because of a few reasons. First, it's harder to control a first person shooter with a controller. Second, console gamers are, in general (not all of them, but most of them), much more casual gamers. They don't want to be taxed, they don't want to think too much, they just want call of duty style explosions and killing.
The game did poorly on consoles, and scored low in most console reviews because of the things it was loved for on PC, such as struggling for resources, firefights being a real challenge, not having a huge waypoint arrow on your HUD telling you where to go and what to do, having to worry about breathing on the surface. It was loved on PC for those things, not so much on console.
So they dumb it down to make it more marketable, so they can get better sales of this, and then churn out more and more, dumber each time. Just like call of duty, medal of honor, and battlefield
I found the first game not too hard at all, only jumpy and somewhat buggy, although I scavenged a LOT.
I was more taken in with the story and the environment than the difficulty, although what Sandcracka said is true, you can't really rely too much on other peoples opinions and especially not one from PCGamer.
But you had to scavenge, right?
According to this review, you just find way more than enough stuff just lying around, without having to scour the map.
It even says that in some places the game seems to struggle if you wander around too much, with funny invisible walls, and places where you can just die if you try to go loot hunting.
Then again they sometimes attack you even without you turning around.
I was never short of military grade bullets really, what I can never fathom is how many you find between the last shop and the games end, I had like 600 remaining.
So, you would rather go in blindly accepting anything they release, without taking in any outside information?
Publishers love people like you darkullax, they absolutely LOVE you.
I bet you just love any game you see a trailer for that looks good, regardless of whether it is actually any good as well, don't you?
Or are you one of those people who say that reviews in PCGamer are all paid off by the publisher to not criticise? If so, why are they criticising it?
Like I said, they have said plenty of great things about the game. the reviewer even said he WANTED it easier in some ways.
But any kind of dumbing down to this degree worries me. It could turn out to be not as bad as it sounds. But it COULD turn out to be worse.
All I am saying is that I am a bit worried by this news, that's all