Metro: Last Light Complete Edition

Metro: Last Light Complete Edition

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CoffeeCat 2013 年 10 月 15 日 上午 6:18
i swear to god this game has the worst DLC this year
makes me not wanna buy another metro
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目前顯示第 106-120 則留言,共 168
Dinerenblanc 2013 年 10 月 22 日 下午 10:38 
引用自 w0bbl3r
True that DLC's vary a lot in quality.
But the same can be said of games themsleves.
Not many AAA games these days (which tend to be the games that get DLC the most) are very good. Most are rushed, poorly designed garbage with clever marketing.
I honestly didn't expect last light to be as good as it was. I thought it would be fun, but nothing too special. When it turned out to be so good, I figured the price was ok for 4 DLC packs, when the seasons pass for other games runs to £15-20, this was only £12. And if it was half as good as the base game, there wouldn't be a problem.
The main problem with the DLC (with DLC 1, 4 and the spider mission at least) is amount of gameplay. When you can finish 3 full missions in an hour, there is something wrong. A mission in last light could last me hours. Such as the swamp, I must have spent over 2 hours searching around those 2 swamp missions, and loved every second of it.

But you live and learn. I won't trust any other developer again, no matter how good they have been in the past

The main problem with 4A's dlc is the amount of disjointed and repurposed content. There's no rhythm to it. It really is just a hunk of random features tossed together. There are only two ways for 4A games to release so many dlc packs so fast; either through the use of cut content, or create something very basic. Almost all of the dlc fits into either category. The reich, red sniper, spider lair, and library missions are all cut and repurposed content. The rest, aside from the chronicles pack, are very basic and shallow. Aside from the spider lair, I wouldn't be surprised if it took them only a week to put together the rest of the developer pack.
最後修改者:Dinerenblanc; 2013 年 10 月 22 日 下午 10:40
I don't think they were cut. Maybe some of the areas might have been basically similar to some content that didn't make it, but the levels themselves weren't. Just because there is no place in the main game where they would have fit, especially the 3 from the first pack, because they were all area's from the first metro game, and Artyom never went anywhere near those places in the whole of the last light story.
The library, the Reich surface outpost, and the bridge on the frontline, they were all in the first game, along the path that he followed through that game. There is no way that they could have put those into last light.
So they weren't cut from last light. They were just ripped pretty much wholesale from 2033.
And saying the only way for them to release them "so fast" is a bit silly. Because it took them a long time to make these, for what is there. All these months for very very basic, short, simple, and terrible levels, rooms, and stories.
I think it's amazing how it took them so long to release these, considering any other developer would have had them done in a fortnight. I know they are a small team, but it is still ludicrous how long it took them.
yusupov 2013 年 10 月 23 日 上午 3:15 
i think your opinion isn't shared by most, fortunately.

this is hardly a 'debacle', i'm sorry. the DLC is neat. most opinions i've seen say the same.
Try reading through this thread, you will find that way more than 50% of the people who bought the season pass are very very unhappy with it, and even most of the people who just bought one or two of the DLC packs think they are ♥♥♥♥.
If you enjoyed the DLC, then in my opinion you are very easily pleased. Perhaps just because it says "metro last light" on the store page you think it's awesome before you even play it and will regard it as that no matter what just because of the name?
But don't assume that most people share your view, because they don't.
I love metro 2033 and last light, but every single one of these packs is just garbage. I mean, less than 1 hour gameplay in the last one, and that is the only one with any decent gameplay in it (and even that is only in the first level and the first half of the second, with the rest being total ♥♥♥♥), and every other pack is terrible gameplay, awful design (horde mode? In metro? Get ♥♥♥♥♥♥), and cheap-ass re-use of levels from metro 2033 in a terrible way, even re-using the exact same set piece's from 2033, with the librarians in exactly the same place, and the one even grabbing you through the hole in the bathroom wall exactly as it did in 2033. That is cheap and not even slightly "nostalgic".
4A games did a great job with 2033 and last light. But whether because of pressure from deep silver, or just that they have lost interest in metro now, I don't know, but they made a complete hash of every single DLC pack in the season pass
MustDie!! 2013 年 10 月 23 日 上午 6:04 
!
starlizard70 2013 年 10 月 23 日 上午 8:01 
引用自 w0bbl3r
4A games did a great job with 2033 and last light. But whether because of pressure from deep silver, or just that they have lost interest in metro now, I don't know, but they made a complete hash of every single DLC pack in the season pass

I think the lack of depth in the dlcs was due more to Deep Silver trying to recover the cost of buying the Metro franchise. From everything we've read out of Deep Silver and 4A, they do plan on making more Metro games. I expect the base game to as good we've already seen from eariler Metros. As for any dlcs from these new Metros, I'll wait and see.
yusupov 2013 年 10 月 23 日 上午 8:38 
again, i appreciate your criticisms wobbler, because a lot of its good. however your focus is entirely negative. not even almost all, youre just pointing at flaws, & i dont agree with all of your opinions, obviously. theres nothing wrong with that approach, but its unbalanced. i can (& would like to, have to head out but may tongiht) balance it by giving a positive breakdown of the dlc, which i could easily do, & which might help illustrate that id ont like them for silly reasons you mention (thoguh ive already said a couple times why i like them, in that they flesh out the game extremely well while remaining entirely independent of it), but appreciate their construction & unique features.
I have pointed out the positive of the DLC. It's just that there is so little that it tends to fall between the cracks.
the spider mission, for instance, was fantastic, gameplay-wise. The only fault was that it bound you to only 2 weapons, which was the big problem with the sniper mission in factions (along with only being able to play stealth instead of having a choice).
But the huge problem with the spider mission, outside of gameplay, was it was only like 15 minutes in length. In the developer pack, that was the only thing worth playing.
I tried the other things, and honestly they were garbage. A shooting range, a big room to watch AI flop around and show how bad it is when no human player is there (or dully run around shooting them yourself of course, which was just as boring), and a small room with static models made up the bulk of that pack, and they were all trash.
If the spider level had been an hour long, and the pack had 2 or 3 more levels the same length and of the same quality, then that would be great DLC.
And 4A knew that, and so did deep silver.
Maybe the previous post was right, and it was deep silver pushing for maximum profit with minimum layout to recoup the cost of buying the franchise, I don't know.
Either way, the season pass, and every DLC pack in it, was of such low quality when compared to the main game, it felt like a slap in the face to a fan of the series.
Flapjack 2013 年 10 月 23 日 上午 10:08 
引用自 SCE_Tunguska
the indie title called sanctum 2 had better DLC

Now THIS is true. Love that game
Dinerenblanc 2013 年 10 月 23 日 下午 2:21 
引用自 w0bbl3r
I don't think they were cut. Maybe some of the areas might have been basically similar to some content that didn't make it, but the levels themselves weren't. Just because there is no place in the main game where they would have fit, especially the 3 from the first pack, because they were all area's from the first metro game, and Artyom never went anywhere near those places in the whole of the last light story.
The library, the Reich surface outpost, and the bridge on the frontline, they were all in the first game, along the path that he followed through that game. There is no way that they could have put those into last light.
So they weren't cut from last light. They were just ripped pretty much wholesale from 2033.
And saying the only way for them to release them "so fast" is a bit silly. Because it took them a long time to make these, for what is there. All these months for very very basic, short, simple, and terrible levels, rooms, and stories.
I think it's amazing how it took them so long to release these, considering any other developer would have had them done in a fortnight. I know they are a small team, but it is still ludicrous how long it took them.

My mistake then, but I did also refer to them as repurposed content, which would fit the bill considering that they're assets from Metro 2033. Honestly, I wish they went the same route as Irrational Games did with their DLC for Bioshock Infinite, which is made up of entirely new content that didn't begin production until after the release of Infinite. Sure it is taking them a very long time, and the meat of the DLC still hasn't even been released, but at least we'll be assured that it has received the love and care that Metro Last Light's dlc didn't get.
Myridian8 2013 年 10 月 23 日 下午 3:02 
引用自 yusupov
i think your opinion isn't shared by most, fortunately.

this is hardly a 'debacle', i'm sorry. the DLC is neat. most opinions i've seen say the same.

if by 'the DLC' you mean the latest DLC then I would agree with you, however I brought the season pass, and all the other DLCs are a shambels, except the Ranger mode, but thats how I have always played Metro so of course I would like it.
Myridian8 2013 年 10 月 23 日 下午 3:07 
引用自 Psych
引用自 w0bbl3r
I don't think they were cut. Maybe some of the areas might have been basically similar to some content that didn't make it, but the levels themselves weren't. Just because there is no place in the main game where they would have fit, especially the 3 from the first pack, because they were all area's from the first metro game, and Artyom never went anywhere near those places in the whole of the last light story.
The library, the Reich surface outpost, and the bridge on the frontline, they were all in the first game, along the path that he followed through that game. There is no way that they could have put those into last light.
So they weren't cut from last light. They were just ripped pretty much wholesale from 2033.
And saying the only way for them to release them "so fast" is a bit silly. Because it took them a long time to make these, for what is there. All these months for very very basic, short, simple, and terrible levels, rooms, and stories.
I think it's amazing how it took them so long to release these, considering any other developer would have had them done in a fortnight. I know they are a small team, but it is still ludicrous how long it took them.

My mistake then, but I did also refer to them as repurposed content, which would fit the bill considering that they're assets from Metro 2033. Honestly, I wish they went the same route as Irrational Games did with their DLC for Bioshock Infinite, which is made up of entirely new content that didn't begin production until after the release of Infinite. Sure it is taking them a very long time, and the meat of the DLC still hasn't even been released, but at least we'll be assured that it has received the love and care that Metro Last Light's dlc didn't get.

Or Dishonored, which took the original story and expanded on it, using a different character. I think this is what 4A was trying to do, but they used a lot less content or story to try and get the same result, which evidentaly did not work.
Saiki Ψ Kusuo 2013 年 10 月 23 日 下午 4:13 
DLC sucks ♥♥♥♥, but that doesn't matter because the game is amazing, and it is worth three times what you pay for.

Just don't get the ♥♥♥♥♥♥ DLC and you are good.
引用自 TheKoreanGypsy
引用自 Psych

My mistake then, but I did also refer to them as repurposed content, which would fit the bill considering that they're assets from Metro 2033. Honestly, I wish they went the same route as Irrational Games did with their DLC for Bioshock Infinite, which is made up of entirely new content that didn't begin production until after the release of Infinite. Sure it is taking them a very long time, and the meat of the DLC still hasn't even been released, but at least we'll be assured that it has received the love and care that Metro Last Light's dlc didn't get.

Or Dishonored, which took the original story and expanded on it, using a different character. I think this is what 4A was trying to do, but they used a lot less content or story to try and get the same result, which evidentaly did not work.


This is what I would say. Dishonored had awesome story DLC, and the others were just dirt cheap knock-offs that only a completionist would want. But they did make this clear from the start.
Bioshock infinite was a hugely overrated game, I didn't enjoy it much at all. I had to force myself to finish it. And so far the DLC has been ♥♥♥♥; just more horde mode, which is garbage and plays on the weakest aspect of infinite, which is the combat
Dinerenblanc 2013 年 10 月 23 日 下午 7:57 
引用自 w0bbl3r
引用自 TheKoreanGypsy

Or Dishonored, which took the original story and expanded on it, using a different character. I think this is what 4A was trying to do, but they used a lot less content or story to try and get the same result, which evidentaly did not work.


This is what I would say. Dishonored had awesome story DLC, and the others were just dirt cheap knock-offs that only a completionist would want. But they did make this clear from the start.
Bioshock infinite was a hugely overrated game, I didn't enjoy it much at all. I had to force myself to finish it. And so far the DLC has been ♥♥♥♥; just more horde mode, which is garbage and plays on the weakest aspect of infinite, which is the combat

I'm on the other end of the spectrum. I for one, loved Bioshock Infinite and found it to be more immersive & personal than Metro Last Light. That and It also plays to my personal tastes. I do agree that the first DLC was just an arena mode, but it was just a hold-over for better dlc that's entirely new content. As for the combat, I found it more than adequate.

Irregardless, from these 5 minutes of footage, I can already see that Irrational has put far more thought and work into their dlc.
http://www.youtube.com/watch?v=hSou7NmhOkg
最後修改者:Dinerenblanc; 2013 年 10 月 23 日 下午 9:24
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張貼日期: 2013 年 10 月 15 日 上午 6:18
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