Metro: Last Light Complete Edition

Metro: Last Light Complete Edition

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Stuck in Khan DLC mission
I played this before, on ranger hardcore, with no problem (that I remember).
But now, I just got into the vent with Khan. The nosalis comes and makes you jump through the bars. I grab the shotgun ammo off the body with no arms. Then the rats come. Khan says "lighter, quick". I light the torch, and Khan tells me to move faster. No matter what I do I get killed by the rats.
I get right up to Khan, but no matter where I am or how fast I go, I die before I can get to the hole in the pipe to get out. I just get to see, but then die, every time.
I hate this shoddy, rushed DLC, but did enjoy the Khan mission. But this is just indicative of how little effort went into this ♥♥♥♥
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Showing 1-15 of 23 comments
Zahait Mar 13, 2014 @ 7:48pm 
Besides being stuck would you recommend this? Also any luck getting out yet? Maybe Youtube can help XD
Haven't tried it again yet.
You can get the season pass very cheap now. I wouldn't recommend paying more than half price for the season pass. The DLC's alone are too expensive for what is there.
Like the last DLC. It has 3 full missions. The first will last about half an hour. The second about 20 minutes, and the last you will finish in less than 10 minutes.
The tower pack is terrible. The developer pack is almost as bad as the tower pack.
The first pack is ok, but still isn't nearly up to the quality of the main game.
The last pack is the best. The Pavel mission is decent, and along with the Khan mission, comes close to capturing the magic of the main game.
If you buy the season pass for half price or less, then yes, it's good. If you pay more than that, you will feel robbed.
Quality is much lower than the rest of the game, and there is no real content there in terms of longevity
Zahait Mar 14, 2014 @ 7:44am 
Thanks much appreciated!
NOCTURNE Mar 14, 2014 @ 8:15am 
Are you absolutly sure that you light Khan's torch with your lighter? Also as far as I remeber you have to move on the right, and maybe try to leave your lighter on.
the_lone_ran9er Mar 14, 2014 @ 3:06pm 
I would strongly disagree with Wobbl3r on the DLC.

I never had a problem with the khan mission but I don't deny the game has bugs, but Khans mission is not highlight for me anyway.

Pavels mission is decent. the great library is VERY good. And Personally I Love the Tower Pack. Its been my favorite part of Metro: Last Light and I still find myself firing up Metro LL just for The Tower Pack.
Tower pack is metro done by the way of call of doody.
Metro for me is not about shooting things. It's about lack of resources, sneaking around, trying to survive by avoiding combat.
It's not about wave defense nonsense. That's what makes the tower pack the worst "metro" DLC they ever made, followed closely by the developer pack.
But at least the spider lair mission was very good, just way way WAY too short (just like the other good DLC missions).
I did like Khan, Pavel, and the sniper from factions. I didn't like how you couldn't swap weapons in the sniper mission though, and that you failed the mission if you failed stealth or tried to do the mission in any other way
the_lone_ran9er Mar 14, 2014 @ 3:24pm 
I loved the tower pack and I'm a Metro fan, not a CoD fan, you shouldn't shoot it down just because it, in your opinion, doesn't fit the mold. It was a chance to better experience Metros awsome gun play. And it certainly has resource managment aspect worked into it in a way that feels more balanced than in the main game, where I find myself unloading all my MGRs just to create some challange.

by the way, I do understand what your describing about avoiding combat, I agree that picking your fights is an important element of the Metro games, though they botched that part big time in Metro LL.
Why shouldn't I shoot it down?
Metro 2033 is my favourite game of all time. Last light is my second favourite game of all time.
I know a few people liked the tower pack. A few liked the developer pack. I hated both. They just weren't metro at all. Especially the tower pack.
But it's my opinion.
If you enjoyed them, good for you. That means you didn't feel robbed when you bought them. I paid £13 for the season pass, and felt like it was at least twice as expensive as it should have been, considering I got less than 2 hours entertainment out of the whole lot of DLC.
So I am glad you liked them. But just don't expect me to change my mind about them, because I thought they were terrible
the_lone_ran9er Mar 15, 2014 @ 6:45am 
The Tower pack was not simply wave defence like the many wave defence scenes in the Metro games. It is cleverly designed to make you think on the fly and move about. You need to decide too use your MGRs on comrads or on ammo caches. If you screw up, you can lose some ground and fall back, and when you do well yo can rush back in to grab some ammo from and old cache or set claymores. It is challenging and intense, but in a fun way, I would say "wave defence done right". It lets you deside what objectives are important to you, based on what targets you've missed and which ways the enemies have gained ground.

I wish they had added these missions into the context of the game, I would have much prefered them over the boss battles. Unfortunately, The closest thing in the campaign I can compare it too is the end of "Bandits" chapter when you ring the Dinner Bell and wait for the guy on the boat to save you. The tower pack battles are lengthier and more dynamic, and you usually have fun even if you lose.
But apart from the end battle, the weakest parts of the main game were the part waiting for the boat, and the part waiting for the raft in the swamps. They were without doubt the worst two parts of the game after that terrible combat only ending.
I would have preferred proper missions, that captured what made metro great. Like Pavel mission, which was pretty good, or the first half of Khan (until you becamse Khan I mean).
Tower defense just doesn't capture the great mechanics of the metro games, like hiding in the dark, taking out enemy silently with throwing knives, and getting through whole sections without firing a shot, leaving every enemy alive.
the_lone_ran9er Mar 15, 2014 @ 9:34am 
wobbl3r, I like the same parts of the game that you like, but I also like the parts you don't (Except I do hate the last defence mission/shooting gallery at D6). On my second run, waiting for the ferryman and that part in Undercity where they swarm you were what I looked forward to doing again.

Do you bother to upgrade weapons and buy ammo when you play?
the_lone_ran9er Mar 15, 2014 @ 9:36am 
PS I've done all the human areas stealth and got the good ending, but I need some noise sometimes.
I will add a red dot sight to most weapons, maybe a silencer to an assault rifle.
But I never, and I mean NEVER buy ammo at all. I just never need it.
Not counting the times when you have to fight, I can count on the fingers of one hand the amount of times I got into a firefight.
Same with the first game as well, except I did do a bit more fighting in that, due to the stealth being so poorly designed (all AI knowing exactly where you are at all times if you don't kill someone in one hit with a throwing knife or silenced weapon)
the_lone_ran9er Mar 15, 2014 @ 9:15pm 
I prefered AI inquisitiveness and paranoia in 2033, it felt real for me.

the_lone_ran9er Mar 15, 2014 @ 9:18pm 
Compare the Librarians in 2033 to Last Light. in 2033 you had to move a little and they could try and shove you and get to aggresive, to where you knew you had to fight or flight.
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Date Posted: Mar 13, 2014 @ 6:42pm
Posts: 23