WolfQuest: Classic

WolfQuest: Classic

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Jan 31, 2019 @ 12:27pm
Herd Any Good Names? (Help us name the elk herds!) (Devblog)
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Showing 1-10 of 10 comments
💫Fable💫 Jan 31, 2019 @ 12:42pm 
Maybe for bull elk herds (or of course a specific bull elk herd) could be called Thorn Herd, as they have antlers and they most likely hurt like thorn lol. And the game is looking amazing so far! And what's funny is that whenever I remember wolves I get excited for some reason and then I realize "YES THE GAME IS COMIN' SOOON"
( P.S. Recently, I had a dream I playing the new game! :O
Arcanist Jan 31, 2019 @ 1:45pm 
Perhaps a couple of the herds could be named after different subspecies? Roosevelt Herd, Olympic Herd, and Tule Herd, for example.
DON QUIXOTE Jan 31, 2019 @ 1:56pm 
OOo uh ok maybe like rosecrackle??
uh creek???????????? uhhhhhh
TheGamerLucario Jan 31, 2019 @ 5:34pm 
Mabey name them after trees, Birch, Elm, Oak ect. Like the names of the packs:steamhappy:
Spooky Feb 1, 2019 @ 4:10am 
Single names:
Amber, Saphire, Jasper, Jupiter, Sandstone, Graphite, Rust, Sand, Moon, Walker, Valley, Evergreen, Lichen, Mossy/moss, Autumn, Eclipse, River, Estuary, Comet, Fortune, Storm, Hurricane, Tornado, Blue-rock, Sprinter, Pepper, Shiver, Runner, Rim
Double names:
Yellow-Grass, Amber-Valley, Fall-Forest, Shining-Lake, Mountain-Ridge, Mountain-Top, Cave-Dweller, Shallow-Pool
Okay well have fun with those haha I got a bit carried away. Great game though guys ^^
Isla Feb 1, 2019 @ 7:00am 
Perhaps we could name the herds after similar names to the region they're in?

Amethyst Mountain would have a gem theme (e.g Geode, Sapphire, Fluorite, Ruby, Peridot, Zicron

Slough Creek would have areas-similar-to-swamp names (e.g Marsh, Mire, Moor, Bog, Fen, Quag)

Not sure for Tower-fall, but maybe it could be based on the colours of the landscape. If you plan to give the map primarily green grass or green trees, you could do names like Sage, Juniper, Basil, Fern, Prasine and Verdant.


Keep up the great work! It's looking amazing!! :wolfgaze::meadowwolf:
faun Feb 1, 2019 @ 11:00am 
I like the idea of using characteristics to form a prefix and a suffix.
Some examples:
Blunttooth Herd
Rainwater Herd
Redrock Herd
Amberstone Herd
Brindletree Herd
Suncedar Herd
Velvetgorse Herd
Brownhoof Herd
Etc. Etc.
zombiebomb10 Feb 3, 2019 @ 9:12am 
Moss Over Hang Herd
Flowering Lichen Herd
Darkwoods Herd
Plains Herd
Dry River Herd
Snowdrop Herd
Being a lover of wolves, nature and wild animals, I love your idea, your research and the turn that the game takes. I love the city Anchorage, the wild city. There, the citizens do not chase the coyotes, they understand that it is us the problem and not the wild animals that approaches our celivilization. so it's up to us to adapt and not them. <3
MB Feb 4, 2019 @ 1:59pm 
Apart from the fact that I doubt real wolves would know whether there is one or two distinct elkherds upwind (and which specifically), I wonder if it really makes any difference to a human player. I cannot find a reason why I should care. But I am not beta testing, so I cannot really judge this.

I could imagine a wolf would care about hunting a specific herd. For example if a wolf pack knows from earlier encounters there are wounded or weak or young individuals in one elk group they might be determined to follow this specific herd. But again, I am not a wolf scientist to have any proof of this theory.

My opinion: I think I could do well without elk herd names.

P.S. What about bison herds, bear families etc.? Should they also get names. Don't think so.
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