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Even when you remove anything resembling mating, affectionate gestures, and gender-related words (even "he" and "she"), people just found workarounds: they manipulated the lexicon's good words/endings to produce the word "mayte", they used rhyming words or similar words like "eight", "truck", and "six", they even used words with only slightest similarities such as "alas" in place of "female' ("a lass"). No matter how much was censored, no matter how many people they banned, problem users would just find more creative ways to continue their sexual roleplay.
All in all, they've spent eight years editing the lexicon over and over and over, dealing with player reports, and trying to stomp this behavior out, and it just has taken way too much time and resources to too little effect. They've also had legal scares when parents discovered that a sexual roleplay was going on in the game that their child was in. So, in the end, this is what it's come down to for public games, and it's what was best for the game at this point. This is why we can't have nice things.
At least private games are less strict now (based on the idea that you know the person and have chosen to play with them, and a child can't just wander into one): it's now "only hide bad words" rather than "only show good words". Much easier to communicate, especially with how strict the lexicon had gotten due to the bad eggs.
THINK OF THE CHILDREN!!
But really, the internet is scary...
And then you find out that it's the children that are doing it ¬¬
It's just... way to awkward, honestly it pushes me away from multiplayer
We hear you. We have this discussion internally about...oh, every week or so. We know it's very strange to have such limited chat options for a game on Steam. But we also know that the particular subject of WolfQuest creates issues that most games don't face. So...for now at least....this is our best solution.