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and the article was http://sotsii.wikia.com/wiki/Trade
Second, a very basic explanation on trade:
For trade to occur, you need to research FTL Economics in the political science tree, build civilian stations (which are unlocked by said research) and either build freighters yourself or invest money in trade stimulus so that civilians build and maintain them for you. The former method gives you greater control, but you'll have to remember to replace any destroyed freighters yourself and the ships cost upkeep. Trade stimulus, on the other hand, relieves you of these worries, but drains the treasury too. I don't know which costs more, tbh.
Thirdly, trade view: The circles at the top show how many goods you could potentially export in that specific system. Shifting the production/trade slider(s) towards trade fills these circles, which means that goods are actually produced. Empty triangles are free docks on your station, small triangles are available freighters.
For more information like megafreighters and piracy, visit http://sots2.rorschach.net/trade
Well, it's better than the others, and as I said, the hard data is imported directly from the game's files, so at least that's reliable.
Civies do build large freighters, but you have to at least design one first (possibly prototype too, but at least at one point that was unnnecessary). Last I heard, they also build Q-Freighters.