Sword of the Stars II: Enhanced Edition

Sword of the Stars II: Enhanced Edition

View Stats:
NeedHydra Dec 11, 2012 @ 9:39pm
Defence Fleets/Platforms
Can anyone explain how to use them because i am doing it wrong or its not working/buggy.
It will be nice for someone to answer this for me.
< >
Showing 1-15 of 19 comments
Honorable_D Dec 11, 2012 @ 10:26pm 
You need to open up the Battle Manager by right clicking the system that has the fleets/defense platforms and finding the Battle Manager option.

From there, just drag the listed fleet at the top left onto the colored territory wedges. Defense items are listed along the bottom the the screen and just click and drag them to place them in a similar way.

You can't place fleets/platforms in territory you don't control. Also, the numbers inside the wedges are how many satillite platforms you can place in that wedge. Finally, any system that doesn't have an upgraded naval station can only place 3 CP worth of defense items. A drone sattelite for example costs 1 CP, a system defense boat costs 3 CP, minefields cost 2 CP and asteroid monitors cost 6 CP.
Llamedos Dec 12, 2012 @ 3:00am 
also if your using battlerider platforms there is a seperate menue (also accsessed by right clicking) you need to use to assign the battleriders/SDB's to the platform.
Also it's in the automation options in the options menu, you can set the game to auto-place your defense assets. however i have yet to find the research tech to make actual defense platforms, only drone platforms, anyone know which i need?
Llamedos Dec 12, 2012 @ 11:30pm 
deep space hangers
Honorable_D Dec 13, 2012 @ 12:24am 
Drone platforms: research of the same name in Rider tree.
Torpedo platforms: research of the same name in Engineering tree after Deep Space Const.
Heavy Missile platforms: research Heavy Ship Missiles in the Warhead tree after Planetary.
Battlerider platforms: need to have researched Battle Riders as well as Deep Space Hangers.
Asteroid Monitors: unlocks after you have Deep Space Hangars and a Heavy Ship missile researched.

Police Cutters: research FTL Economy in Politcal Science tree.
System Defense Boats: research Reflective Coating, Impoved version, and Stealth Armor in Industry tree. Finally, you must then research Stealthed Structures in the Rider tree.
Kissamies Dec 13, 2012 @ 1:29am 
Originally posted by Honorable_D:
Torpedo platforms: research of the same name in Engineering tree after Deep Space Const.
I think you need a some sort of torpedo researched too. A tracking torpedo like the fusion torp. is preferable.

You also forgot the sensor platform, but it's the weakest one anyways. Needs Scanning Satellitse tech, which comes after Advanced Sensors.
Alright i shall shift my research teams. just found it irritating that i could only find the drone satillite when i missed the massive orbs of death that sots1 had around each planet bahaha.
Kissamies Dec 13, 2012 @ 8:09am 
Well, compared to SotS1, the system defenses tend to be more of a speed bump for the invading fleets or auxiliary firepower to your defending fleet at the best. However, in my current game, my Human SDBs armed with blast beam missiles and enveloping fusion torpedo platforms managed to give an invading Tarka fleet quite a beating.
I have noticed, and it's INSANELY annoying that the AI just ignores my fleet and everything and dive bombs straight for my planet. EVERY. DAMNED. TIME. I miss having those fantastic battles in space in front of my planet knowing it was my last line of defense, not just "PLANET! RAM IT!"
BlackWarder Dec 13, 2012 @ 10:28am 
Originally posted by Kuzikan:
I have noticed, and it's INSANELY annoying that the AI just ignores my fleet and everything and dive bombs straight for my planet. EVERY. DAMNED. TIME. I miss having those fantastic battles in space in front of my planet knowing it was my last line of defense, not just "PLANET! RAM IT!"

Why should the AI oblige you by slowing down and engaging your ships when their true objective is the planet?

If you want to slow down an enemy fleet you should intercept it away from your planet so he won't have time to get there in normal time.

I also noticed that once I intercept the AI fleet and draw it to a brawl the AI tend to focus on me.

Warder
Sad part is with the Hiver there is no intercept!
Kissamies Dec 13, 2012 @ 2:27pm 
I think he means intercepting in the system before they get close to the planet. You know where they are going to enter the system and when already on system, you can make an educated guess on where they start.

Trying to beeline for the planets is my tactic against the AI as well and recently the AI has gotten pretty decent in intercepting my fleet. Few times I've had to even break off or lose my assault shuttle carriers in the gauntlet and many times more they have kept me reaching the planet on that turn.
Oh i've no problem doing that, spawn on top of them and broadside unleashing upon them, just that their ships always slip away since they're fast and as Hiver my ships aren't too fast so it's irritating as hell that each battle turns into cat chasing the mouse.
Nextek Dec 13, 2012 @ 2:49pm 
Hivers have some of the fastest ships in tactical combat. All the time puttering around at sublight speeds between systems ensures they have some of the best sublight drive tech.
really? my top is 135 with fusion, are there techs that will help with my speed?? besides going to AM of course.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Dec 11, 2012 @ 9:39pm
Posts: 19