Sword of the Stars II: Enhanced Edition

Sword of the Stars II: Enhanced Edition

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Jhonis Oct 26, 2013 @ 4:32am
How do I edit the tech tree?
And what does some of it means?
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Showing 1-4 of 4 comments
Ramzax Oct 26, 2013 @ 7:01am 
There are save game editors, such as sqlite database browser. Once you have a save game, you can edit which techs you get, and money you have, planet sizes and types, ect.
Jhonis Oct 26, 2013 @ 7:06am 
I really could not care about editing my save files...
What I want to edit is the annoyingly low persentage of the research to succed.
[GGS]PureCruncher Oct 26, 2013 @ 4:36pm 
I believe there is a mod that makes the feasibility of all techs 100%. Not sure where it is though sorry. Check on the kerberos forums.
nephilimnexus Nov 9, 2013 @ 6:42pm 
\steamapps\common\Sword of the Stars II\assets\base\Tech\techtree.techtree

Open with Notepad++

Do a mass find/replace of all your race's technology to 100% chance to unlock.

You can lower research times, too, but keep in mind that doing so will affect the AI as well, while just giving your own race all potential technologies is, while slower, unique to yourself (assuming you're only representative of that race in your game).

Example (I'm playing Hiver):

<AllowedTech>
<Id>EWP_Phasers</Id>
<IsPermanent>False</IsPermanent>
<HiverPercent>100</HiverPercent>
<HumanPercent>75</HumanPercent>
<LiirZuulPercent>90</LiirZuulPercent>
<MorrigiPercent>85</MorrigiPercent>
<TarkaPercent>70</TarkaPercent>
<ZuulPercent>65</ZuulPercent>
<LoaPercent>90</LoaPercent>
<ResearchPoints>125000</ResearchPoints>

As you can see, I've given myself a 100% chance of learning a technology. So I don't even need to waste time doing a feasibility study. I could lower the research points, but that would affect the AI enemy as well.

However, what I could do is...

<AllowedTech>
<Id>EWP_Phasers</Id>
<IsPermanent>False</IsPermanent>
<HiverPercent>100</HiverPercent>
<HumanPercent>0</HumanPercent>
<LiirZuulPercent>0</LiirZuulPercent>
<MorrigiPercent>0</MorrigiPercent>
<TarkaPercent>0</TarkaPercent>
<ZuulPercent>0</ZuulPercent>
<LoaPercent>0</LoaPercent>
<ResearchPoints>100</ResearchPoints>

Now I will be the ONLY one who gets that particular technology, so I can go ahead and drop the research required to be so small as to be one turn. In reality, however, techs do a have minimum research time that you really can't change. The downside of this method, however, is that having no research left open to them the AI will be saving quite a bit of credits and will end up spamming colony ships and zerging you with their cheap frigates much sooner. Of course they will only have the most primitive tech on their ships, but there will be a LOT of them...

So instead I'll do this...

<AllowedTech>
<Id>EWP_Phasers</Id>
<IsPermanent>False</IsPermanent>
<HiverPercent>100</HiverPercent>
<HumanPercent>1</HumanPercent>
<LiirZuulPercent>1</LiirZuulPercent>
<MorrigiPercent>1</MorrigiPercent>
<TarkaPercent>1</TarkaPercent>
<ZuulPercent>1</ZuulPercent>
<LoaPercent>1</LoaPercent>
<ResearchPoints>100</ResearchPoints>

With a measly 1% chance of success the AI will still have to do feasibility studies and will probably waste their time & credits trying to get technology that will, in all likelihood, they simply won't be able to unlock. Meanwhile, your bug brains will be burning through the tech tree like wildfire.
Last edited by nephilimnexus; Nov 9, 2013 @ 6:53pm
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Date Posted: Oct 26, 2013 @ 4:32am
Posts: 4