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Click on BR Manager (next to fleet manager, but with only 1 chevron), there you can assign BRs to every ship in system.
As Liir, you are definitely at your strongest when you leverage these ships, but on the way to getting there, be sure to invest in torpedoes, as Liir torpedo designes tend to be some of the best in space. Avoid in close brawls in favour of a massive hammer blow of torpedoes to smash the enemy. After they've been smashed, you wont have as miuch to fear from the close range fight. Once you have the Battlecruisers though, you can brawl with the best of them, just keep your carriers back.
Liir have the potential to finish up as one of the strongest, hardest hitting, toughest races, but you have to get there first.
They do have low amounts of medium and large weapon hardpoints(for cruisers and Dreads), compared to other factions, which means that their regular "DPS" is lower. This together with their low armor value makes them vulnerable to prolonged fights.
This is somewhat compensated through their battleriders, which have several Medium and Large hardpoints(for the bigger ships) and are decently armored.
Their own ships have several Beam and Torpedo mounts on the dedicated designs.
The Dread Barrage mission section has 10 Heavy Beams, 4 Heavy Missiles(polaris), 2 Torpedoes, and can add another 3 Heavy Beams and 4 Torpedoes with the Assault Command section.
That is extremely powerfull Alpha Strike damage, easily cutting through cruisers(set beam firepattern to cycle, rather than burst, to avoid overkill).
Even Dreads should be very careful with firepower of this magnitude. ;)
Even their Barrage Cruisers have good Alpha damage, with 3 Torpedoes, 1 Heavy Beam and 2 Polaris Missiles. Add a Shield Mk. IV or Stealth on them, and they will cause all kinds of trouble.
As an added bonus, Liir Barrage designs are relative robust, with above average structure value(compared to other faction's Barrage designs). They are also decently priced.
So you often choose between Medium/large weapon upgrades(mostly energy heavy Cannons and Phasors) for the "BR-path", which results in a semi "swarm" tactic, or Heavy Beams and Torpedoes for high Alpha damage from their "own" ships.
If the game goes on long enough, you can have a mix of both(which is extremely powerfull).
They prevent you from instalimh more torps and make your ships bigger targets, perfect for dreds,
Liir have a great chance to get regenerative shields, which together with Mk 4. shields(I think the shield can absorb around 30 antimatter missiles), makes them extremely durable, increasing a Cruiser's survivability 3-4 times.
I personally think that compensates for the 2 extra launchers you can get otherwise.
In the end, however, it is personal choice.
It does require some additional research though.