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Auto-loot is a fair suggestion, not much need be said.
The party kill shares thing is a good idea, but you're only telling us the problem rather than a possible solution. If you can give us more info about how it's a game problem rather than a player problem, I can give more feedback.
Kill credit is being worked on, along with aggro and parties so we will be encouraged to play more as a team. In theory, people rushing ahead getting their own stuff shouldn't be that much of a problem later on if we can group up with trustworthy people with likeminded goals. But we'll have to see. ^^
I doubt a console release is planned, honestly. Ignoring all of the complications that would come up trying to decide which console to release for and/or the fact that none of the three major home console/big companies (Microsoft, Sony, Nintendo) have ANY widely-known cross-platform compatability (at least not to the degree that AQ3D has achieved), just developing for PC AND mobile at the same time is difficult enough (considering that each version most likely uses a different programming language, and thus you can't just copy/paste exact unaltered code from one to the other), and likely already uses a good portion of the team as is. AE would need to get MORE people on the AQ3D team before even THINKING about developing for console, and even then the best console choice to minimize complications would be XBone (since Microsoft owns the XB series), and we know how its audience is like concerning graphics and gameplay (this ALSO ignoring the fact that those that would play on XBone would ALSO likely have to have the paid service to play, whereas PC and Mobile players can play for free). It would just be too many unnecessary steps and complications for too little gain, so there's little need to worry about having to work around console players' needs.
As for everything else you mentioned, I do have to agree that a party share feature would have to be done carefully, but considering AQW did alright without such a system (haven't played AQW in a while, but I'm pretty sure you still need to stab or bash a monster to get anything for it, even if you're in a party), I'm pretty sure we'll be fine if AE decides not to implement one.
Well, that means we can stop suggesting auto loot functions for now, since AE has it covered now. All that's left is to see when pets will be released.
As for the other part, yeah. I DO have to agree that a button that we can use for quick looting would be much easier to work with (considering other MMOs have one (or, at the very least, any MMO that doesn't automatically add loot to your inventory, even when you DON'T want the loot due to value/limited space)), but while it's easy to simply add a key binding for the PC version (or a button input for a possible console version), that's going to be one more icon AE will have to try to fit onto the mobile version's screen. But if they go that route, they'll figure something out.