AdventureQuest 3D

AdventureQuest 3D

iLotus (2) Apr 6, 2017 @ 10:14pm
Auto loot and party kill shares
Please add auto loot, its so tiring to click on bags/loot with slow internet.

When on a party, what ever the other person killed something, the xp and gold will be shared to the other party member. Its quite frustrating how players rushing through something that they only want, while u stay behind because u behind because u gather your needed things.
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Showing 1-8 of 8 comments
Withywarlock Apr 6, 2017 @ 11:18pm 
Originally posted by TitanXXX:
Please add auto loot, its so tiring to click on bags/loot with slow internet.

When on a party, what ever the other person killed something, the xp and gold will be shared to the other party member. Its quite frustrating how players rushing through something that they only want, while u stay behind because u behind because u gather your needed things.

Auto-loot is a fair suggestion, not much need be said.

The party kill shares thing is a good idea, but you're only telling us the problem rather than a possible solution. If you can give us more info about how it's a game problem rather than a player problem, I can give more feedback.

Kill credit is being worked on, along with aggro and parties so we will be encouraged to play more as a team. In theory, people rushing ahead getting their own stuff shouldn't be that much of a problem later on if we can group up with trustworthy people with likeminded goals. But we'll have to see. ^^
Soka Apr 18, 2017 @ 8:19pm 
i would also like to see some work done to the party / loot system, im not sure what it needs but some work would be nice
RAVEN Apr 21, 2017 @ 10:37am 
Actually, if the game is planned for console release, then at some point, an auto loot button or feature would need to be implemented. As for the party share feature, This will have to be added carefully, as ppl could just leech their way through. With the proper structure in place though, they could avoid leeching, perhaps needing to get a certain amount of kills before the share activates or something like that.
Betratrix Apr 21, 2017 @ 12:49pm 
Cysero said pets will collect the drops so we wont need an auto loot button
Last edited by Betratrix; Apr 21, 2017 @ 12:49pm
Chronos Notashi Apr 21, 2017 @ 5:58pm 
Originally posted by GOLD RAVEN:
if the game is planned for console release

I doubt a console release is planned, honestly. Ignoring all of the complications that would come up trying to decide which console to release for and/or the fact that none of the three major home console/big companies (Microsoft, Sony, Nintendo) have ANY widely-known cross-platform compatability (at least not to the degree that AQ3D has achieved), just developing for PC AND mobile at the same time is difficult enough (considering that each version most likely uses a different programming language, and thus you can't just copy/paste exact unaltered code from one to the other), and likely already uses a good portion of the team as is. AE would need to get MORE people on the AQ3D team before even THINKING about developing for console, and even then the best console choice to minimize complications would be XBone (since Microsoft owns the XB series), and we know how its audience is like concerning graphics and gameplay (this ALSO ignoring the fact that those that would play on XBone would ALSO likely have to have the paid service to play, whereas PC and Mobile players can play for free). It would just be too many unnecessary steps and complications for too little gain, so there's little need to worry about having to work around console players' needs.

As for everything else you mentioned, I do have to agree that a party share feature would have to be done carefully, but considering AQW did alright without such a system (haven't played AQW in a while, but I'm pretty sure you still need to stab or bash a monster to get anything for it, even if you're in a party), I'm pretty sure we'll be fine if AE decides not to implement one.

Originally posted by Betaxd:
Cysero said pets will collect the drops so we wont need an auto loot button

Well, that means we can stop suggesting auto loot functions for now, since AE has it covered now. All that's left is to see when pets will be released.
Last edited by Chronos Notashi; Apr 21, 2017 @ 5:59pm
RAVEN Apr 21, 2017 @ 6:38pm 
Actually Artix said he would love to launch AQ3D on PS4. Would be pointless making it for Xbox or nintendo, when PS4 is the top of the console game. However, nothing about the consoles has been written in stone, but the game is being designed with future console use in mind. Cysero didnt say ALL the pets would grab drops, some of them would. And this won`t help everyone because the loot collecting pets will most likely cost dc, they would still probably have to implement a button function at some point down the line.
Chronos Notashi Apr 22, 2017 @ 5:39pm 
Okay, I guess I was a little quick assuming that a console release wasn't even considered. But the point still stands that, to my knowledge, there have between zero and few console + PC games that have actually achieved the kind of cross-platform compatibility that AQ3D has with PC + mobile (not sure about Overwatch, but I get the feeling that Blizzard has servers split based on version (i.e. PC players fight PC players, XBone players fight XBone players, etc.). Correct me if I'm wrong on that (with a link as proof if I don't edit this later after I take a look myself)). In fact, as was pointed out at one time during Alpha, up until AQ3D's existence, anything that claimed to be cross-platform really meant that they were available for multiple platforms, but they had no means for those different platform versions to interact with each other simultaneously (mostly due to some of the differences between each console, especially during the WiiU's time). Heck, the closest we DID have to actual cross-platform functions for a good while was data transfer from one system to another for select games (ex. Monster Hunter 3 Ultimate WiiU <-> 3DS, JPN Phantasy Star Universe -> JPN Phantasy Star Portable, etc), or were VERY niche, VERY limited AND optional co-op functions (ex. just about every Gamecube + GBA function). So while I wouldn't really mind if they added home console players to AQ3D's audience in the future, the fact still stands that it won't be easy (though creating a 3D MMO is never easy the first time either, so if Artix wants to go the extra mile and try to make a console version, I'll help cheer him on when the time comes) and would probably be best saved for AFTER we leave Open Beta (since AQ3D will likely see a steady increase in revenue once advertising starts, so AE's more likely to have a suitable budget for a console version after AQ3D goes fully live).


As for the other part, yeah. I DO have to agree that a button that we can use for quick looting would be much easier to work with (considering other MMOs have one (or, at the very least, any MMO that doesn't automatically add loot to your inventory, even when you DON'T want the loot due to value/limited space)), but while it's easy to simply add a key binding for the PC version (or a button input for a possible console version), that's going to be one more icon AE will have to try to fit onto the mobile version's screen. But if they go that route, they'll figure something out.
Last edited by Chronos Notashi; Apr 22, 2017 @ 5:42pm
RAVEN Apr 24, 2017 @ 4:18am 
Yea, if a console port does come, it wont be for years, as the next year and so will be on fleshing the game out, just like they did with aqw. Not exactly sure how they`d do loot gathering on mobile, but perhaps a quick double tap on loot would grab it...
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Date Posted: Apr 6, 2017 @ 10:14pm
Posts: 8