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If you want to be able to keep your own health up, even at the expense of slightly lower damage, go Paladin.
On the other hand, if you want to wipe out enemies before they can do much damage to you, Pirate would be your best bet, especially with how easy your resource management would be. Just do your best to stay at long range.
Warrior's lack of a consumable resource also makes it a good class for soloing. Just make sure to keep yourself well stocked with health potions, since you'll always be at close range with the target.
Just be watchful of your class resource usage. When I say resource, I mean mana, stamina, and similar. Classes with consumable resources, such as Mages or Necromancers tend to be a little bit tougher to use, since their consumables tend to be used more quickly than they can be generated. That's why you'll always want mana potions on your hotbar. Even if the consumable resource isn't mana per se, mana potions will still restore some of it.
The only exceptions to this general rule, are Pirates and Warriors. The latter since they don't HAVE a consumable resource, and the former since their consumable resource can be restored to full using one of the built-in class abilities that has a cooldown of roughly 2-3 seconds, as opposed to a mana potion restoring only one resource pint, with a 30 second cooldown.
Every other class that uses a resource has an easy method of restoring it.
Warrior has no resource as mentioned.
Mage automatically regens mana faster than you can use it if you manage to get low.
Rogue regenerates their resource passively even in combat. The only effect is that you can't spam your base poison skill every CD.
Pirate can regenerate their full resource bar every few seconds with a skill as mentioned.
Ninja can regenerate their resource just by using their skills.
Moglomancer can regenerate their resource just by sing their skills.
Berserker doesn't have a resource other than health, and they can regenerate that just by using their skills.
Dragonslayer generates their resource by autoattacking and only use it to activate extra effects on their skills. They just need to worry a tiny bit in order to use their resource on the skills they want the added effect from.
Necromancer only uses their resource to spawn their skeleton minion and it regenerates on every kill. They just need to worry a tiny bit on long boss fights where there aren't many kills and only to use the one skill.
Guardian and Paladin both use their resource for every skill and have no passive or active skill to regenerate it. Even Paladin's defensive buff that returns mana can only at best pay just for itself and that requires you to use all the charges before it's short duration wears off.
So, while Guardian and Paladin are the "best" healers, they also are the ones that rely completely on out of combat and potions to regenerate their resource.
Warrior or Berserker with Holy Bolt (paladin cross skill) can do much better area and single target damage and still have the small heal that automatically targets whoever needs it most.
If Paladin and Seismic Slam works for you and you enjoy it then keep using it. I do recommend giving the other options for area damage a try though.
ditto about Pirates. Your character level is also a factor. You cannot unlock Pirate until you've reach a minimum level. Plus, each character levels up skill points too so keep up the work.
Here's how I was able to max-level my Pirate in one evening (not counting the days to unlocking Pirate)
Unlock pre-work - unlocking Pirate (takes about 5 days with Guardian tokens or 7 w/o.)
* if Guardian, do Guardian daily token run -- DO NOT SPEND THEM
* do Pirate token daily towards unlocking Pirate
* spend Guardian tokens on Pirate extra daily to accelerate unlock
Farming - initial levels (for any of my classes)
* go to Greenguard
* stand on rock behind Megazard - why run all over the map for some bosses that only give you 3XP. sigh.
* kill Megazard until Class level 3 or 4 (while letting others on quests have a chance to kill it.) It's pretty quick to get to level 3.
Farming - this works really great with ranged classes (Wizard, Necromancer, Pirate)
* Use the Red server - it's the oldest, most populated server. Next is Blue, Yellow then Black servers.
* If there's an event going on, head straight to it.
* If no event, you'll need to find a area with the same or higher level folks.
The goal is to be in an area with lots of players on the field with you. If the population dwindles, leave the area, then come back. I've even relog'd so I could be in a better instance. Remember, the servers want to maximize player count to minimize the number of servers running which has real compute infrastructure cost for Artix.
And use other server mechanics to your advantage:
* If you take damage from a mob, you're considered to be fighting it.
* If you hit any of the mobs just once, you're considered to be fighting it.
* You'll need to find your balance regarding how many mobs you can engage *at the same time*.
So, you want to "tap & strike" every mob you can when fighting with the crowd. Everyone's contributing damage and the mob will be eliminated, being present you should get XP for it.
With ranged classes like Pirate, "tap" then basic shot, repeat. I'll have "tap & shot" 5+ mobs going on the same time, during heavy combat with 1 or 2. Then while doing heavy combat you'll swing around to those you've "tapped" to fight them. (carry plenty of health potions.)
I went to Camp Gonnagetcha as Class 4 Pirate. End of the evening, I was max'd out. It was nearly a non-stop shooter-fest (not counting relog's, dealing with loot, etc.). I also character leveled there too.
As a Pirate, you'll also want to spend the money on a basic gun for now from Cysero in Battleon at the Black Smith stand. You need to do this for Pirate level 5, 10, 15, 20 maximize your lethality. There's no need to scavenge and craft a gun. Focus on earning XP.
http://aq-3d.wikidot.com/list-of-guns
Once you have the Basic Gun level 20, the next easiest, highest 27 level gun I was able to get was the Seed Shooter Pistol. It's stupid easy to craft. You'll have to farm the Bladderwort Daily Boss quest when it occurs. It can be days between its appearance so it could take a while. You need each prior Seed Shooter to get to the next one. But Level 27 is pretty much the same for all level 27 guns (which can require up to 4 different crafting component stacks - yuk.)
http://aq-3d.wikidot.com/bladderwort-s-daily-quest
http://aq-3d.wikidot.com/sorted-by-level
Hope this helps your Pirating adventures.
Seismic strike cross skill gives an area damage option for all classes. Just live in the daily boss to level after that making sure to save seismic strike for large groups and actually fight whatever is taking the most damage.
Alternately, you can run random adventures over and over because they're good class XP as well.
Class XP works on a scale based on your level vs. the enemy's level. So, fighting things near or above your level is best. Both daily boss and random adventures set your level to the level of the enemies in them so you get good class XP for every kill and the kills don't take as long as most high level areas you'd try to match your level to.
Another option is the legion areas in the underworld but those need groups of people to be worth the time as it's easy to get overwhelmed while alone.
Warrior is a very good class for farming a lot of weak mobs at the same time,pirate is very,,farm-friendly''aswell,but only for single targets.
For,,solo pvp'',aka 1vs1.....oof,thats a little difficult,it depends on the class youre fighting.
A warrior for example,isnt very useful in duels,but he is extraordinary useless when he is up against a mage,in a open area.
In general though....paladin,ninja,rogue and mage are normally doing well in duels.....necromancers have been very popular aswell,but i didnt encounter a lot of them lately,when doing pvp.
The best allrounder-solo-class would be the paladin,and right after,the guardian.
Paladins can tank a lot of damage thanks to their heal and shield buff,got a bonus for fighting the undead,are top tier for duels,and you could even be a nice additon to groups who need heals/buffs(unfortunately,healers arent really needed right now),should you decide to switch from solo to group play.
The guardian isnt as tanky as the paladin because of the lack of a shield buff,despite also having a heal and even a passive skill for taking less damage.
Also,guardians arent very useful in duels....
But they can do some nice damage with one of their skills,and even attack multiple targets at the same time,without having to rely on a ult or cross skill.
Depending on the situation,you can decide to spend your guardian,,markers''on strong attacks that hit multiple enemies,or a stronger self/AOE heal.
PS:If your class already has a skill to attack groups of mobs,you might want to try out holy bolt,its one of the best cross skills out there at the moment.
I will keep this in mind when they increase the level cap. I usually run seismic slam on any class when pulling groups. I never thought about switching it up when playing warrior. Still a couple days till I unlock berserker.
Same here,i really hope they add some difficult raids without revives,for us mmo veterans ;)
I heard they got some challenging pve content planned for the arena in battleon(not talking about the pvp arena,but the building where the concerts usually happen).
A tip from the seal:If you dont want to wait that long and you want a challenge right now.....try killing akriloth solo on extreme,with a melee class and see how far you get