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Are we talking about a personal attachment situation here, or just a dislike for having to start at level 1 for one game when you've hit endgame for an entirely different game?
Just asking, because AQW and AQ3D ARE considered two completely different games, and you progress through one won't really affect the other in any way.
Now, to get to my thoughts on the matter:
A lot will say they like AQW more because it's always been a "complete" game, but anyone who claims that has CLEARLY never played AQW since day 1 of its live release. It was just as lacking in content and balance back then as AQ3D is now. Heck, I don't think the actual Chaos Lord storyline started until a few months AFTER. Heck, there weren't even any proper AoE skills until AFTER the first major class revamp. And don't even get me STARTED on the grind to level 20. People think grinding to cap HERE is hard? Trying getting to cap back in AQW's early days when there wasn't enough quest EXP to even get you CLOSE to the halfway point after completing them once each. AQ3D's early story quests are quite generous in comparison, especially since the huge cap - 1 -> cap gap tradition was broken.
So given those circumstances, I'm willing to look at AQ3D the same way that I looked at AQW back in its early days. And to say the least, I like both of them evenly, mostly because both of them aimed for their own goals. AQW was AE's VERY FIRST MMO, with every other game prior to it being single player browser games, and AQ3D is their first major 3D project (I think they had a 3D game at one point, but it was more a small game made as part of a competition than a fully-recognized AE game). Both have been ambitious projects, and large jumps from what AE had been doing prior to them. And both games have shown how much AE has grown as an indie developer. So I can't really pick one over the other. At least not until AQ3D leaves Open Beta.
This is how I felt too, and I started playing AE's games back in DragonFable's early days (around 20-30 cap, if I remember right). It didn't have a large amount of content to work with either, and AQW was the same when I played it first day it went live. But every time AE started developing a new game, it was always the early days of those projects that showed how much AE has improved over the years. As many here have proven, it easy to judge a new game using the current content standards of an 8+ year old game, but it's harder to look back at the origins of that 8+ year old game and determine how different a new game's early days are in comparison (mostly because some were never around during those early AQW days, and thus have no idea how much of a pain it was to level up and such back then).