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And if they really want to, it's not that hard to just delete all the game files to start fresh.
(Not to diss the game. I had a fair amount of fun working out the meta-puzzles with a friend, and the ending was satisfying enough.)
Do I think you should make it reversible, in the sense that you don't need to change game files for it? No, I don't. Games having permanent effects is a really niche and cool thing that you don't see very often (the few examples I can think of are games built around this, like the flash games 7 Days and One Life To Live, or Undertale, which is a whole 'nother discussion. And Imscared, of course.)
If you really feel the need to make it this way, to produce a better product (though again! I feel no need to) I think what might work best is a middle ground. For example, players could choose the door, go through all of that, then maybe have some 'hidden' decision right before deleting the heart. Like waiting a really, really long time without doing so. I feel that way, you could reward truly remorseful players who were just curious and are willing to stick it out and wait to see if anything happens, and also keep the permanence of death. But, one last time: I feel how the game is already designed is perfect.
Final word in my doctoral thesis of a response: Why I rolled back and mess with that .ini file. What encouraged me to do so wasn't that I was upset or merely curious and wanted to play the game again, or discover any secrets. (Looking for secrets came later :P) The reason why I found the files was because I felt awful. Having given whiteface the flower a few times, I really, really liked him. Honestly, I may never have chosen the door if friends didn't want to see what would happen. I just wanted him back. I personally continue to mess with the .ini because that's just who I am; every game I've ever loved and have had an opportunity to peek through game files or levels, I have. It's really interesting, and I love it, to see hidden stuff or understand how data relates to other data in games.
I love Imscared, it is certainly one of my five favorite games I've ever played. I loved it from when it came out in 2012 and I couldn't be a Tag Master because my 2005 laptop's shift key was broken; I loved it in 2014 when I had a working shift key and could play through the whole game; I loved it a few days ago when I found out it was rereleased on Steam; I love it now. I poke through the files because I love it (but if it really is distressing you, I will stop!). It is a unique experience and I don't think it should change.
TL;DR One of the most unique and enjoyable games I've ever played, doesn't need to change, but if you feel like it should then try to find a third option.
Now that you know how little of a life I have, in order to put out that many words on this game, best of luck dealing with this problem!
But, you know, it's a simple yet hard choice: "IT'S YOU OR ME", "KILL OR BE KILLED" and so on.
I, personally, feel myself awful for doing what i had to do, but it was a choice, my choice, and i have to live with it.
The choice shouldn't be undone, what's done is done. Leave everything as it is.
And, you know, i wish this game couldn't be hacked into playing again, so it would be trully the final choice... but, oh well, at least we have what we have.
I will never play this game again, as i will never play Undertale again, for the same reason. I made a choice.
...I'm sorry, White Face. Kill, or be Killed.
p.s.
Man, i hope you will make something even greater than this.
It's the future of gaming, i'm sure of that.
Or, at least, i hope to see some version of Calm Time again, but greater, bigger, better.
I didn't know I was in the Flowey Fan Club forums ;P
This is the real reason I'm making this reply, because it made me think of something. If whiteface is data, technically we'd be making a new whiteface each time we edit the init file, wouldn't we? We aren't resurrecting the poor fella, we're just making a new one. We're still murderers! Maybe that's as "in-universe" as it gets? Whatever. I can't put my thoughts straight, but there they are.
If people really want to play through your game again, they'll figure out how to manipulate the game's .ini files anyhow--if anything, doing so would be in the spirit of the "gameplay" in that regard.
AT MOST I would provide some unique dialog during a new runthrough for people that do so, as others have mentioned. You did someting pretty unique, and it willl cause some backlash from mainstream customers regardless.
I recommend looking up an old flash game called "One Chance" where you only get one try at saving the world before the game locks you out forever (unless you modify your computer's data.)
That game really stuck with me through the years... having "permanent" choices and consequences in gameplay is something I'd like to see explored more from game developers, and I feel that your game is bringing this vision on the right path.
If there would be really a way to restore the game in-universe...
White Face wouldn't be happy.
White Face would hate you for what you've done.
White Face would haunt you forever, really trying to make your Scared, like it was before.
And you wouldn't be able to finish the game again.
White Face will just erase the door.
...just a thought, though.
I personally thought White Face was lonely and cursed to reside in the game, too scared to move on to the afterlife or to finally let death claim them hence it saying I'm Scared.
Anyway that's the story I got out of the experience though I may be wrong.
Maybe you could have a message hinting at this somewhere in the loneliness ending, and put the relevant files in the 'imscared' folder on the desktop. Or maybe you could make it "restart" by creating the heart file again. I think this would fit in the games atmosphere.
After playing through twice, I don't feel bad about ending the curse of white face!