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Army- 6 Infantry, 2 Cavalry, and 2 Arty
Mid Game usually just double early game comp.
End game
Army- 4 Tanks, 4 Planes, 8 Infantry, and 4 Arty
Mid - 10 Infantry, 8 Artillery, 1 Husar, 1 Engi
Late - 15 Infantry, 12 Artillery, 1 Airplane (well, I only play with a mod that nerfs airplanes since they're just stupid).
I wouldnt go for much cavalry. It sucks and is standing - I usually go (besides very early) for almost only standing artillery, mobilize, then attach the mobilized infantry stacks to the prepared arty ones and off they go.
Husars are quite nice in early - mid since they give recon values. They practically render the dig-in boni of the enemy useless. Besides that, more cavalry simply hinders you from more artillery.
Tanks seem like a nice unit in ones head, but looking at the stats they're not that useful I think. They are expensive, they hardly reach infantry stats and the only thing they're good for is their 2 maneuver - but thats only releveant if the enemy army cannot fill out his ranks which is unlikely, given that the ranks are very small lategame due to techs that reduce combadt width and the amount of units everybody has.
Artillery, Generals, Terrain and potential Forts decide the battle in my experience. (and of course luck ;))