Victoria II

Victoria II

MouttonNoir Oct 11, 2014 @ 11:44am
Help with Colonies
I'm still getting to grips with the game. The one major issue I can't fathom is how to create colonies- what do I need to do in order to allow me to colonise areas of Africa?
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Showing 1-7 of 7 comments
TentacleMayor Oct 11, 2014 @ 12:01pm 
Colonization of Africa begins in the 70s because that is when you can first research certain techs that unlock inventions in previous techs. However, you don't have to research the new techs yourself, because if you have the prereq techs, every country that already unlocked the invention gives you a 10% chance per month of getting the invention yourself.

E.g. the Breech Loaded Rifle tech has the Colonial Negotiations invention. That invention is actually impossible to get until Machine Guns is researched. For every country that already has Colonial Negotiations, you have a 10% chance to get it, even if you don't have Machine Guns.

In brief, you want Breech-Loaded Rifles and State & Government techs by 1870, then wait. If you make a ton of RP, researching Machine Guns and Nationalism & Imperialism will likely get you in the race sooner.
Last edited by TentacleMayor; Oct 11, 2014 @ 12:09pm
Lembley42 Oct 11, 2014 @ 12:59pm 
Yop, that covers it pretty much except for the part (just to clarify things) how to then create colonies. For that you need (if you have HoD) colonial power (which is not used in the sense of spending, but you occupy your colonial points)
To colonize a region, it occupies 80 CP. If nobody else makes a move in the next year, you can simply take it. If someone else makes a move, you both have to regularly invest more and more CP until one passes out / can't spend anymore or it will turn into a crisis.
CP-Capactiy is gained with Ships and Naval Bases. So, you should build lots of ships (Frigates, Men o War are both fine. More modern ships ofc too).

One more thing : after you created a protectorate and thereby claimed the territory, you can also spend a few CP points in upgrading that region into a colonial state. The main difference between the two is, that you get more taxes out of colonial nations and, more importantly, are able to build troops using their soldiers population. Ofc if you want you can only do that after colonized everything you could grab, so you dont occupy those sweet CP points unnecessarily. You can also upgrade it later on into full state nations, which allows you to build factories and stuff but you need 1% bureacrauts of your primary culture in it - forcing it is not wise since it has very limited effect. Just wait.

(Colonial provinces have native population too - so you might wanna check around where the important areas are. I'd always try to go for Somali & further and West Africa (as long you dont interfere with the UK / French). For Somali you might need colonial range.

P.S. : To clarify things further with the tech requirements : http://www.victoria2wiki.com/Colonization#Life_Rating_and_Technology
Last edited by Lembley42; Oct 11, 2014 @ 1:03pm
MouttonNoir Oct 11, 2014 @ 3:27pm 
Great! This is really useful, clarifies so much for me. Greatly appreciated.
Originally posted by Lembley42:
Yop, that covers it pretty much except for the part (just to clarify things) how to then create colonies. For that you need (if you have HoD) colonial power (which is not used in the sense of spending, but you occupy your colonial points)
To colonize a region, it occupies 80 CP. If nobody else makes a move in the next year, you can simply take it. If someone else makes a move, you both have to regularly invest more and more CP until one passes out / can't spend anymore or it will turn into a crisis.
CP-Capactiy is gained with Ships and Naval Bases. So, you should build lots of ships (Frigates, Men o War are both fine. More modern ships ofc too).

One more thing : after you created a protectorate and thereby claimed the territory, you can also spend a few CP points in upgrading that region into a colonial state. The main difference between the two is, that you get more taxes out of colonial nations and, more importantly, are able to build troops using their soldiers population. Ofc if you want you can only do that after colonized everything you could grab, so you dont occupy those sweet CP points unnecessarily. You can also upgrade it later on into full state nations, which allows you to build factories and stuff but you need 1% bureacrauts of your primary culture in it - forcing it is not wise since it has very limited effect. Just wait.

(Colonial provinces have native population too - so you might wanna check around where the important areas are. I'd always try to go for Somali & further and West Africa (as long you dont interfere with the UK / French). For Somali you might need colonial range.

P.S. : To clarify things further with the tech requirements : http://www.victoria2wiki.com/Colonization#Life_Rating_and_Technology
MouttonNoir Oct 11, 2014 @ 3:28pm 
Fantastic, thanks for your reply. I now have a better understanding of what to do- it all makes a lot more sense. Appreciated!
Originally posted by TentacleMayor:
Colonization of Africa begins in the 70s because that is when you can first research certain techs that unlock inventions in previous techs. However, you don't have to research the new techs yourself, because if you have the prereq techs, every country that already unlocked the invention gives you a 10% chance per month of getting the invention yourself.

E.g. the Breech Loaded Rifle tech has the Colonial Negotiations invention. That invention is actually impossible to get until Machine Guns is researched. For every country that already has Colonial Negotiations, you have a 10% chance to get it, even if you don't have Machine Guns.

In brief, you want Breech-Loaded Rifles and State & Government techs by 1870, then wait. If you make a ton of RP, researching Machine Guns and Nationalism & Imperialism will likely get you in the race sooner.
Lembley42 Oct 11, 2014 @ 4:27pm 
No problem, though in the future (you did the same last thread), please just refer to someone with "@XY" instead of citate everything, just because if the thread would go on, it would be of great annoyance to some.
Last edited by Lembley42; Oct 11, 2014 @ 4:27pm
Mark07040 Jul 8, 2015 @ 1:51pm 
how do i get colonia points/power
TentacleMayor Jul 8, 2015 @ 2:24pm 
Build ships, iirc.
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Date Posted: Oct 11, 2014 @ 11:44am
Posts: 7