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Besides:
According to the wiki: http://www.victoria2wiki.com/Assimilation assimilation will handle itself if native pops move into provinces with not native culture pops and if in these provinces other cultures have no core.
Bad example: Prussia and later Germany will always have to handle Lithuania pops, due to one core province for Lithuania in eastern prussia.
I recommend 2 possibilitys:
1. get rid of foreign cores (with an self made decision).
make a new document under Victoria2/decisions with content:
political_decisions = {my_decision = {potential = {NOT = {has_country_flag = b1}} allow = {ai = no} effect = { set_country_flag = b1 any_owned = {remove_core = PLC remove_core = LIT remove_core = POL}}}}
add as many "remove_core = tag" as you need
2. raise assimilation rate due to an country modifier.
go to "Victoria2/common/event_modifiers.txt" and add:
my_country_modifier = {global_assimilation_rate = 2 icon = 7}
The modifier may then be activated with an decision (under effect, like above) and the line:
"add_country_modifier = {name = my_country_modifier duration = -1}"
This is an increase of assimilation for the whole country at 200%.
Have fun with a native population everytime everywhere.
I say your modified desicion did work poland lost all its cores on Germany but i need greater assimilation.
Thank You
does anyone else have desicions for gettig rid of cores on nonexistent nations aka: hungary, Austria, etc.
The decision above eliminates cores just in your country. For elimination a country from everywhere go to the effect section with:
any_country = {
any_owned = {
remove_core = PLC
}
}
This will erase PLC from everywhere BUT provinces you owne. You have to combine this with the code from above.
You may also need the tags from all the nations you are planning to get rid off:
go to Victoria2/common/history/countries to get the tags you need.
You could there drag and drop "dutch", "danish", etc. under "germanic". BUT this will not help your country to accept these. If you are okay with a 'foreign' culture try one of the following:
1. Go to Victoria2/history/countries/ and pick your Nation file.
In line 3 the is "culture = ", add as many cultures here as you wish always with the word "culture = " in front.
2. Make yourself an event for that (my favorite methode, because you can create your own file and will not alter any game files). Like above: create an .txt file under decisions with:
political_decisions = {my_decision = {potential = {NOT = {has_country_flag = b2}} allow = {ai = no} effect = { set_country_flag = b2
add_accepted_culture = (culture)
add_accepted_culture = (culture)
add_accepted_culture = (culture)
}}}
For both ways: The specific cultures may be found under Victoria2/common/cultures.txt.
Go to victoria 2/ common/ pop_types.
Keep scrolling until you find genaral assimilation mtth
Could you explain this clearer? I put a file in the decisions area with the above, but it did not do anything. Should I add the remove_core = tag thing, if so, where? Thanks!
Thanks a lot. :D
How long did the assimilation code take to happen, and how did you activate it? I added it to the game as Tobi instructed, and I got a decision that said "mydecision_" or something, but it hasn't had much of an effect.
P.S. Yes. the effects happen immediatley, the specific provinces will lose the countrys cores.
I was actually talking about the assimilation code, which I have in as...
http://s24.postimg.org/94ha8ieb9/assim.png
http://s10.postimg.org/f0epf3sig/image.jpg
http://s14.postimg.org/54blztob5/image.png
the_statue_of_liberty = {
prestige = 0.4
global_immigrant_attract = 2 #999%
global_assimilation_rate = 99999999.0009
icon = 15
Also, you can go to pop_types.txt in the common section of Victory 2, and look for
#general assimilation mtth, same for all pops
assimilation_chance
now you can increase the number of the modifiers. Do that to each one.
But be aware, this will happen to each country. Meaning if you play prussia, you'll assimilate all of your polish provinces and any other country that you arent playing as will assimilate their provinces that don't have their primary and accepted cultures.
Yep, which helped.
I really quite wish I could find an assimilation event, and hijack it, creating a massive assimilation boost event I could trigger by typing it in the console code box in the game. But oh well, I'll look for it and report on my findings here for others.