Victoria II

Victoria II

Victoria 3 needs a Custom Nation creator like EU 4
I'd give the game a lot more replay value
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Showing 1-10 of 10 comments
Jimmy McGill May 28, 2016 @ 9:19am 
How would that even work?
Lembley42 May 28, 2016 @ 9:20am 
You can easily mod your own nation into the game without much hazzle - and since there are no unique ideas etc., its somewhat pointless imo :)
76561198051514398 May 28, 2016 @ 9:21am 
Originally posted by Sinnaj63:
How would that even work?

Have you played EU 4?
76561198051514398 May 28, 2016 @ 9:23am 
Originally posted by Lembley42:
You can easily mod your own nation into the game without much hazzle - and since there are no unique ideas etc., its somewhat pointless imo :)

Half of the things in EU 4 seem useless anyway, custom nations would be much better in Victoria 2. If I want to create a Fascist Irish country in South America I should be able to.
Jimmy McGill May 28, 2016 @ 9:25am 
Originally posted by JohnTheGreat:
Originally posted by Lembley42:
You can easily mod your own nation into the game without much hazzle - and since there are no unique ideas etc., its somewhat pointless imo :)

Half of the things in EU 4 seem useless anyway, custom nations would be much better in Victoria 2. If I want to create a Fascist Irish country in South America I should be able to.
You can play as Ireland, become facist and conquer South American countries, or you could make a mod to put nazi ireland in south america, but I really don't think the game would actually profit much, if at all, from having proper tools to easily make a custom start with displaced nation components.
Lembley42 May 28, 2016 @ 9:37am 
Ye me neither. If you think otherwise, it should be pretty easy to make a program that allows for Nation Designing the way EU4 does it. All you need is to take the map, store the information of regions to them, see what provinces the user picked, then let the program go over the files in history to the respective provinces and change them accordingly
76561198051514398 May 28, 2016 @ 10:24am 
Originally posted by Sinnaj63:
Originally posted by JohnTheGreat:

Half of the things in EU 4 seem useless anyway, custom nations would be much better in Victoria 2. If I want to create a Fascist Irish country in South America I should be able to.
You can play as Ireland, become facist and conquer South American countries, or you could make a mod to put nazi ireland in south america, but I really don't think the game would actually profit much, if at all, from having proper tools to easily make a custom start with displaced nation components.

I suppose I could do that if I want to spend 75% of the game alt tabbed watching youtube videos. Modding is time consuming for such a small thing.

I don't see how the game wouldn't be better? The main issue in Victoria 2 is the lack of variety.
Lembley42 May 28, 2016 @ 10:29am 
It is, but not in terms of variety of "nations to play" but it lacks of variety in options ingame. Basically, the game is every time almost the same - sure AI conquers AI Y this time, but the things that the player does is pre-set. There is very little variation, there is just "the right way" and the "wrong way" to do things in the game :P

That's my view on it. So I personally hope they spend much more time on adding deeper simulation and so on, to allow for more personal gameplay than to add some - frankly - petty feature. But to each his own :)

BTW, to mod that around doesnt require watching youtube videos, it just requires to open the files and look at them. Switching the owner of a province is just switching the "owner = ENG" to "owner = IRE" in that province textfile.
76561198051514398 May 28, 2016 @ 10:36am 
Originally posted by Lembley42:
It is, but not in terms of variety of "nations to play" but it lacks of variety in options ingame. Basically, the game is every time almost the same - sure AI conquers AI Y this time, but the things that the player does is pre-set. There is very little variation, there is just "the right way" and the "wrong way" to do things in the game :P

That's my view on it. So I personally hope they spend much more time on adding deeper simulation and so on, to allow for more personal gameplay than to add some - frankly - petty feature. But to each his own :)

BTW, to mod that around doesnt require watching youtube videos, it just requires to open the files and look at them. Switching the owner of a province is just switching the "owner = ENG" to "owner = IRE" in that province textfile.

That we can agree on, Victoria 2 relies way too much on player decisions.
justDerrick May 30, 2016 @ 12:43am 
People, ... There is an AWESOME random nations generator mod. It DOES require free python libraries to run, but it creates random names and random cultures and creates a world with a huge amount of customization.

its on the mods section of the Victoria 2 part of the Paradox forums... I'll look it up, BUT you wont be able to read it unless you register at the forum... (a hassel, but it used to be Paradox's only real DRM, if you pirated the game, you couldn't read or post the forums. (no idea what it's like with Steam because I registered years ago)

http://oldforum.paradoxplaza.com/forum/showthread.php?546055-Victoria-II-Random-World-Generator!


OK, this mod even makes custom flags, seriously. Plus it's nicely customizable, insert any flag emblem you like, pretty much from any Paradox game, easily

Well, you can really mod the world, (if I recall theres one to make a random world...?)

One of my best games with this mod was a bunch of tiny nations each maybe 10-12 provinces surrounding a HUGE single 900 province Empire that was about to break apart. Hmm... come to think of it, it was a little like the fall of Rome but all Steampunk.

But, a random nation generator isnt' exactly like Eu4's custom nation maker... which is a nice one... I hope HOI4 gets one of those
Last edited by justDerrick; May 30, 2016 @ 1:06am
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Date Posted: May 28, 2016 @ 9:18am
Posts: 10