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Also with Vic 2 the world looks a lot better, the balkan countries end up forming typically, Japan takes over Korea, Africa looks reasonable. The crisis system works well enough to help smaller countries get their historical borders which doesn't really happen in V3. War in V2 is more tedious - but at least it feels like its present, you don't have armies teleporting all over the map. Major wars feel like major wars rather than just 1 large front that you stuff 10 generals on and watch the battle bar swing left or right. You actually have a front to manage and if you setup a major late game war - its massive - and you can use the Vicky War analyzer to see total casualties - and the wars are climactic due to the dismantle empires casus belli.
Also paradox seems to be allergic to having panels that take the player away from the map. V2's screens for industry/budget are laid out reasonably well.
There certainly are issues with V2 but unfortunately it still beats V3 in immersion and simulation of the 1800s politics. V3 wins in the economy simulator but both diplomacy and war are steps back that need to be fleshed out probably with future DLC.
It doesn't have war though? I have 30 hours in Victoria 3 and war is a downgrade when compared to Victoria 2. Atleast Victoria 2 had customizable compositions. Can't even win as a smaller nation because the diplomatic ai is so random. The economy is decent enough in Victoria 3 but right now it plays like a cookie clicker with the building mechanics.
They banned me in the Victoria 3 steam forums for speaking the truth. And now it's over!
ever heard of the rebel hunter button?
that's why you micro
not against rebels
More and more it seems Victoria 3 isn't designed for fans of the classic Victoria series. It's a Victoria game designed for people who for some reason dislike Victoria 1 and 2. And all the cut features will probably be sold back to us as a f*cking DLC.
I like Vic2. It was the only PDX game I've played for years before Vic3.
There's nothing better than setting up a pretty even great war in the late game - having the great powers duke it out and dismantling a few empires. Then loading up the vicky battle analyzer at the end to see there was 10+ million casualties as all parties knew what was at stake. V3 war is boring and uninspiring. I'll take the tedious micro of V2's warfare over V3's anyday. V3 is designed to just have you cycle through the building tab/market tab over and over again. It's interesting for the first couple games but it becomes incredibly tedious - involving way more micro than V2s army ever does.
If micro is a bad thing - V3s economy is micro on steroids. If you don't have your construction sectors building things all the time you're falling behind. At least in V3 the capitalists could help deal with the economy by expanding factories and building new factories - I found its not actually that bad with the GFM mod. Obviously not as effective as a human player but not atrocious either.
Economy micro adds more to the game than unit micro, and the AI can handle it better.