Victoria II

Victoria II

Illusion17 Apr 12, 2022 @ 9:50am
(HPM) Weird Schleswig-Holstein Glitch
So something really weird happened when I was playing Prussia. I did a remove puppet war against Denmark to free Schleswig-Holstein and afterwards sat for a while just doing pre-Germany Prussia things. I saved and checked my sphere just to see if I forgot any of the North-German states, and SH was in my sphere and Cordial with Austria. Without unpausing or saving again, I leave the game. When I reopen that save file, SH is now in Austria's sphere with them having 0 additional points in them. Ignoring the fact that after saving I checked my sphere and they were in it, Austria never even was trying to contest me in SH, focusing on some of the other North-German states instead, hence the Cordial, 0 influence they had before. Just what even. The only other savefiles/autosaves are from before my war with Denmark, so it isn't like I opened the wrong save or something. I'm just incredibly confused. If I hadn't checked before closing the game then I'd just assume I was mistaken. But despite them being in my sphere after the game was saved and Austria only being on Cordial, without unpausing the game they start in Austria's sphere.
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There's one event (not sure if it's still in HPM) which could explain this, "Diplomatic Tensions", where a great power is asked if it wants to spend 1 Infamy for 5 Influence in a minor nation, obviously with the mere 5 Influence being not entirely true. I believe the way it works is GPs which accept gain 5 Influence + their share of a pool of say 200 Influence depending on how many other GPs also accept, maybe, IDK honestly lol! Either way, I know you can gain crazy Influence and auto rip a nation out of someone else's sphere and straight into yours though this event, so it could be the cause.

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Also, uh, I haven't played HPM, but, are you sure, it's actually Schleswig-Holstein which starts as a puppet and not just the nation of Holstein within the state named S-H like in non-HPM? Another thing not needed without HPM is making Holstein no longer a puppet of Denmark, merely adding to sphere will do, with the Schleswig part of of the what you may need to go to war with Denmark for (if you want it part of your Germany as you can form Germany without it by just sphering Denmark) when forming Germany.
Illusion17 Apr 12, 2022 @ 11:24pm 
Originally posted by richnathaniel9419:
There's one event (not sure if it's still in HPM) which could explain this, "Diplomatic Tensions", where a great power is asked if it wants to spend 1 Infamy for 5 Influence in a minor nation, obviously with the mere 5 Influence being not entirely true. I believe the way it works is GPs which accept gain 5 Influence + their share of a pool of say 200 Influence depending on how many other GPs also accept, maybe, IDK honestly lol! Either way, I know you can gain crazy Influence and auto rip a nation out of someone else's sphere and straight into yours though this event, so it could be the cause.

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Also, uh, I haven't played HPM, but, are you sure, it's actually Schleswig-Holstein which starts as a puppet and not just the nation of Holstein within the state named S-H like in non-HPM? Another thing not needed without HPM is making Holstein no longer a puppet of Denmark, merely adding to sphere will do, with the Schleswig part of of the what you may need to go to war with Denmark for (if you want it part of your Germany as you can form Germany without it by just sphering Denmark) when forming Germany.
Yeah, it's specifically Schleswig Holstein because the tags for the two nations individually didn't work on it. And yeah, I know you don't have to, but I just wanted to get it out of the way and didn't mind being at war with Britain for a bit. Though it isn't the optimal way, I normally get S-H that way, Hannover the usual way, then take Saxony from Austria using a take from sphere casus belli the second Hungary breaks free. Allows you to form the confederation as soon as you can get Nat-Imp researched without much fuss.
You didn't really respond to what I was saying about the event, is it due to not believing it a likely possibility? First I'll go back and see if I may have missed something relevant to it.
Originally posted by Illusion17:
Austria never even was trying to contest me in SH, focusing on some of the other North-German states instead, hence the Cordial, 0 influence they had before.
Hm, well, if they weren't even contesting, which in of itself is quite strange in my experience, therefore it would seem less likely the event would've fired. :/


Originally posted by Illusion17:
The only other savefiles/autosaves are from before my war with Denmark, so it isn't like I opened the wrong save or something. I'm just incredibly confused. If I hadn't checked before closing the game then I'd just assume I was mistaken. But despite them being in my sphere after the game was saved and Austria only being on Cordial, without unpausing the game they start in Austria's sphere.
So, disappointingly, I don't see you mentioning what the game says in the actual saves screen, if S-H is listed in your sphere there, that would be a helpful clue I feel, even if just barely. Reason being how the AI always reacts with a 1 day delay, unless... you save, exit and reload. Example, you start a fresh game and send an alliance request, the AI doesn't accept or decline until you unpause, unless, you do the above. Perhaps, if it is due to the event I mentioned, they coincidentally got it on the day you saved and so reacted upon reloading, alternatively (given how many AIs go broke upon loading a save on a fresh start as I'm sure you like myself and surely just about everyone else has experienced), it randomly fired upon loading the save, things like this could be tested I feel if you still have the save and try reloading both as your Prussia and as Austria.


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Between your new post here and the colonisation one, I feel like you're making a case for HPM being a bad mod lol! I don't feel I have anything relevant to add to your colonisation thread, just comparisons which HPM looks maybe worse off I'll only share if you're actually interested.
Originally posted by Illusion17:
Yeah, it's specifically Schleswig Holstein because the tags for the two nations individually didn't work on it.
Bruh, they literally wouldn't have needed to do anything lol! Unfortunately, I didn't take a screenshot back then showing the map just before forming NGF, though in this screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=799761699 You can see Holstein listed as it's own thing, meanwhile in the post formation screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=799761736 I have Schleswig included as you hopefully can tell.


Originally posted by Illusion17:
And yeah, I know you don't have to, but I just wanted to get it out of the way and didn't mind being at war with Britain for a bit. Though it isn't the optimal way, I normally get S-H that way
Well, I can respect doing things for the sake of realism, certainly seems kinda odd to me one can just take Holstein, technically part of Denmark without going to war or something over it!


Originally posted by Illusion17:
Hannover the usual way, then take Saxony from Austria using a take from sphere casus belli the second Hungary breaks free. Allows you to form the confederation as soon as you can get Nat-Imp researched without much fuss.
So you need Nat-Imp to form Germany in HPM, noted, is that still an 1850s tech in HPM?
Illusion17 Apr 17, 2022 @ 12:28am 
I'm not sure if you need anything other than to control every core of the German Empire directly, through a sphere member, or via puppet to form Germany. You do need nat-imp to form the NGC tho, and you don't get three hurrahs for Germany without it.
Illusion17 Apr 17, 2022 @ 12:36am 
And any mod that so completely overhauls a game is going to have a few hiccups. I've never actually played Vic 2 without it, so don't really know how it compares to the base game. It may be due to its age, but despite having over 100 hours in vicky now, everything about it still just seems to murky. Especially the economy and militancy. Though I know the movements to make money, I still don't understand the ebs and flows of the vic2 economy. Like it's obvious that a recession will occur if the supply or demand of an integeral resource crashes, but that doesn't always seem to be the case. And militancy just seems so random. Some of my biggest revolts have occurred with like .2 militancy whereas I've been at high militancy for long periods of time without any issue. This game is just so much more cryptic than ck3 or hoi4 lol.
Originally posted by Illusion17:
I'm not sure if you need anything other than to control every core of the German Empire directly, through a sphere member, or via puppet to form Germany. You do need nat-imp to form the NGC tho, and you don't get three hurrahs for Germany without it.
Need the tech for North Germany also eh? Sounds like no forming it before 1840 then, right? Is it still an 1850s tech or not? I asked that last time also. :/
ZIZ00 Apr 8, 2023 @ 11:47am 
"Need the tech for North Germany also eh? Sounds like no forming it before 1840 then, right? Is it still an 1850s tech or not? I asked that last time also. :/"

in the base game you CAN form NGC and germany without the 1850 tech, with dlc you need it for helpful caus beli.
Originally posted by joeljagell:
in the base game you CAN form NGC and germany without the 1850 tech
https://steamcommunity.com/sharedfiles/filedetails/?id=799761736
I'm aware of that lol! Hence sharing that screenshot before. But this thread was about HPM.
Illusion17 Apr 9, 2023 @ 9:33pm 
Perhaps a thread from a literal year ago should stay asleep lol.
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Date Posted: Apr 12, 2022 @ 9:50am
Posts: 10