Victoria II

Victoria II

A few questions about rebels.
So, I think I've figured out how the rebels work, and I have a theory that seems to be accurate, but I've got a few questions about why they work the way that they work, and some frustrations too.

First, I'm playing as french, I currently have a french population of 14 million. 1.4% of my population is anarchic-liberal so, how come every time the anarchic liberals rise up, all 14 million of my frenchmen participate in the anarchic liberal rebellion, and every single french regiment deffects to the rebels side. (I have a liquor shortage, so I can't recruit new troops, but thankfully I've got 93 non french divisions.) Since rebellions go by culture, and province militarism, even if anarchic liberals are the smallest political group, if my frenchmen are unhappy from say high war exhaustion, 100% of them join the anarchic rebellion. Whats up with that?

Second, war exhaustion increases militarism which is what drives rebellions. Sounds like a great system, and it is, with one glaring problem. Every time a country I'm at war with sends a peace offer after occupying 5 of my 150 provinces, it increases my war exhaustion by 5, which takes 10 months of peace to decay, unless I agree to seed territory to him. Since he sends the peace offer twice a month, I get 60 war exhaustion in the 6 months it took me to redeploy my troops from england to prussia. This is problematic. In my study of french history, the french were a proud nation who while they were busy overthrowing their government about once a month in the 19th century in the "mal du ciecle", they were also proud nationalists who frankly would never surrender, so this is historically inaccurate. (yes they lost a few wars, but that was more thanks to the idiocy of their regime than their lack of nationalist zeal. Every wonder why they overthrew their government about once a month?)

So, just curious why those mechanics work the way they work since that's driving me crazy right now. What were the devs thinking, and as a community do we agree, or do you guys think I'm completement foue.(totally crazy)
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Showing 1-3 of 3 comments
Lembley42 May 13, 2021 @ 8:14am 
You do not have the expansions, so its hard to really comment, they fix and change a bunch of small things (for example that liquor issue).

POPs join rebellions if their militancy is high. Now the question is what drives and what lowers militancy. You can hover over militancy in the POP Tab to see what affects them directly.

But generally:
+ Non Accepted Cultures
+ Can't purchase basic needs
+ Some event modifier you never want to take (like Prohibition)
+ Desires a reform

- Agrees with ruling party
- Can afford their needs

If your entire country regularly keeps rebelling, that sounds like your entire country is capped at maximum militancy, which is most likely because you have never given them some reform they desperately want. Check Movements in Politics.

Lategame you get more revolts (~1900) but they are but a nuisance unless you lost a major war recently.


Many mods change the behaviour of rebels somewhat. In our own community mod (to play Multiplayer with ~14 people) we decreased militancy gain a little bit, added a National Focus to regionally lower it further and made it so regiments won't ever join rebellions (mostly because it is annoying to reorganize).
Last edited by Lembley42; May 13, 2021 @ 8:17am
bri May 13, 2021 @ 5:00pm 
Yeah, crazy anarchist rebellions was one of the well-documented issues with the pre-expansion Vic 2. It was fixed in one or the other of the expansions but unlike CK 2 and later games, to get the patch updates that released with/after expansions in Vic 2 and earlier games you need to own the expansion(s) released at that point.
Last edited by bri; May 13, 2021 @ 5:01pm
Not Applicable Jun 26, 2021 @ 2:02pm 
ok, thanks for your replys, it turns out my pops were not getting their liquor needs filled, and since I don't have the DLC that fixes that issue, that would be a big part of it. The other major issue was the whole AE thing, and I made a mod myself that fixed that, and the game was a lot more playable for me after that, until I got tired of not being able to recruit new armies due to the liquor bug.
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Date Posted: May 11, 2021 @ 7:51pm
Posts: 3