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POPs join rebellions if their militancy is high. Now the question is what drives and what lowers militancy. You can hover over militancy in the POP Tab to see what affects them directly.
But generally:
+ Non Accepted Cultures
+ Can't purchase basic needs
+ Some event modifier you never want to take (like Prohibition)
+ Desires a reform
- Agrees with ruling party
- Can afford their needs
If your entire country regularly keeps rebelling, that sounds like your entire country is capped at maximum militancy, which is most likely because you have never given them some reform they desperately want. Check Movements in Politics.
Lategame you get more revolts (~1900) but they are but a nuisance unless you lost a major war recently.
Many mods change the behaviour of rebels somewhat. In our own community mod (to play Multiplayer with ~14 people) we decreased militancy gain a little bit, added a National Focus to regionally lower it further and made it so regiments won't ever join rebellions (mostly because it is annoying to reorganize).