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Back to the question:
You generally can pass reforms with a high enough militancy and consciousness. This means oddly, that "pissing your people off" is a good thing, as it allows you to pass critical reforms like Healthcare more quickly. Some player abuse this by intentionally leaving the country open for occupation by an enemy. There are many other ways to deliberately piss people off (like switching governments alot) but it's pretty gamey.
If you want to do Reform X, but your people want to do Reform Y, just pass X. Your people still will want Reform Y, so once the cooldown expires, you can just pass it again.
"Reforms dont really do much" - in Vanilla, Social Reforms like Healthcare are borderline broken. +0.08% Population sounds like nothing, until you realize the base growth is +0.04%. For no cost but clicking it you triple the base pop growth.
About Liberals, Socialists, etc.: This is generally a "flow of the game". Early on Liberal grows stronger, but with a larger and larger industrial base, Socialist tend to become more powerful (as Factory workers are more likely to be Socialist). Since you're a Monarchy, you can ignore this as far as Policy goes.
For Reforms, like I pointed out, Militancy+Consciousness is the biggest thing.
As pushing through a reform lowers militancy, this can become useful to nations like United Kingdom, who usually build up alot of Militancy in India (with potential for mass revolts). By using reforms sparsingly to burn off militancy when needed, you can avoid any rebellions all game.
If you want to really push through reforms, deliberately losing to Communist rebels is also a way, since their 'elections' always yield 100% of the votes to the Communist party, which is in favor of every reform. Fascism works similiarly, only that Fascism also allows to take reforms back freely.