Victoria II

Victoria II

Voxmod 2021 年 8 月 7 日 下午 4:12
What percentage should Capitalists be at per region?
I’ve gotten Capitalists up to .5% in a region and they still don’t build much. Is this number low? Would the percent of Capitalists change anything?
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Hio 2021 年 8 月 7 日 下午 4:23 
Capitalists receive their income(wages) via factory profits. Too many capitalists means this income they receive is diluted and results in less available money for investments. From what I have read, at least 150 capitalists in one region collectively will not demote and allow for concentration of profits for investment into factories/railroad.

This is assuming you are just starting your industrialization and are not already industrialized with profit making factories, in which case it generally isnt that big of a deal or important to focus on.

But the % of capitalists in a region does impart a direct factory output boost, but I would not make any aim to increase the % of capitalists for this bonus as its better to just promote craftsmen/clerks
Voxmod 2021 年 8 月 7 日 下午 6:31 
引用自 Hio
Capitalists receive their income(wages) via factory profits. Too many capitalists means this income they receive is diluted and results in less available money for investments.

Does this apply to all factories as a whole or on a individual basis? For example, say that there are 200 Capitalists in a region with 4 factories. Would the 200 Capitalists split the profits of the 4 factories or would 50 Capitalists split the revenue of one factory, 120 Capitalists split the revenue of another, etc?
Hio 2021 年 8 月 8 日 下午 12:10 
I am fairly sure its as a whole. So all capitalists get a share of all factories profit. Not 100% certain but pretty sure.

Word of advice if you are just starting to industrialize, relying on Laissez faire is terrible if you dont have the efficiency techs to make most factories profitable or any starting factories to give them profits to begin with. It once took me years as USCA for my capitalists to invest enough for one factory with LF

Interventionism at minimum or State capitalism/Planned economy at best to jumpstart your industry and eventually transitioning to LF if you dont want to manage the factories/infrastructure anymore.
最后由 Hio 编辑于; 2021 年 8 月 8 日 下午 12:12
Hasefrexx 2021 年 8 月 10 日 上午 7:23 
IIRC there is a bonus for factory input up to 1% capitalists. Capitalists will also buy your late game goods which tend to be highly profitable (but their profitability is limited by demand).

For investments, it's not the amount of capitalists that matters, but the income from factories, so you definitely want to both build (profitable!) factories and make sure they are manned before the capitalists can develop your country. If you have low literacy you will also want to use capitalist focus once you have some factories as promotion will be very slow otherwise.

With that said the best economy will be human made because capitalists will fund unprofitable factories as happily as profitable ones, will not take into account building chains,... So if you have many many rich capitalists things can smoothen up as the unprofitable factories close and are replaced, but you will get it done quicker and better without the unemployment issues if you do it on your own.

I personally like at least to build a bunch of level 1 factories which will be a profitable framework upon which the capi will be free to mess up; they will add poor factories on top but will also level up those I already built.
Double Irony Weeb 2021 年 11 月 14 日 下午 2:41 
Capitalist investment doesn't really matter as it should be you building the factories. Main point of capitalists(rich class in general) is that they consume a lot. More you have capitalists, more they consume. More they consume, more profitable your factories are. Try to hit 0.7 in every state you have factories on.
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发帖日期: 2021 年 8 月 7 日 下午 4:12
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