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But the truce definitely hadn't passed. It was no more than weeks (possibly only days) after the truce was agreed. I still couldn't build any brigades when they declared the second time (making it all the more galling - effectively it was just taking something extra that wasn't part of the first war as the outcome wasn't exactly in doubt).
As far as cost-benefit and how the AI decided 1910ish was the time for Austria to strike is up in the air. Russia was lacking in allies, its military score was higher, vulnerability, etc.
If you can load an earlier save in that period of peace go into it as Russia,
open console with `
type tag AUS to take control of Austria, then look at your diplomacy options against Russia. You'll probably see a DW action because of the above mentioned core.
Or just go to the earlier save and choose to play as Austria.
Well that's the most baffling bit. We did have a truce. Or I assume we did. The previous war was ended and I was "At Peace" again unable to field any new brigades. Then bang, they declare war again.
They may still have a CB due to core reasons (which I find puzzling in itself as I thought it was Prussia who had those claims rather than Austria - I'll have to check that) but I thought a truce trumps everything. I suppose it'd be OK if you broke it and got an infamy hit, but as far as I thought I understood it, that's not an option. (Possibly you might be allowed to join in someone else's war against the same opponent - I'm not sure - but you can't declare another war yourself and this was definitely Austria both times)
Next time I fire it up I'll check Austria's infamy. Searching various forums suggests that you can break a truce with a CB for an infamy hit.
But does that apply to the AI? I've never noticed an AI nation clocking up vast amounts of infamy.
You want the tab where you can see its brigades ships war exhaustion infamy etc
One of these days I'll have a huge Russian army that it isn't chasing Jacobean rebels all round the map. ;)