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All you really care about is his value in attack or defence, depending on whether you are attacking or defending in a battle. You can safely ignore the rest pretty much.
So the best traits seem to be "Cursed Luck" (+2/+2), "School of Defense" (+0/+3) and "School Of The Bayonet" (+2/+1)
Things like Cartographer (+40% Movement Speed) are nice, but not really that important. Org and Morale arent huge. With better Atk/Def stats, you'll annihilate the enemytroops, so somewhat less morale or organisation won't be of any importance.
But for actual normal playing purposes, you only need to check out the +atk/+def values, as they're more important than any -% org.
Anyway back on topic I think I'm going to reevaluate the traits I consider more important in Generals, I agree with you in general.