Victoria II

Victoria II

Okay so what techs get me more research?
So it is my first time playing Vic 2 and I'm not familiar with the inventions system. I know education and # of bureaucrats influence research and all that but I've noticed a bunch of techs have inventions that grant more research or education.


In fact, Darwinism is +100% education effectiveness [dang dude]. Tons of the techs from empiricism grant massive research point bonuses, and so on.

What techs should I research in what order to go for a massive tech advantage?
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Lembley42 Dec 9, 2018 @ 2:04pm 
To explain a few things mostly so you can make informed decisions yourself.

### Literacy
Darwinism gives you +50%, tho +70% with the techs required to get it.
It boosts literacy, which is the primary drive for research points and for industrialization.

However, it depends who you are playing as; as Russia / Austria etc. you definetly want it quickly (1850), but as Germany or France who start with high literacy already its not worthwhile to rush.

To gain literacy, you also want lots of clergymen; as any nation you should your use National Focus points in your most populated regions to get the national % up to 2% (hover over your research points to see current situation). As a country like Russia/Austria you want it to be even higher as they also pump up literacy and everything helps.

Education spending always 100%.

A "good enough" literacy is ~40%+


### Plurality
Speaking of National Focus - getting more is awesome!
For that, you need "Ideological Thought" at start. Not only does it give you more focus points, it also gives you tons of plurality. 1% Plurality = +2% Reserach points! So its a great first tech. The subsequent in that line are also good but not so great.


### Research boost
As you mentioned, Empiricism and so forth in Culture gives you loads of +% Research points. If there isnt any crucial other tech to rush, I'd get those once they unlock. If youre wondering why they dont massiveley increase your research points: Its an additive multiplier ontop of your base and you probably have already huge modifiers. Still worth.


### Bureaucrats
These dont actually give you any research directly. However, having a high % (check budget, "National adminstrative efficiency") is great for faster promotion. So indirectly, they boost it too. Go for these after you finished your clergymen spam early game.

After you near 100% efficiency, set the budget slider to 40% (no growth / no decline) so you dont end up with hordes of unnecessary bureaucrats.

Once you done this, put your Focus points to Craftsmen
(again: always in your most populated regions. This is all national values so having most of these people in your hyper-populated region and nowhere else is fine. Focus points are strongest if they reach the most amount of people).

So: Clergy -> Bureaucrats -> Craftsmen spam -> optional: Soldier when you need them (take care: 5% is max per region)
Last edited by Lembley42; Dec 9, 2018 @ 2:06pm
Appreciate the help
jswilliams Jan 11, 2019 @ 4:30pm 
I shall feel bad, slightly, for 7.49 seconds out of respect for necro.

So what exactly is Education Efficiency? Very curious what number/value/stat it is driving up.

And presumably even after EdEff has been bumped up several %, I should still keep my slider in Budget on 100%?
Lembley42 Jan 11, 2019 @ 5:24pm 
It drives up literacy gain.
And yes, education slider directly impacts literacy gain so lowering it with higher education efficiency would just amount to what you had before.
Last edited by Lembley42; Jan 11, 2019 @ 5:25pm
jswilliams Jan 11, 2019 @ 5:59pm 
Ok thanks Lembley. Didn't have my glasses on, thought this was a 2016 thread.
Hat8 Jan 13, 2019 @ 2:51am 
Originally posted by Starfoth The Burgundy Silk Rug:
So it is my first time playing Vic 2 and I'm not familiar with the inventions system. I know education and # of bureaucrats influence research and all that but I've noticed a bunch of techs have inventions that grant more research or education.


In fact, Darwinism is +100% education effectiveness [dang dude]. Tons of the techs from empiricism grant massive research point bonuses, and so on.

What techs should I research in what order to go for a massive tech advantage?

Literacy and the culture/philosophy techs are key.

Be careful though, these techs raise your liberalism and consciousness.
Originally posted by 786543:
Originally posted by Starfoth The Burgundy Silk Rug:
So it is my first time playing Vic 2 and I'm not familiar with the inventions system. I know education and # of bureaucrats influence research and all that but I've noticed a bunch of techs have inventions that grant more research or education.


In fact, Darwinism is +100% education effectiveness [dang dude]. Tons of the techs from empiricism grant massive research point bonuses, and so on.

What techs should I research in what order to go for a massive tech advantage?

Literacy and the culture/philosophy techs are key.

Be careful though, these techs raise your liberalism and consciousness.
Double bonus
jswilliams Jan 13, 2019 @ 1:28pm 
Originally posted by 786543:
Originally posted by Starfoth The Burgundy Silk Rug:
So it is my first time playing Vic 2 and I'm not familiar with the inventions system. I know education and # of bureaucrats influence research and all that but I've noticed a bunch of techs have inventions that grant more research or education.


In fact, Darwinism is +100% education effectiveness [dang dude]. Tons of the techs from empiricism grant massive research point bonuses, and so on.

What techs should I research in what order to go for a massive tech advantage?

Literacy and the culture/philosophy techs are key.

Be careful though, these techs raise your liberalism and consciousness.

Sigh. I don't get it. From 1836-1936 governments *did* have shovels and lime, right? I wasn't aware these were modern inventions....
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Date Posted: Dec 9, 2018 @ 8:37am
Posts: 8