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Just tried it out, cannot confirm your statement.
With social reforms you seem to be right. Without giving too many (just Healthcare / School system) it should still be fine it seems to me, but late game that isn't an option of course.
So, yeah, late game bureaucrats are bit overblowing, up to ~4% where they seem to stop due to a -138% modifier.
Before social reforms you get 0% promotion though with limited funding, as soon as it builds up to 1% (as the more there are already, the less chance there is for new promotions).
Stupid system, I agree.
Seems though just modding out the growth by passed social reform should do it.
It looks like something meant to assist the player (so they grow more as demand grows), but it actually ♥♥♥♥♥ the player up a bit.