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Later on just double those numbers.
You want equal frontline and equal backline so the infantry doesnt clog up the battle when the width is used up.
Husar adds recon to the stack, which kills off enemy dig-in boni.
I tend to keep my back row 1 or 2 units less than my front, so that no Artillery ends up in the front row if things take a turn for the worst. Also so that enemy Cav can't flank my line and hit them... which is also why I tend to use 2 Cav units (one goes on each flank automatically). I think that may be more of a carry over from earlier in the game's development though...
I do, but I've been playing off and on since the Vanilla release so I may be holding onto a relic of the past. I know units were overhauled a lot with the HoD release. I do like Cav on each flank, because if the front line is long enough then they have the Maneuver to actually loop around and double up on the ends.
Additional inf to reinforce sound right on paper, but its ♥♥♥♥ because of how the game battle logic is. They will reinforce 2nd rank, making your army simply less potent while you get the same casaulties as otherwise.
4/1/5 with cycling is the best. Cav is only worth it early game due to quickly declining width.
This isnt my random guess, its the standard in all MP groups because thats what people figured out was the best after hundreds of wars.
@USS Tennessee that stack sounds horrible - it doesnt know what it wants to be. Whats the guard doing there, why the dragoon, why an engineer in such small stacks. Why only 2 artillery?
Yeah, I've never played MP so I've never needed to be 110% efficient. How does that hold up to the AI megastacks though? I tend to combine armies later on instead of cycling, just making sure I stay below the supply limit.
Like I said above, I'll just merge two of those stacks into one bigger stack later on.
Just to make sure : I mean you take the broken stack away from a bigger battle, so that it may both replenish and allow fresh stacks that previously waited in reserve to fill up the ranks again (with infantry front and artillery in the back again).
This ofcourse demands that there are several stacks committed to a battle.
Megastacks are only a problem early on, when combat width is high and attack and defense are equal. But as the AI is stupid, you can easily make it attack you in hills over rivers or something, or just win by using a superior general + you having more artillery and techs.
Later on, the AI usually just meatgrinds into me while I suffer almost no casaulties (like 5k casaulties to 200 or something) - if any of my troops are tired, I just let them replenish and let the next reserve fight :)
Especially with Machine guns, all you need to do is to make it to attack you - for example, you "offer" a small stack to the AI, but hold several ready stacks around it. The AI will attack that small stack, you will reinforce a bit, make the AI committ all troops to it, and just grind it away while cycling around. Then when its done, the replenish troops can easily track the broken AI stacks down and annihilate it.