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翻訳の問題を報告
DCS always felt like a dislodged mixed up sandbox sim, creating more problems than solutions. It wasn't different with Enemy LockOn and the Flanker series (IL-2 suffered from similar stuff). They all lacked a soul and felt sterile. Not to mention the horrible UI. I don't even want to imagine their dynamic campaign with an editor-like dead UI. Compare it to Falcon with all the intact comms in the 2D menue, an event-ticker incl. a 2D map with dots showing what happens in the battlefield. It felt alive.
Those who enjoy DCS are hardcore nerds with crazy rigs who don't even know about Falcon 4.0's high standards since 1998 thx to it's dynamic campaign which was created by almost one developer. It was always about nice graphics and making pretty vids.
Next: Too many 3rd party modules are a problem, meaning they all need to be babysitted throughout the years and if these 3rd party devs quit, the module will hang.
Missions can be obnoxious. A redflag mission for the Viggen:
You rampstart from the airfield, flying a long journey to the "interesting part"... just to miss a little detail and repeating all this beginning crap again. Falcon gave you choices to skip that rampstart ♥♥♥♥, being ready to takeoff at the runway at a specific time; since it doesn't make any sense repeating it dozens of times.
DCS feels like it's more an eternal construction site than something built. There is too much happening; it's massively fragile. Just look up the patch notes. Modules being fixed even after many years since Early Access-release; so is everything else like campaigns and missions.
Regarding Campaigns: these as well as paid campaigns are trapped inside all the scripted "do this and then do that" stuff. This kind of "mission-string" is obsolete since decades. A mission isn't better just because they incl. lots of comms which you need to hear upon failure -> over and over and over again instead of skipping this part. Note: Not all missions are like that.
The feeling in Falcon 4.0 when flying over the FLOT at night, past a visible ground battle, getting "pinged" by enemy SAMs to estimate the course of our flight package just for one to get active below us (ambush)... every asset destroyed means that it has an effect. Yes, even SAMs employ tactics which are described in the Falcon 4.0 manual; something I never have experienced elsewhere. While all this happens, you hear the comms of other flight groups; everything moves in your 3D bubble as well as in the 2D bubble outside.
Among all flight sims I've played, DCS, LockOn and the Flanker series were the worst experiences. Good that I didn't knew back in 1998... that it would take decades for something potential to be announced again.
Fun aspect in DCS: Learning a module. But afterwards... you are left hanging. Not so in Falcon.
Additionally: It's thanks to a big share of the combat flight sim-community (especially on YouTube) which made the niche-genre forget about dynamic campaigns for many many years.
If you have a new rig and want graphics for your money: go DCS but don't expect much.
If you want a war experience (that's what it's about, right?) with even more realism reg. the F-16: go Falcon.
Yes you can. That is a you problem.
I'm really hoping the DCS Campaign Generator will be on the level of F4, or better. In the meantime, DCS Liberation campaign generator fills the void pretty well.
You quoted me. Deal with the answer.
Prove it.
I can see the "X" in there for you to quit. That is again a you problem.
Show me a game where you can quit it by the launcher.
Unlike others, I actually found key binding in BMS to be easier and more intuitive. It can be a little more overwhelming, because so much more is implemented in BMS then DCS.
You absolutely cannot compete with the BMS dynamic campaign. It truly is one of the greatest features of any game, any where. And, you don't need other people to truly enjoy the complexity of the game. DCS doesn't really have any available that comes close.