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Ilmoita käännösongelmasta
- press [WINDOWS] + [R] (run command)
- type "Control Userpasswords2" then enter
- go to Advanced tab and press 'Advanced' under 'Advanced user management' section, it will open 'lusrmgr - [Local Users and Groups (Local)\Users]'
- find your user account under 'Users' folder
- right click then select 'properties'
- in (only one) tab 'member of' remove 'Performance Log Users' membership and accept (OK)
- close 'lusrmgr'
- get back to 'Users' tab in 'User accounts' window (one that opened with first step)
- find EVERY (2 in my case) user accounts with your user name/email and for EACH of them
- select account and press properties
- change 'Group membership' to "Administrator (Admistrators Group)" (2nd radio button)
- Accept your choice with 'OK' button
- press OK and relog/restart PC
- run Magicka and enjoy
I give you NO guarantines that it will work... in my case it's like a miracle and I recommend not messing with user account settings if you tried my workaround ABOVE and it DID NOT WORK. Just use it as last resort (after XNA etc.) and keep in mind that it's not something a standard windows user would do!PS. any advanced users, I know I did some redundancy here, but if you EVER worked with 'enterprise' quality of code/ui you know that some steps not always do as advertised
EDIT#01:
After some fiddling I may say that windows 10 microsoft accounts (at least in my case) that have membership either of "Performance Log Users" or "Users" group aren't able to run Magicka. Currently I can start a game and enter starting area without major hiccups on my online (microsoft) account with a membership in 2 user groups: "HomeUsers" and "Administrators".
I tried this, and it still didn't work. Fwiw I tried to post a screenshot into the html textbox so you can see my dxdiag result, and I'm not sure how to do that. I suppose I can just copy and paste the info here, but I'll wait - looking at nsq1's workaround to see if it's something I should attempt. I also tried running appwiz.cpl and turning off other .net frameworks and that didn't work either.
I'm pretty sure I can run Magicka and that it isn't a hardware problem. I can run Tom Clancy's The Division no problem.
문제 서명:
문제 이벤트 이름: APPCRASH
응용 프로그램 이름: Magicka.exe
응용 프로그램 버전: 1.4.16.0
응용 프로그램 타임스탬프: 526e8504
오류 모듈 이름: StackHash_dee8
오류 모듈 버전: 6.1.7601.23392
오류 모듈 타임스탬프: 56eb302d
예외 코드: c0000374
예외 오프셋: 000ce843
OS 버전: 6.1.7601.2.1.0.256.4
로캘 ID: 1042
추가 정보 1: dee8
추가 정보 2: dee8427ea3afad88fecb0e4533532d0f
추가 정보 3: 2f27
추가 정보 4: 2f27e02e1db343be48c8355783aa7aad
온라인 개인 정보 취급 방침 읽기:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0412
온라인 개인 정보 취급 방침을 사용할 수 없으면 오프라인으로 개인 정보 취급 방침을 읽으십시오.
C:\Windows\system32\ko-KR\erofflps.txt
Ok, so my dxdiag:
OS: Windows 10 Pro 64-bit
BIOS: BIOS date: 10/01/13 16:11:02 Ver: 04.06.05
Processor Intel(R) Core(TM) i5-3470s CPU @ 2.90ghz (4 cpus)
Memory 16 GB of Ram
DirectX Version: 12
Also, I don't get an error message. It just crashes within a few seconds every time.
By the way, thanks for helping with this, even now.
System.NullReferenceException: В экземпляре объекта не задана ссылка на объект.
в Magicka.GameLogic.GameStates.Menu.Main.SubMenuCharacterSelect.UpdateAvailableLevels(DlcInstalled obj)
в Magicka.GameLogic.GameStates.Menu.Main.SubMenuCharacterSelect.SteamOverlayActivated(GameOverlayActivated gameOverlayActivated)
в System.Action`1.Invoke(T obj)
в SteamWrapper.SteamAPI.raise_GameOverlayActivated(GameOverlayActivated value0)
в SteamWrapper.SteamAPI.OnGameOverlayActivated(GameOverlayActivated_t* iValue)
в SteamWrapper.NativeSteamCallback<GameOverlayActivated_t,0>.Func(NativeSteamCallback<GameOverlayActivated_t\,0>* , GameOverlayActivated_t* iParam)
в CCallback<SteamWrapper::NativeSteamCallback<GameOverlayActivated_t,0>,GameOverlayActivated_t,0>.Run(CCallback<SteamWrapper::NativeSteamCallback<GameOverlayActivated_t\,0>\,GameOverlayActivated_t\,0>* , Void* pvParam)
в SteamAPI_RunCallbacks()
в SteamWrapper.SteamAPI.RunCallbacks()
в Magic
and
Version: 1.4.16.0 Thread: LoaderThread
System.InvalidOperationException: An error has occurred during the Clear operation while trying to clear the depth or stencil buffer, no DepthStencilBuffer surface exists.
в Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(ClearOptions options, Color color, Single depth, Int32 stencil, Rectangle[] regions)
в Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(ClearOptions options, Color color, Single depth, Int32 stencil)
в Magicka.GameLogic.GameStates.LoadingScreen.EndDraw()
в Magicka.GameLogic.GameStates.PlayState.TryDestroyLoadingScreen()
в Magicka.Levels.Level.ChangeScene()
в Magicka.Game.LoaderFunction()
в System.Threading.ThreadHelper.ThreadStart_Context(Object state)
в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
в System.Threading.ThreadHelper.ThreadStart()
0x0151 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear
0x000c Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear
0x0033 Magicka.exe->Magicka.GameLogic.GameStates.LoadingScreen.EndDraw
0x0023 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.TryDestroyLoadingScreen
0x01df Magicka.exe->Magicka.Levels.Level.ChangeScene
0x003a Magicka.exe->Magicka.Game.LoaderFunction
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
Could be something to do with your OS's language settings? What are you running?
Man I'm glad I'm a native English speaker 'cause the entire flipping computing world is built for English
but i wanna write on my native language whith other
Aye, aye, of course! :) I'm afraid I really can't be much help to you though. :) Have you tried verifying the integrity of the game files, as usual? (I'm mostly assuming you've tried all the obvious stuff)