Magicka
CRASH!!!!!
Version: 1.10.4.2 Thread: UnNamed


System.Net.Sockets.SocketException: Невозможно выполнить операцию на сокете, т.к. буфер слишком мал или очередь переполнена
в System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
в System.Net.Sockets.Socket.InternalBind(EndPoint localEP)
в System.Net.Sockets.Socket.ConnectAsync(SocketAsyncEventArgs e)
в SuperSocket.ClientEngine.ConnectAsyncExtension.OnGetHostAddresses(IAsyncResult result)
в System.Net.LazyAsyncResult.Complete(IntPtr userToken)
в System.Net.ContextAwareResult.CompleteCallback(Object state)
в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
в System.Net.ContextAwareResult.Complete(IntPtr userToken)
в System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
в System.Net.Dns.ResolveCallback(Object context)
в System.Threading._ThreadPoolWaitCallback.PerformWaitCallbackInternal(_ThreadPoolWaitCallback tpWaitCallBack)
в System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state)


[RenderThread]0x0009 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present
[RenderThread]0x0011 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw
[RenderThread]0x0013 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.EndDraw
[RenderThread]0x00fd Magicka.exe->Magicka.Game.Draw
[RenderThread]0x009a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
[RenderThread]0x02fc Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
[RenderThread]0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
[RenderThread]0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
[RenderThread]0x0022 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
[RenderThread]0x0008 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
[RenderThread]0x01d2 System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
[RenderThread]0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
[RenderThread]0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
[RenderThread]0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
[RenderThread]0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
[RenderThread]0x00bf Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run
[RenderThread]0x01a1 Magicka.exe->Magicka.Program.Main


[LoaderThread]0x0060 Magicka.exe->Magicka.Game.LoaderFunction
[LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[LoaderThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[LoaderThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[LoaderThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


[LogicThread]0x00fa Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.VertexBuffer.CopyData
[LogicThread]0x0010 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer.SetData
[LogicThread]0x0325 PolygonHead.dll->PolygonHead.ParticleEffects.ParticleSystem.UpdateParticles
[LogicThread]0x0049 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.UpdateMiscB
[LogicThread]0x0163 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Update
[LogicThread]0x0055 Magicka.exe->Magicka.GameLogic.GameStates.GameStateManager.Update
[LogicThread]0x0030 Magicka.exe->Magicka.Game.Update
[LogicThread]0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate
[LogicThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[LogicThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[LogicThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[LogicThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


[WebCalls]0x0039 Magicka.exe->Magicka.Achievements.AchievementsManager.Worker
[WebCalls]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[WebCalls]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[WebCalls]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[WebCalls]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
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Showing 1-1 of 1 comments
animexuy Oct 16, 2024 @ 3:21am 
Кулити, смог пофиксить?
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