Magicka
kadzoni Feb 11, 2020 @ 11:24am
Magica не запускается
Эта прекрасная тварь ни в какую не хочет запускаться уже и драйвера все переустановил и кеш проверил и в маленьком разрешении пытался запускать и в совместимости с XP но ничего не помогает(Т-Т)


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Version: 1.10.4.2 Thread: LogicThread


System.Configuration.ConfigurationErrorsException: Система конфигурации не прошла инициализацию ---> System.Configuration.ConfigurationErrorsException: Неизвестный раздел конфигурации system.serviceModel. (C:/Windows/Microsoft.NET/Framework/v2.0.50727/Config/machine.config line 148)
в System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal)
в System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(ConfigurationSchemaErrors schemaErrors)
в System.Configuration.BaseConfigurationRecord.ThrowIfInitErrors()
в System.Configuration.ClientConfigurationSystem.EnsureInit(String configKey)
--- Конец трассировки внутреннего стека исключений ---
в System.Configuration.ConfigurationManager.PrepareConfigSystem()
в System.Configuration.ConfigurationManager.GetSection(String sectionName)
в System.Configuration.PrivilegedConfigurationManager.GetSection(String sectionName)
в System.Net.Configuration.WebRequestModulesSectionInternal.GetSection()
в System.Net.WebRequest.get_PrefixList()
в System.Net.WebRequest.Create(Uri requestUri, Boolean useUriBase)
в System.Net.WebRequest.Create(String requestUriString)
в Magicka.WebTools.WebRequestHelper.Get(String iUrl, String iUserAgent, String iContentType)
в Magicka.CoreFramework.GameSystem.Store.StoreItemDatabase.UpdateParadoxItems()
в Magicka.GameLogic.UI.Tome..ctor()
в Magicka.GameLogic.UI.Tome.get_Instance()
в Magicka.GameLogic.Controls.XInputController.Update(DataChannel iDataChannel, Single iDeltaTime)
в Magicka.GameLogic.Controls.ControlManager.HandleInput(DataChannel iDataChannel, Single iDeltaTime)
в Magicka.GameLogic.GameStates.GameState.Update(DataChannel iDataChannel, Single iDeltaTime)
в Magicka.GameLogic.GameStates.CompanyState.Update(DataChannel iDataChannel, Single iDeltaTime)
в Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime)
в Magicka.Game.Update(Single iDeltaTime)
в Magicka.Game.ThreadedUpdate()
в Magicka.Misc.TrackedThread.StartThread()
в System.Threading.ThreadHelper.ThreadStart_Context(Object state)
в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
в System.Threading.ThreadHelper.ThreadStart()


[RenderThread]0x0017 Magicka.exe->Magicka.Game.mGraphics_DeviceResetting
[RenderThread]0xffffffff CommonLanguageRuntimeLibrary->System.EventHandler.Invoke
[RenderThread]0x0015 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceResetting
[RenderThread]0x000c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDeviceResetting
[RenderThread]0x006f Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset
[RenderThread]0x00e3 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice
[RenderThread]0x0018 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.ApplyChanges
[RenderThread]0x00b2 Magicka.exe->Magicka.Game.Update
[RenderThread]0x00a5 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run
[RenderThread]0x01a1 Magicka.exe->Magicka.Program.Main


[Level Hasher]0x00e3 CommonLanguageRuntimeLibrary->System.Security.Cryptography.SHA256Managed._HashData
[Level Hasher]0x0009 CommonLanguageRuntimeLibrary->System.Security.Cryptography.SHA256Managed.HashCore
[Level Hasher]0x003f CommonLanguageRuntimeLibrary->System.Security.Cryptography.HashAlgorithm.ComputeHash
[Level Hasher]0x002b Magicka.exe->Magicka.Levels.Campaign.LevelNode+SceneNode.ComputeHashSums
[Level Hasher]0x0012 Magicka.exe->Magicka.Levels.Campaign.LevelNode.ComputeHashSums
[Level Hasher]0x00a2 Magicka.exe->Magicka.Levels.Campaign.LevelManager.ComputeHashes
[Level Hasher]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[Level Hasher]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[Level Hasher]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[Level Hasher]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


[LoaderThread]0x0102 System.Xml.dll->System.MarvinHash.ComputeHashNonAligned
[LoaderThread]0x0000 System.Xml.dll->System.MarvinHash.ComputeHash32
[LoaderThread]0x0014 System.Xml.dll->System.MarvinHash.ComputeHash32
[LoaderThread]0x0024 System.Xml.dll->System.Xml.NameTable.Add
[LoaderThread]0x000c System.Xml.dll->System.Xml.XmlTextReaderImpl.AddAttribute
[LoaderThread]0x0262 System.Xml.dll->System.Xml.XmlTextReaderImpl.ParseAttributes
[LoaderThread]0x02cf System.Xml.dll->System.Xml.XmlTextReaderImpl.ParseElement
[LoaderThread]0x0175 System.Xml.dll->System.Xml.XmlTextReaderImpl.ParseElementContent
[LoaderThread]0x0307 System.Xml.dll->System.Xml.XmlTextReaderImpl.Read
[LoaderThread]0x025b System.Xml.dll->System.Xml.XmlLoader.LoadNode
[LoaderThread]0x001b System.Xml.dll->System.Xml.XmlLoader.LoadDocSequence
[LoaderThread]0x00b6 System.Xml.dll->System.Xml.XmlLoader.Load
[LoaderThread]0x002f System.Xml.dll->System.Xml.XmlDocument.Load
[LoaderThread]0x0013 System.Xml.dll->System.Xml.XmlDocument.Load
[LoaderThread]0x000d PolygonHead.dll->PolygonHead.ParticleEffects.VisualEffect.FromFile
[LoaderThread]0x003a Magicka.exe->Magicka.Graphics.EffectManager.ReadDirectory
[LoaderThread]0x006b Magicka.exe->Magicka.Graphics.EffectManager.ReadDirectory
[LoaderThread]0x006b Magicka.exe->Magicka.Graphics.EffectManager.ReadDirectory
[LoaderThread]0x0012 Magicka.exe->Magicka.Graphics.EffectManager.Initialize
[LoaderThread]0x003a Magicka.exe->Magicka.Game.LoaderFunction
[LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[LoaderThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[LoaderThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[LoaderThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


[LogicThread]0x0014 System.Configuration.dll->System.Configuration.ConfigurationManager.PrepareConfigSystem
[LogicThread]0x000f System.Configuration.dll->System.Configuration.ConfigurationManager.GetSection
[LogicThread]0x0000 System.dll->System.Configuration.PrivilegedConfigurationManager.GetSection
[LogicThread]0x0000 System.dll->System.Net.Configuration.WebRequestModulesSectionInternal.GetSection
[LogicThread]0x0013 System.dll->System.Net.WebRequest.get_PrefixList
[LogicThread]0x004b System.dll->System.Net.WebRequest.Create
[LogicThread]0x0014 System.dll->System.Net.WebRequest.Create
[LogicThread]0x0006 Magicka.exe->Magicka.WebTools.WebRequestHelper.Get
[LogicThread]0x0015 Magicka.exe->Magicka.CoreFramework.GameSystem.Store.StoreItemDatabase.UpdateParadoxItems
[LogicThread]0x122c Magicka.exe->Magicka.GameLogic.UI.Tome..ctor
[LogicThread]0x0021 Magicka.exe->Magicka.GameLogic.UI.Tome.get_Instance
[LogicThread]0x0006 Magicka.exe->Magicka.GameLogic.Controls.XInputController.Update
[LogicThread]0x0025 Magicka.exe->Magicka.GameLogic.Controls.ControlManager.HandleInput
[LogicThread]0x0018 Magicka.exe->Magicka.GameLogic.GameStates.GameState.Update
[LogicThread]0x0008 Magicka.exe->Magicka.GameLogic.GameStates.CompanyState.Update
[LogicThread]0x0055 Magicka.exe->Magicka.GameLogic.GameStates.GameStateManager.Update
[LogicThread]0x0030 Magicka.exe->Magicka.Game.Update
[LogicThread]0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate
[LogicThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[LogicThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[LogicThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[LogicThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


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Showing 1-3 of 3 comments
[3JIO] Votapil Sep 29, 2024 @ 9:41am 
Как решили в итоге?
kadzoni Oct 5, 2024 @ 5:21am 
Originally posted by 3JIO Votapil:
Как решили в итоге?
Решилось с перестановкой винды;)
[3JIO] Votapil Oct 6, 2024 @ 1:52am 
Originally posted by kadzoni:
Originally posted by 3JIO Votapil:
Как решили в итоге?
Решилось с перестановкой винды;)
О ужас какой, спасибо!
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Showing 1-3 of 3 comments
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