Magicka
[BUG REPORT] Crash after every chapter
I'm trying to play through Magica with a friend. But everytime a chapter ends and the new one is about to begin the game crashes. So we need to restart magica in order to play the next chapter. Sometimes, the game crashes when just loading. I'm running Windows 10 version 1803. Here are my latest error report:

Version: 1.9.3.8 Thread: LoaderThread Microsoft.Xna.Framework.Graphics.DeviceLostException: Ett undantagsfel har uppstått i en extern komponent. vid Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride) vid Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present() vid Magicka.GameLogic.GameStates.LoadingScreen.Draw() vid Magicka.GameLogic.GameStates.PlayState.Initialize() vid Magicka.Game.LoaderFunction() vid System.Threading.ThreadHelper.ThreadStart_Context(Object state) vid System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) vid System.Threading.ThreadHelper.ThreadStart() 0x00d3 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present 0x0009 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present 0x051e Magicka.exe->Magicka.GameLogic.GameStates.LoadingScreen.Draw 0x0baf Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Initialize 0x003a Magicka.exe->Magicka.Game.LoaderFunction 0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context 0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run 0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart

Version: 1.9.3.11 Thread: LogicThread System.OutOfMemoryException: Det finns inte tillräckligt med ledigt minne för att fortsätta programkörningen. vid Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) vid Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) vid Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) vid Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance) vid Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) vid Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) vid Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() vid Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() vid Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) vid Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) vid Magicka.GameLogic.UI.UISystem.Spritesheet.Load() vid Magicka.GameLogic.UI.UISystem.SpritesheetManager.GetSpritesheet(String iName) vid Magicka.GameLogic.UI.Marketing.MarketingBanner..ctor() vid Magicka.GameLogic.UI.Marketing.BannerManager.InitialiseBanner() vid Magicka.GameLogic.UI.Marketing.BannerManager.CreateOrUpdateBanner() vid Magicka.GameLogic.GameStates.MenuState.OnEnter() vid Magicka.GameLogic.GameStates.GameStateManager.InternalPopState() vid Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime) vid Magicka.Game.Update(Single iDeltaTime) vid Magicka.Game.ThreadedUpdate() vid Magicka.Misc.TrackedThread.StartThread() vid System.Threading.ThreadHelper.ThreadStart_Context(Object state) vid System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) vid System.Threading.ThreadHelper.ThreadStart() [RenderThread]0x008b Magicka.exe->Magicka.Game.Draw [RenderThread]0x009a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame [RenderThread]0x02fc Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick [RenderThread]0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle [RenderThread]0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle [RenderThread]0x0022 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle [RenderThread]0x0008 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle [RenderThread]0x01d2 System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop [RenderThread]0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner [RenderThread]0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop [RenderThread]0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run [RenderThread]0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run [RenderThread]0x00bf Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run [RenderThread]0x01a1 Magicka.exe->Magicka.Program.Main [LoaderThread]0x0024 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Effect.ReleaseNativeObject [LoaderThread]0x0016 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Effect.~Effect [LoaderThread]0x0003 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Effect.Dispose [LoaderThread]0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Effect.Dispose [LoaderThread]0x0019 XNAnimation.dll->XNAnimation.SkinnedModel.Dispose [LoaderThread]0x005c Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Dec [LoaderThread]0x002d Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Dec [LoaderThread]0x003f Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Unload [LoaderThread]0x0012 Magicka.exe->Magicka.SharedContentManager.Unload [LoaderThread]0x004c Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Dispose [LoaderThread]0x002d Magicka.exe->Magicka.GameLogic.GameStates.PlayState.<OnExit>b__a [LoaderThread]0x003a Magicka.exe->Magicka.Game.LoaderFunction [LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread [LoaderThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context [LoaderThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run [LoaderThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart [LogicThread]0x02fc Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Helpers.GetExceptionFromResult [LogicThread]0x01cf Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture [LogicThread]0x0006 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D..ctor [LogicThread]0x0033 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.Texture2DReader.Read [LogicThread]0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader [LogicThread]0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal [LogicThread]0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject [LogicThread]0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset [LogicThread]0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset [LogicThread]0x0085 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.Load [LogicThread]0x0008 Magicka.exe->Magicka.GameLogic.UI.UISystem.Spritesheet.Load [LogicThread]0x003a Magicka.exe->Magicka.GameLogic.UI.UISystem.SpritesheetManager.GetSpritesheet [LogicThread]0x017f Magicka.exe->Magicka.GameLogic.UI.Marketing.MarketingBanner..ctor [LogicThread]0x0011 Magicka.exe->Magicka.GameLogic.UI.Marketing.BannerManager.InitialiseBanner [LogicThread]0x0008 Magicka.exe->Magicka.GameLogic.UI.Marketing.BannerManager.CreateOrUpdateBanner [LogicThread]0x010a Magicka.exe->Magicka.GameLogic.GameStates.MenuState.OnEnter [LogicThread]0x001d Magicka.exe->Magicka.GameLogic.GameStates.GameStateManager.InternalPopState [LogicThread]0x000f Magicka.exe->Magicka.GameLogic.GameStates.GameStateManager.Update [LogicThread]0x0030 Magicka.exe->Magicka.Game.Update [LogicThread]0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate [LogicThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread [LogicThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context [LogicThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run [LogicThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart [WebCalls]0x0039 Magicka.exe->Magicka.Achievements.AchievementsManager.Worker [WebCalls]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread [WebCalls]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context [WebCalls]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run [WebCalls]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart

Hope this information helps fixing the problem!
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Showing 1-5 of 5 comments
Me tooo..... please fix it..
Same problem
same problem here... really annoying.
me too
Wow. thought it was only me. I thought it was related specifically to me streaming through Steam Link but it seems the be the game itself then. Hmmm. as anybody tried to delete the local game files and then reinstall? I tried to do this but somehow my old save games were still present when I reinstalled. Don't know if it's because it saves that info outside of steam or in the "steam cloud" or what.
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Showing 1-5 of 5 comments
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Date Posted: Nov 25, 2018 @ 1:10pm
Posts: 5