Magicka
FireFoll Jun 4, 2018 @ 2:06pm
Magicka Vietnam crash during scene change
Hi, everybody. I have a crash when changing scene in Magicka Vietnam. Right after the first scene. Maybe someone had the same problem? Sorry for the bad English.

Here is the log error.

Version: 1.6.4.1 Thread: LoaderThread


System.ArgumentOutOfRangeException: Индекс за пределами диапазона. Индекс должен быть положительным числом, а его размер не должен превышать размер коллекции.
Имя параметра: index
в System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
в System.ThrowHelper.ThrowArgumentOutOfRangeException()
в System.Collections.Generic.List`1.get_Item(Int32 index)
в Magicka.GameLogic.Entities.DamageablePhysicsEntity.GetFromCache()
в Magicka.Levels.Triggers.Actions.SpawnPhys.Initialize()
в Magicka.Levels.Triggers.Trigger.Initialize()
в Magicka.Levels.GameScene.Initialize(SpawnPoint iSpawnPoint, Boolean iClearAudio, Action`1 reportbackAction)
в Magicka.Levels.Level.ChangeScene()
в Magicka.Game.LoaderFunction()
в System.Threading.ThreadHelper.ThreadStart_Context(Object state)
в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
в System.Threading.ThreadHelper.ThreadStart()


0x0016 CommonLanguageRuntimeLibrary->System.ThrowHelper.ThrowArgumentOutOfRangeException
0x0009 CommonLanguageRuntimeLibrary->System.ThrowHelper.ThrowArgumentOutOfRangeException
0x0009 CommonLanguageRuntimeLibrary->System.Collections.Generic.List`1.get_Item
0x0000 Magicka.exe->Magicka.GameLogic.Entities.DamageablePhysicsEntity.GetFromCache
0x003f Magicka.exe->Magicka.Levels.Triggers.Actions.SpawnPhys.Initialize
0x004d Magicka.exe->Magicka.Levels.Triggers.Trigger.Initialize
0x0051 Magicka.exe->Magicka.Levels.GameScene.Initialize
0x00f5 Magicka.exe->Magicka.Levels.Level.ChangeScene
0x003a Magicka.exe->Magicka.Game.LoaderFunction
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
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Showing 1-9 of 9 comments
SMJ215 Jun 9, 2018 @ 10:50am 
I have the same problem, havem't found a fix
Anubis Jun 16, 2018 @ 4:21am 
Same
i Jun 19, 2018 @ 2:57am 
Same.
i Jun 19, 2018 @ 3:14am 
Did you try changing system language? I'm not a coding expert but that fixes some issues in games. I'll try and keep you updated.
Derrigible Jun 19, 2018 @ 6:58pm 
A lot of people are experiencing the same exception. So far it has not been addressed.
i Jun 20, 2018 @ 10:25am 
Originally posted by Derrigible:
A lot of people are experiencing the same exception. So far it has not been addressed.
It came with a new update. I tried a pirated old version of the game and crash didn't happen. New updates messed up some files.
KingyWingy Jun 23, 2018 @ 9:07am 
I also have this problem.
Trapfly Jun 28, 2018 @ 4:18pm 
This game is cursed / haunted / made with love and only Arrowhead can successfully control their beast.

First, Arrowhead wasn't feeling to keen on creating any more Magicka DLC so Paradox handed the game over to Pieces Interactive. Somehow, they managed to completely sabotage The Stars are Left chapter 3 with a game-breaking bug that still plagues people to this day.

Years later (modern times), Paradox exhumed the corpse of Magicka so that they could use it to run marketing experiments and add additional online features to an already buggy game. Unsurprisingly, it's now suffering from numerous game-breaking issues.

The moral of the story: please let Magicka have its rest.

Until Paradox can mend the chaos they've created, I'd strongly encourage you to download an older version of Magicka using the Steam console.
https://steamcommunity.com/sharedfiles/filedetails/?id=1086279994

EDIT: Apparently the bugs have been fixed.
Last edited by Trapfly; Jul 9, 2018 @ 12:54am
Logie Jul 8, 2018 @ 11:27pm 
go on my discussion page to meet up with more people --> [Magicka Wizard Wars Tavern]
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Date Posted: Jun 4, 2018 @ 2:06pm
Posts: 9