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and the clams will be easy food and not very hard to eat for animals with the beak mouth(like the turtle)
uses:
-as a cool ambient deep sea or non arctic animal swimming, hiding and walking around
-as a roaming animal to give large sharks and fish competition
-as a stealth minigame where you avoid patrolling sharks and avoid dying until you reach the goal or just try to survive
stats:
hp: 89
Damage: 20
Bite speed: 1.0/s
speed: 1.75 m/s(on the seabed) 2.75 m/s(when swimming)
weight: 35 kg
manueverablity: even better than fish
abilities:
passive - stealth
active - ink
other possible abilities:
Latch - the creature can hold on to other creatures for longer without breaking off(maybe like 10-20 seconds longer, is ready all the time or maybe this is the passive ability)
Kraken (BOSS VERSION NON-PLAYABLE) starting at level 1
Health: 5000
Damage: 40
Bite Speed: 0.8/s
Swim Speed: 2.5m/s (always)
Weight: 255,000 kg (greater starting size)
Too bad the Ocean statge is too unrealisticly small for this guy. Find it very silly the DEVs think a Sea body of water is greater than the Pacific Ocean...hell even the Atlantic Ocean...lol
#SILLYDEVS
@Jadementamnder
Love the idea! If they were going for any realism even a Giant Octopus would not be a top Apex Predator out of their current ideas....unless the boss version is from 20,000 Leagues Under the Sea movie!
Given how unfairly and unrealistic the DEVS made the Great White compared to a Tiger Shark and Hammerhead, I doubt they would allow anything for now to be greater than the Great White is....realsim is dead on this note. Hopefully the other sharks (not including the blacktip) get a bit of a growth in realistic stats one day (especially the Tiger Shark). Also I hope one day that the Ocean gets bigger and the Great White is not the biggest thing in the Ocean...
I would guess the DEVS would make it more like this...
PLAYABLE VERSION starting at level 1
Health: 235 -More starting health
Damage: 8 -Less starting damage
Bite Speed: 0.8/s
Swim Speed: 2.0m/s (always speed) easier to add for the DEVs since they don't have
much time for developement and new mechanics.
Weight: 15,500 kg
Abilities:
1. PASSIVE: Stealth for 10 seconds after no action for 5 seconds, Stealth mode regens X2
X2 movement speed (25 second cooldown).
2. ENTANGLE: Stuns Target for 2 seconds on bite (15 second cooldown)
3. ACTIVE: Ink Bomb, blindness while in cloud or for at least 3 seconds (30 second
cooldown)
-screen goes black for the other player (MULTIPLAYER) for 3 seconds (30
second cooldown)
NOTE: Making the Giant Octopus tankier instead of just offensive, but has some nice
predatory and escaping skills.
BOSS VERSION starting at level 1
Health: 2250
Damage: 30
Bite Speed: 1.0/s
Swim Speed: 2.5m/s (always)
Weight: 155,000 kg (greater starting size)
Abilities:
1. ENTANGLE: Stuns Target for 2 seconds on bite (20 second cooldown)
2. ACTIVE: Ink Bomb, blindness while in cloud or for at least 3 seconds (30 second
cooldown)
-screen goes black for the other player (MULTIPLAYER) for 3 seconds (30
second cooldown)
SPECIAL NOTE: They would probably want this guy to patrol so the PASSIVE: Stealth
would be removed.
ACHIEVEMENT: Need to kill Gian Octopus Boss on HARD MODE to unlock for play
Your idea is great, but I'd like to see a boss version in the Great Sea map in the lower depths maybe... I also think they should make the lower depths like 50 ft. deeper to better suit a boss and to be more realistic.
------------->Place more ideas here and lets critique our ideas!!!
- Sailfish – pelagic bonus.
Fastest fish in the game. It can raise & fold its sail as an active ability which (when
raised) reduces its speed in exchange for increased health & damage. This ability
can also be used to herd fish schools for easy prey.
- Wahoo – pelagic bonus.
Nicknamed "Ocean Barracuda", has similar stats & abilities with the Barracuda but
is way faster & more vulnerable.
- Mako Shark - pelagic bonus
Fastest shark in the game. The key predator of this map that can clash against the
tuna, wahoo and the billfishes in terms of speed. Has the ambush ability.
- Thresher Shark - has the ability to hit & stun enemies with its tail. Useful against
fish schools
- Cobia - shark like appearance makes other similar-size predators hesitate attacking it
- Rooster Fish - has electroreception
- Giant Trevally - has rage & call of the gang
- Ruby Snapper. - better vision in the deep area & could have the devour ability
- Mola-Mola - Can sunbath at the surface which gradually increases its
stats but vulnerable against predators while doing so. Very tanky.
- Moonfish/Opah - unique warm-blood feature grants it high stats (bite & swim speed)
that drastically decreases with lower health
- Longfin Squid - has ink & stealth
- Flying Fish - pelagic bonus. Can glide while jumping
The fast Mako Shark, large schools of mackerel, some Big Game fishing/trolling boats and large Trawlers will come in handy here & add to the uniqueness of the location. Fast pelagic fishes can dash through schools of small fish and stun them for easier feeding frenzy; especially the billfishes that does damage with their sword.
Also, they should rename the in-game Swordfish to Marlin (looks more like a blue marlin than a swordfish) and maybe add a real Swordfish!
I would also like to see some variations for the Tuna (Albacore, dogtooth & bigeye). The existing one surely is a Yellowfin although a detailed retexture would be great. The Marlin could also has either some variation (separate fish) or just extra skin of black marlin, stripped & white.