Feed and Grow: Fish

Feed and Grow: Fish

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Sir Spoony Jul 13, 2018 @ 2:27am
NEW MAP AREAS - food and new playables!
First thing to be added to the game should be respawning non-playable food supplies!

Second thing is to permanently reduce all growth rates by 50% per level for everything!

In addition please increase the size and amount of schools of fish thoughout THE GREAT SEA areas.

Lastly, there is no reason TIGER SHARK, HAMMERHEAD, should not be in The Gresat Sea and one day Ocean Survival mode and MAMAKA should be brought to Team Deathmatch!!!


Ok got the above stuff that simply frustrates me on the shelf, now for the ideas...


1. BAY - Area where Fresh Water Flows into Salt Water "Infamous BULLSHARK RELEASE!"

BULLSHARK is unique because it can adapt to all water areas and can be the first playable creature that can be played in all stages! They are known for the very fast strikes, but not the best damage dealers when compared to TIGER SHARKS and GREAT WHITES!

Possible BULL SHARK stats playable @ level 1

Health: 110
Damage: 10
Bite Speed: 1.2/s
Swim Speed: 3.0m/s
Weight: 110.00

Possible BOSS-like BULLSHARK for new BAY area @ level 1

Health: 750
Damage: 50
Bite Speed: 1.0/s
Swim Speed: 3.25m/s
Weight: 65,000.00


With Bay release TIGER SHARK would be reworked like this:

TIGER SHARK at 75% of the GREAT WHITE would look like: (Closer to Real Life) @lvl 1
Health: 405
Damage: 52.5
Bite Speed: 1.0/s
Speed: 3.5m/s
Weight: 76,800

TIGER SHARK at 50% of the GREAT WHITE would look like: (Closer IRL, but still inaccurate) @lvl 1

Health: 270
Damage: 35
Bite Speed: 1.0/s
Speed: 3.5m/s
Weight: 51,200


SPECIAL NOTE: Upon this release all sharks PASSIVE: RIP PART will just become their basic attack type and removed from ability box and gain the new ability: PASSIVE: SNAP for (max + 150% damage) IRL sharks have this ability, but will stay half of the Browurag's ability to SNAP to keep him unique! So shark will rip apart as a basic attack and can hold for a more powerful first bite...

SPECIAL ABILITY:
1. SPEEDER PASSIVE: (max boost -35% needed boost) Longer boost time!

INTRODUCES:
a. Bull Shark - Unique because it can be in all stages due to its adaptability 1st all stage playable!
b. Flounder - Ocean, Sea, and Bay
c. Sea Bass - Sea and Bay
d. Blue Whale - Ocean and Sea - Same ability as the Whale Shark
e. Lobster - Ocean, Sea, and Bay


Also with Bay release:

1. BLACKTIP SHARK would have it's size permanently reduced in all stages by 25% and would be playable in BAY stage. (more realistic)
2. GOLIATH is added to BAY as playable
3. Bibos is added to BAY as playable




2. LAKE - Underground connection to RIVER stage (underground river water supply)

-INTRODUCES:

Playables:
a. Fresh Water String Rays - Bay, Lake, River, and Stream
b. Large Mouth Bass - Lake, River, and Stream
c. Small Mouth Bass - Lake, River , and Stream
d. Plesiosaur - a.k.a The Loch Ness Monster - LAKE ONLY is BOSS need killed on HARD MODE MULTIPLAYER to be able to play!


Plesiosaur - Playable
Health: 750
Damage: 50
Bite Speed: 0.6/s
Speed: 2.5m/s
Weight: 150,200

SPECIAL NOTE: due to his natural size he has an additional reduction of -25% growth

Plesiosaur - BOSS non-playable @ level 1
Health: 7,550
Damage: 65
Bite Speed: 0.6/s
Speed: 2.5m/s
Weight: 385,300

SPECIAL NOTE: First boss to encourage teamwork in multiplayer to kill! Raid Boss-like!!! And the kill will be rewarded to all that participated = at least did damage!

ALSO NOTE: he will be huge already so no growth in BOSS form! (Greater stability and less system requirements)

ADDITIONAL NOTE: He would be in his own cave devoid of all other life encounters and to also make the battle non-aggro to A.I. creatures.

SPECIAL ABILITIES:
1. PASSIVE: Regen X3 the normal rate

2. Due to his extra large bite he deals normal damage to his target and 10% of that damage to all other players in his cave!



FOOD: (non-playables)

a. Algae - fungus food on surface of water
b. Isopod - insect food
c. Dragon Fly - Found on Lily Pads and Rocks above water surface - Lake, Stream, and
Swamp


3. STREAM - flows into RIVER stage

-INTRODUCES:

Playables:
a. Sunfish - Lake and Stream
b. Frogs - Birth = 15 tadpoles and Frog can eat them for food (tadpole baby form)
Ability = can swallow 25% larger creatures - Lake, Stream, and Swamp
c. Snapping Turtle - Lake and Stream

FOOD: (Non-playable)
a. Water Spiders - Lake, Stream, and Swamp
b. Mosquitos - fly just above the water surface - Lake, River, Stream, and Swamp


4. World map - MMO multiplayer server on their end, not ours! They could have a SWAMP connected underground to a STREAM that flows into a RIVER that flows into both underground to a LAKE and above ground to a BAY, that flows into a GREAT SEA, that flows into an OCEAN; well if they ever make the OCEAN a more accurate size. Along with that, a permanent 50% reduction in all leveling size per/level for all playable creatures. The size reduction is for greater gameplay stability, more realism, and no video shake when earning a certain size!

Easy Solutions:
Change current named OCEAN stage to BAY and rename GREAT SEA to OCEAN. Or instead of making a WORLD MAP just make it OCEAN instead. Also, you would be the main game I play! I'd even return to live streaming for this!

This would greatly increase replay value, stability, and player growth!

INTRODUCES: (many changes and revamps to allow more playable areas per fish)

FRESHWATER - LAKES and STREAMS - Playable
--------------------------------------------------------------------
a. Bass - Large Mount and Small Mouth - River, Swamp, and Stream
b. Carp - River + Swamp
c. Stingray - All Water Areas
d. Sunfish - River and Stream
e. Rainbow Trout - River and Stream
f. Frogs - Birth Phase as a Tadpole - Lake, River, and Stream
Ability = can swallow 25% larger creatures
g. Toad - Birth Phase is a Tadpole - Swamp
h. Plesiosaur - a.k.a The Loch Ness Monster - LAKE ONLY is BOSS needs to be killed to
play!


FRESH WATER FOOD TO ADD - Non-Playable
-----------------------------------------------------------------
a. Algae - Lake, River, and Stream
b. Water Spiders - Lake and Stream
c. Isopod - Unique because it can be in all stages due to its adaptability
____________________________________________________________________

BAY, OCEAN. and SEA - Playable
----------------------------------------------
a. Lemon Shark - Ocean and Sea
b. Brown Shark - Ocean and Sea
c. Nurse Shark - Ocean and Sea
d. Bull Shark - Unique because it can be in all stages due to its adaptability 1st all stage
playable!
e. Flounder - Ocean, Sea, and Bay
f. Sea Bass - Sea and Bay
g. Blue Whale - Ocean and Sea - Same ability as the Whale Shark
h. Dolphin - Ocean and Sea
I. Lobster - Ocean, Sea, and Bay
j. Megalodon - Unlockable after he is killed on HARD MODE


BAY, OCEAN, and SEAFOOD - Non-Playable
--------------------------------------------------------------
a. Sea Anemone - Clown Fish get + 25% Health while near one
b. Sea Urchin - Only certain fish and crab can eat it....otherwise poisonous or causes damage due to spikes!
c. Hermit Crab - while in shell receives 75% less damage so it can be annoying!
d. Clam - food when opened or found already opened, but can close it not enough damage to one-shot.
e. Large Clam - may close to cause damage to a player, but if high enough damage to one-
shot the clam = Bonus Experience for 30 seconds!
f. Brine Shrimp - Whale Sharks main food supply - Maybe could grant them a small boost in
damage, swimming speed or Health for 30 seconds after eating a complete
roaming school. NOTE: Could make a challenge stage for Whale Sharks to
eat or die with a constantly increases hunger!
g. Green Kelp + 10 sec. Health Regen
h. Red Kelp + 10 sec. Damage Boost
i. Blue Kelp + 10 sec. Speed Boost
j. Sand Dollar +2 Gold for eating
k. Jumbo Shrimp +3 Gold for eating


CAPTURE THE FLAG - Game Mode for all areas

- a body of water with 4 beaches for North, South. East , and West, composed of teams
BLUE, RED, GREEN and YELLOW

-possible 2v2, 3v3 and 4v4; which could lead to arena teams and Leaderboards

-possible arena winning rewards
a. Permanent starting 100 Gold everyday, but does not accumulate each day, it just looks for and make sure you at least have 100 gold each day.
b. Team Creates a water creature of their own design and it gets added to the game by the name approved or just adds a Real Life creature to the game with real life name. If teams can have [SSS] clan tags in their names maybe after the creatures name you could have the tag....or at least have it in the description BIO

-You already have crab madness grabbing and holding the coin, apply that to fish mouths and claws and pinchers

-If a player is holding the flag and take 50% of total health damage, they drop the flag

SPECIAL NOTE: Teams can be of mixed or all same species of fish without worry about friendly damage!


I have a couple hundred more playable ideas and a few more New Map Areas, but I dream of at least seeing this come to completion! This would turn this into a Dream Come True Game!

First game ever that would feel like it has it all!


What do you guys think.....thanks ahead of time for your critique!


TO DEVS: if you see this and want to hire me in as an ideas strategist...let me know :)
Last edited by Sir Spoony; Dec 22, 2018 @ 7:03am
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Showing 1-15 of 36 comments
Horknit Jul 14, 2018 @ 12:07am 
so good :)
Sir Spoony Jul 14, 2018 @ 1:07pm 
Thanks! Place any of your ideas here too if you like! :steamhappy:
Horknit Jul 14, 2018 @ 7:53pm 
maybe the kelp will be mostly eaten by things like mongos and zibras, and turtles too

and the clams will be easy food and not very hard to eat for animals with the beak mouth(like the turtle)
Last edited by Horknit; Jul 14, 2018 @ 7:54pm
FROG KING Jul 17, 2018 @ 2:31pm 
Kraken Maybe??
Horknit Jul 19, 2018 @ 4:09am 
cool
Horknit Jul 19, 2018 @ 5:09am 
Originally posted by oganequeen1975:
Kraken Maybe??
maybe a giant octopus? maybe it can latch onto the ground/seabed and walk, and become invisible when doing staying still on the seabed and use stamina to swim through the water at high speed(also has ink ability)

uses:
-as a cool ambient deep sea or non arctic animal swimming, hiding and walking around
-as a roaming animal to give large sharks and fish competition
-as a stealth minigame where you avoid patrolling sharks and avoid dying until you reach the goal or just try to survive

stats:
hp: 89
Damage: 20
Bite speed: 1.0/s
speed: 1.75 m/s(on the seabed) 2.75 m/s(when swimming)
weight: 35 kg

manueverablity: even better than fish

abilities:
passive - stealth

active - ink

other possible abilities:
Latch - the creature can hold on to other creatures for longer without breaking off(maybe like 10-20 seconds longer, is ready all the time or maybe this is the passive ability)
Last edited by Horknit; Jul 19, 2018 @ 5:45am
Sir Spoony Jul 22, 2018 @ 11:05am 
@ogannequeen, Yeah Kraken from Clash of the Titans...good one!

Kraken (BOSS VERSION NON-PLAYABLE) starting at level 1

Health: 5000
Damage: 40
Bite Speed: 0.8/s
Swim Speed: 2.5m/s (always)
Weight: 255,000 kg (greater starting size)

Too bad the Ocean statge is too unrealisticly small for this guy. Find it very silly the DEVs think a Sea body of water is greater than the Pacific Ocean...hell even the Atlantic Ocean...lol

#SILLYDEVS


@Jadementamnder
Love the idea! If they were going for any realism even a Giant Octopus would not be a top Apex Predator out of their current ideas....unless the boss version is from 20,000 Leagues Under the Sea movie!

Given how unfairly and unrealistic the DEVS made the Great White compared to a Tiger Shark and Hammerhead, I doubt they would allow anything for now to be greater than the Great White is....realsim is dead on this note. Hopefully the other sharks (not including the blacktip) get a bit of a growth in realistic stats one day (especially the Tiger Shark). Also I hope one day that the Ocean gets bigger and the Great White is not the biggest thing in the Ocean...


I would guess the DEVS would make it more like this...


PLAYABLE VERSION starting at level 1

Health: 235 -More starting health
Damage: 8 -Less starting damage
Bite Speed: 0.8/s
Swim Speed: 2.0m/s (always speed) easier to add for the DEVs since they don't have
much time for developement and new mechanics.
Weight: 15,500 kg

Abilities:
1. PASSIVE: Stealth for 10 seconds after no action for 5 seconds, Stealth mode regens X2
X2 movement speed (25 second cooldown).

2. ENTANGLE: Stuns Target for 2 seconds on bite (15 second cooldown)

3. ACTIVE: Ink Bomb, blindness while in cloud or for at least 3 seconds (30 second
cooldown)
-screen goes black for the other player (MULTIPLAYER) for 3 seconds (30
second cooldown)

NOTE: Making the Giant Octopus tankier instead of just offensive, but has some nice
predatory and escaping skills.


BOSS VERSION starting at level 1

Health: 2250
Damage: 30
Bite Speed: 1.0/s
Swim Speed: 2.5m/s (always)
Weight: 155,000 kg (greater starting size)

Abilities:
1. ENTANGLE: Stuns Target for 2 seconds on bite (20 second cooldown)

2. ACTIVE: Ink Bomb, blindness while in cloud or for at least 3 seconds (30 second
cooldown)
-screen goes black for the other player (MULTIPLAYER) for 3 seconds (30
second cooldown)


SPECIAL NOTE: They would probably want this guy to patrol so the PASSIVE: Stealth
would be removed.


ACHIEVEMENT: Need to kill Gian Octopus Boss on HARD MODE to unlock for play


Your idea is great, but I'd like to see a boss version in the Great Sea map in the lower depths maybe... I also think they should make the lower depths like 50 ft. deeper to better suit a boss and to be more realistic.



------------->Place more ideas here and lets critique our ideas!!! :steamhappy:
Last edited by Sir Spoony; Jul 22, 2018 @ 11:06am
Horknit Jul 23, 2018 @ 4:56am 
one thing though, maybe the giant octo will then hide in some barrels or caoves occasionally and wait for a large prey item like a small shark also yes the "ocean" map is TINY
Last edited by Horknit; Jul 23, 2018 @ 6:54am
FROG KING Jul 24, 2018 @ 5:47pm 
MENE BOSS Xiphactinus level 1 HP125 Damage:37 Bite speed:1.1/S speed275M weight: 500-1,000
FROG KING Jul 24, 2018 @ 8:09pm 
seaweed HP 20 PhytoplanktonHP 10 Zooplanktonhp 12 Kelp 22 Phytoplankton 5
FROG KING Jul 24, 2018 @ 8:22pm 
biomes Kelp Forest Coral Reef the shipwreck the island
FROG KING Jul 24, 2018 @ 11:46pm 
Kraken hp7000 Damage4000 Bite speed????? speed?????? weight20401
Horknit Jul 25, 2018 @ 3:03am 
Originally posted by oganequeen1975:
Kraken hp7000 Damage4000 Bite speed????? speed?????? weight20401
op as hell
Horknit Jul 25, 2018 @ 3:04am 
Originally posted by oganequeen1975:
biomes Kelp Forest Coral Reef the shipwreck the island
cool, maybe the island will have things like monitor lizards and maybe bugs
Gledostatron Jul 25, 2018 @ 4:21am 
Maybe an Open Sea map for the pelagic fish (Tuna, Mahi2, Swordfish/marlin); they should have bonus stats when cruising near the surface & decreased when slowing at the bottom. New fish here would be:

- Sailfish – pelagic bonus.
Fastest fish in the game. It can raise & fold its sail as an active ability which (when
raised) reduces its speed in exchange for increased health & damage. This ability
can also be used to herd fish schools for easy prey.

- Wahoo – pelagic bonus.
Nicknamed "Ocean Barracuda", has similar stats & abilities with the Barracuda but
is way faster & more vulnerable.

- Mako Shark - pelagic bonus
Fastest shark in the game. The key predator of this map that can clash against the
tuna, wahoo and the billfishes in terms of speed. Has the ambush ability.

- Thresher Shark - has the ability to hit & stun enemies with its tail. Useful against
fish schools

- Cobia - shark like appearance makes other similar-size predators hesitate attacking it

- Rooster Fish - has electroreception

- Giant Trevally - has rage & call of the gang

- Ruby Snapper. - better vision in the deep area & could have the devour ability

- Mola-Mola - Can sunbath at the surface which gradually increases its
stats but vulnerable against predators while doing so. Very tanky.

- Moonfish/Opah - unique warm-blood feature grants it high stats (bite & swim speed)
that drastically decreases with lower health

- Longfin Squid - has ink & stealth

- Flying Fish - pelagic bonus. Can glide while jumping

The fast Mako Shark, large schools of mackerel, some Big Game fishing/trolling boats and large Trawlers will come in handy here & add to the uniqueness of the location. Fast pelagic fishes can dash through schools of small fish and stun them for easier feeding frenzy; especially the billfishes that does damage with their sword.

Also, they should rename the in-game Swordfish to Marlin (looks more like a blue marlin than a swordfish) and maybe add a real Swordfish! :steamhappy:

I would also like to see some variations for the Tuna (Albacore, dogtooth & bigeye). The existing one surely is a Yellowfin although a detailed retexture would be great. The Marlin could also has either some variation (separate fish) or just extra skin of black marlin, stripped & white.
Last edited by Gledostatron; Jul 26, 2018 @ 7:03am
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Date Posted: Jul 13, 2018 @ 2:27am
Posts: 36