Feed and Grow: Fish

Feed and Grow: Fish

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Dillion Nov 9, 2017 @ 8:12am
save progress and return to play later
I'm all for a game style with only one life, but i would like to be able to quit and return my progress later. Especially when it's bedtime and you don't want to lose an hour+ worth of progress
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Showing 1-9 of 9 comments
Also-Ran Nov 9, 2017 @ 7:27pm 
It would be an excellent choice! "Save this session" option.

But if it always saved my deathmatch coins I would have millions! Once you play as the great white and get going. Nothing stops you and you swim like a whale and eat everything. Coins galore!

Hopefully we get that option! but till we do, I like to start in the river, save up for the catfish and then change to the swamp. So the fish growth resets. Buy the catfish and in the begining you only need to avoid the snakehead and lurker. You can swallow a lot of things whole. So you can get 1000's of coins in 10-20 minutes. Move over to the ocean map and have lots of coins.
Also-Ran Nov 9, 2017 @ 7:30pm 
And there is always spawn camping fish if you really want to go up to the same level as before... Puffer fish are great once you're big enough.
kantorf1 Nov 12, 2017 @ 2:44am 
Grow up.I'm sorry but that's the gamestyle.You can try Multiplayer with the goldfish to farm a lot of coins easily.But i'm not sure if it works anymore,
Also-Ran Nov 13, 2017 @ 2:57pm 
Lol, What does age or maturity, have to do with a game save state option? Yeah it's deathmatch I get it, it doesn't even pause. I would love to able pause in singleplayer too.

Originally posted by kantorf1:
Grow up.I'm sorry but that's the gamestyle.You can try Multiplayer with the goldfish to farm a lot of coins easily.But i'm not sure if it works anymore,

Options instead of using exploits would be nice. I think adults have less free time, making saving a great feature... Suggesting an idea, for a game, in alpha, on the forums, is immature?

Grow up LOL!
kantorf1 Nov 20, 2017 @ 5:37am 
Originally posted by Tim:
Lol, What does age or maturity, have to do with a game save state option? Yeah it's deathmatch I get it, it doesn't even pause. I would love to able pause in singleplayer too.

Originally posted by kantorf1:
Grow up.I'm sorry but that's the gamestyle.You can try Multiplayer with the goldfish to farm a lot of coins easily.But i'm not sure if it works anymore,

Options instead of using exploits would be nice. I think adults have less free time, making saving a great feature... Suggesting an idea, for a game, in alpha, on the forums, is immature?

Grow up LOL!
It's because adults don't have a "bed time" that i said grow up.The game's style is that you have to do a single run,change game if you don't accept that.The bugged pause is an actual problem.
Baby need milk Nov 20, 2017 @ 2:36pm 
Originally posted by kantorf1:
Grow up.I'm sorry but that's the gamestyle.You can try Multiplayer with the goldfish to farm a lot of coins easily.But i'm not sure if it works anymore,
Actually that was uncalled for, extremely uncalled for. If you want to make a point, you should do it respectfully. You infact should grow up. If you don't agree with a point someone makes, how about you actually act mature about it hmm?


Originally posted by Tim:
It would be an excellent choice! "Save this session" option.

But if it always saved my deathmatch coins I would have millions! Once you play as the great white and get going. Nothing stops you and you swim like a whale and eat everything. Coins galore!

Hopefully we get that option! but till we do, I like to start in the river, save up for the catfish and then change to the swamp. So the fish growth resets. Buy the catfish and in the begining you only need to avoid the snakehead and lurker. You can swallow a lot of things whole. So you can get 1000's of coins in 10-20 minutes. Move over to the ocean map and have lots of coins.
I have to simply disagree, because it's easy to get coins early on, kinda annoying but easy-ish. I always start in the ocean as Bibos and eat food from the surface or go for passive fish, until I unlock 1 fish I like and then I can just murder EVERYTHING with it!

*Shamless plug*
https://www.youtube.com/watch?v=NzWIxWe2f3Q
Theres a part in the ocean, that gives you a decent amount of coins if you can get big enough! I use it a lot in my growing videos!
kantorf1 Nov 20, 2017 @ 3:04pm 
I don't know about America or other countries,but here i've never seen an adult use the term "bedtime" for them.Sorry if it sounded rude
OndeTv Nov 22, 2017 @ 1:31pm 
Everyone has lives that needs to be lived. Some need to go to bed for school, some need to study, some need to shop groceries, make dinner for their kids, speak a little with the better half, maybe play a few hours before going to bed to be ready for work. And then there are some with a lot of spare time for various reasons.

Regardless, i can't think of a single reason not to have a save feature in singleplayer mode. Wether you play 10 hours during 1 session or during 20 sessions is the same thing. You still die if you make a silly mistake getting eaten by a predator you didn't see or taking on something you can't handle. If anything, playing in several sessions has the handicap of the player having to "get into it" again.

Now, if we want to get practical about it, a save/load feature can be "exploited" as if you die you can just load your save again. However, a session slot (or even several game slots) could just have a discrete autosave once x periods of time without notifying the player. And also save on exit. Upon starting the game again, a session/game slot can then be selected to continue on.

Sure, this potentially adds the exploit of quickly quitting the game if you are about to die and you know it. To get around this the game can auto delete the session/game slot if you die (possibly add some data to it like: RIP Bibos lvl X). The game could also try to "predict" situations that are generally non healthy, and autosave just before/during that to circumvent exploiting.

Actually, a lot of other perma-death games do the same.

So again, i can't see a single reason why anyone would be against having a (safe) save feature, and respect that not everyone has the same playtime available.
kantorf1 Nov 24, 2017 @ 1:16pm 
Originally posted by OndeTv:
Everyone has lives that needs to be lived. Some need to go to bed for school, some need to study, some need to shop groceries, make dinner for their kids, speak a little with the better half, maybe play a few hours before going to bed to be ready for work. And then there are some with a lot of spare time for various reasons.

Regardless, i can't think of a single reason not to have a save feature in singleplayer mode. Wether you play 10 hours during 1 session or during 20 sessions is the same thing. You still die if you make a silly mistake getting eaten by a predator you didn't see or taking on something you can't handle. If anything, playing in several sessions has the handicap of the player having to "get into it" again.

Now, if we want to get practical about it, a save/load feature can be "exploited" as if you die you can just load your save again. However, a session slot (or even several game slots) could just have a discrete autosave once x periods of time without notifying the player. And also save on exit. Upon starting the game again, a session/game slot can then be selected to continue on.

Sure, this potentially adds the exploit of quickly quitting the game if you are about to die and you know it. To get around this the game can auto delete the session/game slot if you die (possibly add some data to it like: RIP Bibos lvl X). The game could also try to "predict" situations that are generally non healthy, and autosave just before/during that to circumvent exploiting.

Actually, a lot of other perma-death games do the same.

So again, i can't see a single reason why anyone would be against having a (safe) save feature, and respect that not everyone has the same playtime available.
Dude,this is a simulator,you have no option to "save" your life.
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Date Posted: Nov 9, 2017 @ 8:12am
Posts: 9