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Where is the special project to control it located in the research tree?
Watch your overall spending on your empire because when it goes red your research slows or stops until you have money again at least that is what I saw in my games,
Then I'm lucky enough to have amassed enough knowledge over my years of strategy gaming to know how to manage my economy and research. Still haven't gotten the hang of fleet building and colonizing yet, mainly because of planets constantly being too far or my ships running out of fuel.
I've actually only noticed that happen when I'm developping new colonies. The research time tends to lengthen because there's less money being spent into it.
The game has event cards? I've never seen any.
See this discussion too :
http://steamcommunity.com/app/42890/discussions/0/620702121678673319/
IMHO playing SotS (or most other 4X games really) without using these UI features is like playing a FPS without a mouse with the keyboard only!
I actually didn't know they existed. This'll help me, too. I'm really just trying to figure out what my fleet upkeep limit might be because I played SotS 2 first and it had some really expensive stuff happening.
In SotS2 you start with several CR fleets (about 6*4=24?, even more if you're hiver, IIRC with some settings/luck with starting colony size hivers can start with negative budget) whose upkeep (5k credits / turn) is 10 times more expensive than the upkeep of a SotS1 DE (500 credits / turn). In SotS2 you also start with an expensive naval station.
Of course in SotS2 you also start at least 3 planets, but that doesn't seem to compensate. The income and especially ship costs are also otherwise different in SotS2, but I'm a bit lazy right now to check how different exactly they are...
http://www.kerberos-productions.com/forums/viewtopic.php?f=16&t=50698&p=528945&hilit=support#p528945