Sword of the Stars Complete Collection

Sword of the Stars Complete Collection

So I keep finding the asteroid monitor
But I don't know how to capture it. I've searched online for where the special project is supposed to pop up, but all I'm seeing is useless irrelevance to my questions. Would anyone here be able to answer my question?

Emperor Ace solved the problem. Thank you.
Last edited by Bladiumdragon; Jan 12, 2015 @ 1:34am
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Showing 1-15 of 20 comments
Nyx (She/Her) Jan 11, 2015 @ 8:50am 
Depending. What is the question?
Bladiumdragon Jan 11, 2015 @ 9:23am 
Originally posted by Emperor Ace:
Depending. What is the question?

Where is the special project to control it located in the research tree?
Nyx (She/Her) Jan 11, 2015 @ 10:03am 
on the top right next to funding in the research view there is a tab called special projects. Once you find an asteroid monitor and lose a battle to it you should wait a few turns and the project may appear. You cannot control funding on that project nor time of completion.
Bladiumdragon Jan 11, 2015 @ 10:18am 
Originally posted by Emperor Ace:
on the top right next to funding in the research view there is a tab called special projects. Once you find an asteroid monitor and lose a battle to it you should wait a few turns and the project may appear. You cannot control funding on that project nor time of completion.
Thanks a lot.
Last edited by Bladiumdragon; Jan 11, 2015 @ 10:18am
FerrusPugnum Jan 11, 2015 @ 12:21pm 
One of the things that irked me about monitors was that while you researched it another race could be as well and if they finish first they gain control of it.

Watch your overall spending on your empire because when it goes red your research slows or stops until you have money again at least that is what I saw in my games,
Bladiumdragon Jan 11, 2015 @ 12:26pm 
Originally posted by FerrusPugnum:
One of the things that irked me about monitors was that while you researched it another race could be as well and if they finish first they gain control of it.

Watch your overall spending on your empire because when it goes red your research slows or stops until you have money again at least that is what I saw in my games,

Then I'm lucky enough to have amassed enough knowledge over my years of strategy gaming to know how to manage my economy and research. Still haven't gotten the hang of fleet building and colonizing yet, mainly because of planets constantly being too far or my ships running out of fuel.
FerrusPugnum Jan 11, 2015 @ 12:44pm 
i usually do it by putting too mny ships in thebuilding queue as the money get allocated to the build even if not buit yet. one or two red turns are fine but look at research turns to complete and you see the effect
Bladiumdragon Jan 11, 2015 @ 12:51pm 
Originally posted by FerrusPugnum:
i usually do it by putting too mny ships in thebuilding queue as the money get allocated to the build even if not buit yet. one or two red turns are fine but look at research turns to complete and you see the effect

I've actually only noticed that happen when I'm developping new colonies. The research time tends to lengthen because there's less money being spent into it.
BlueTemplar Jan 11, 2015 @ 2:26pm 
If you double click on the event card for "researchers propose new research to take control of monitor" aren't you taken to the research screen with the Special Projects tab opened?
Bladiumdragon Jan 12, 2015 @ 1:34am 
Originally posted by bluetemplar85:
If you double click on the event card for "researchers propose new research to take control of monitor" aren't you taken to the research screen with the Special Projects tab opened?

The game has event cards? I've never seen any.
BlueTemplar Jan 12, 2015 @ 2:17am 
Click on an event on the news ticker on the bottom, or press "U" to show the event cards on top right.
See this discussion too :
http://steamcommunity.com/app/42890/discussions/0/620702121678673319/
IMHO playing SotS (or most other 4X games really) without using these UI features is like playing a FPS without a mouse with the keyboard only!
Bladiumdragon Jan 12, 2015 @ 2:26am 
Originally posted by bluetemplar85:
Click on an event on the news ticker on the bottom, or press "U" to show the event cards on top right.
See this discussion too :
http://steamcommunity.com/app/42890/discussions/0/620702121678673319/
IMHO playing SotS (or most other 4X games really) without using these UI features is like playing a FPS without a mouse with the keyboard only!

I actually didn't know they existed. This'll help me, too. I'm really just trying to figure out what my fleet upkeep limit might be because I played SotS 2 first and it had some really expensive stuff happening.
BlueTemplar Jan 12, 2015 @ 3:23am 
http://wiki.swordofthestars.com/sots1/Colonies_and_Budget_Interface#Fleet_Maintenance
In SotS2 you start with several CR fleets (about 6*4=24?, even more if you're hiver, IIRC with some settings/luck with starting colony size hivers can start with negative budget) whose upkeep (5k credits / turn) is 10 times more expensive than the upkeep of a SotS1 DE (500 credits / turn). In SotS2 you also start with an expensive naval station.
Of course in SotS2 you also start at least 3 planets, but that doesn't seem to compensate. The income and especially ship costs are also otherwise different in SotS2, but I'm a bit lazy right now to check how different exactly they are...
Last edited by BlueTemplar; Jan 12, 2015 @ 3:24am
Bladiumdragon Jan 12, 2015 @ 3:26am 
Originally posted by bluetemplar85:
http://wiki.swordofthestars.com/sots1/Colonies_and_Budget_Interface#Fleet_Maintenance
In SotS2 you start with several CR fleets (about 6*4=24?, even more if you're hiver, IIRC with some settings/luck with starting colony size hivers can start with negative budget) whose upkeep (5k credits / turn) is 10 times more expensive than the upkeep of a SotS1 DE (500 credits / turn). In SotS2 you also start with an expensive naval station.
Of course in SotS2 you also start at least 3 planets, but that doesn't seem to compensate. The income and especially ship costs are also otherwise different in SotS2, but I'm a bit lazy right now to check how different exactly they are...
...I thought there was a differential upkeep depending on the outfitting of the class of vessel. I can make huge fleets!
BlueTemplar Jan 12, 2015 @ 3:37am 
That's something that the SotS1 Twilight Mod actually does : much higher credit and credit maintenance costs for support sections like tanker, colonizer, extended range and command&control :
http://www.kerberos-productions.com/forums/viewtopic.php?f=16&t=50698&p=528945&hilit=support#p528945
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Date Posted: Jan 11, 2015 @ 8:14am
Posts: 20