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from what i've seen of the developers and writes, the sots-verse is passion project for them, i hope that they get the funds they need from 2d games to work on a more complex title in the future. After all, grand strategy and 4x is making a comeback.
If you want to see more SOTS 4x from Kerberos, then support their other projects!
Start with the rebooted kickstarter for the boardgame!
https://www.kickstarter.com/projects/kerberosproductions/the-pit-the-board-game-0?ref=nav_search&result=project&term=the%20pit
All excelent ideas.
I especially love the one about delayed info before FTL coms are developed. This could actually be a tree, with various stages, etc.
In addition, what about leaders, commanders (ground / space / logistics / governing / etc. Might this be modded on the spy coding?
For now, I still only play SOTS one (original) Modded
Honestly, sots1 with full solar systems and the 3 side armour system of sots 2 would get me spending.
https://img.fireden.net/v/image/1503/34/1503342785422.png
the armor system basically works as each ship having 4 sides represented by green bars, all different weapons make different shapes in the armor, high explosive armor peircing rounds will go in about 4 bars before exploding while missiles explode on impact, if a path is poened up to the blue lines, the ship starts to take hull damage. Armor damage can be repared with certain psi or goo modules.
If one side is really badly damaged, you can roll the ship to expose a different side to the enemy to prevent hull damage.
Its a really cool system, in my opinion, just a shame there was so much else wrong with the game.
Yeah, sots 1 has loads of scifi referances in the planet names, sots 2 also has a function which automtically gives your ships themed names (based on your species), some of them are referances.
Or a HD remake of SotS 1 would also be epic!
For a games like I am, SotS2 was WAY to indirect in terms of how you moved fleets around. That alone killed it for me, that whole style of goal-based control over your empire.
Much much much prefer the SotS 1 style.
That's odd. I never had a problem sending a fleet where I wanted it in SOTS 2. The fleet and mission system actually made sense and went a long way toward not cluttering up the map with scattered ships as well as making late game control much less of a hassle.
The problem is that SOTS 2 never got to be finished so you are complaining you hate something that never got a proper chance to be refined or polished let alone completely built.
In any case a SOTS 1 remake is definitely coming. Just a matter of time.
All Kereberos had to do was update the 3d graphics a bit, add a few new features and keep the mechanics esentially the same.
I don't know how it went so badly wrong.