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The most important contributor to damage is weapon skill (after the weapons own damage potential, of course), where Light Weapon depends on Dexterity and Heavy Weapon depends on Strength. And you can't raise the skills above twice of the associated attribute.
Strength and Dexterity both also directly contribute to damage, Dexterity more if you are fighting with a light weapon and Strength more in case of heavy weapons. This contribution is small, though.
At low levels even one or two points might make a difference (and random variance might be bigger). And of course raising both Strength and Dexterity equally is the best, if all else is the same, but that would leave you with many fewer points to spend on other attributes.
I was working off info from the wiki and forums that made it sound like strength was nearly worthless other than for heavy weapons. I even read one place that said you could never put a point in to strength and not notice.
Thanks for the clarification.
Those books, flowers, repair hammers and other random stuff get heavy pretty quickly if you keep your strength at its starting value and walk around in full heavy armor with three melee weapons, a bow and a shield to deal with multiple combat scenarios. Strength gives you 5 carry capacity per point, compared to the 2 from dex, and while endurance also gives you 5, you can only raise that stat so high. I'd say strength entirely is worth it even if you're not planning on doing any melee fighting because it's convenient.
I haven't gotten very far in the game, so there's surely a point where you'd want to stop working on your muscles if you plan on pure casting/archery or very little melee. Maybe just spend a point on strength every second or third level until you've spent 10-20 points to taste, or just put 2 points a level till you've spent the 10-20 points for maximum early convenience and an early melee boost when it matters more.